CommandoBob
AbstractArt
Here is what I am responsible for:
So I rolled up a Celt start to examine our tech options from the get-go. We are AGI and REL, for those that don't already know/remember. This is my first game as a Celt.
Celt Starting Techs
The two quickest techs we can learn are Bronze Working and Warrior Code (the two blue boxes) and both will take 38 turns at 100% science, based on the sample game. The other choices (Masonry, Alphabet and The Wheel) will each take 50 turns. We know this will decrease as we build more cities and get larger, but these are the numbers we have at the present time.
Standard play indicates that we would beeline to Philosophy in order to get Republic for free, which means learning Alphabet, Writing, Code of Laws and then Philosophy. If we get there first we take Republic and trade it around for the techs we don't have.
This assumes we want to be a Republic. We could also just focus on getting Monarchy early, which is also four techs away. One of those techs is Warrior Code, which is only 38 turns for us.
I'm going to assume that we will not have any close and active neighbors, at least for the first 30 turns or so. And that we have good land to develop.
Much will depend on our start. If we have a good supply of rivers and plenty of opportunities for commerce, then I think that the Republic slingshot is a no-brainer. If we get a cruddy start and cannot expand very quickly, then Bronze Working, at only 38 turns, would be my suggested tech of choice. If we were on a coast, I would recommend Alphabet for the early curraghs.
Bronze Working leads to Iron Working, which triggers our UU. Now it gets dicey. With Gallic Swords, which are handy to have, we run the risk of an early Golden Age with only a few cities. I don't think we want that. Well, as the TNT guy, I don't want a Golden Age with five cities at size 3. Golden Ages are plannable events (somewhat) and I really feel that the Domestic Office should try to schedule that glorious day, as far as our neighbors will allow us. We could try to keep the GSs back from the front lines, but they are too good and handy for rearguard duty. Again, that is not my call, but Defense's.
Suggested Research Goals
Republic Slingshot (if fair/good start)
(Alphabet -> Writing -> Code of Laws -> Philosophy)
Alphabet (if coastal start)
Bronze Working (if cruddy start)
Research Worries
Iron Working, since it could give us a too-soon Golden Age.
Minister of Trade and Technology - The Minister of Trade and Technology is responsible for all trade initiatives and research goals. The Minister also coordinates any plans for spaceship construction.
So I rolled up a Celt start to examine our tech options from the get-go. We are AGI and REL, for those that don't already know/remember. This is my first game as a Celt.
Celt Starting Techs
Spoiler :

The two quickest techs we can learn are Bronze Working and Warrior Code (the two blue boxes) and both will take 38 turns at 100% science, based on the sample game. The other choices (Masonry, Alphabet and The Wheel) will each take 50 turns. We know this will decrease as we build more cities and get larger, but these are the numbers we have at the present time.
Standard play indicates that we would beeline to Philosophy in order to get Republic for free, which means learning Alphabet, Writing, Code of Laws and then Philosophy. If we get there first we take Republic and trade it around for the techs we don't have.
This assumes we want to be a Republic. We could also just focus on getting Monarchy early, which is also four techs away. One of those techs is Warrior Code, which is only 38 turns for us.
I'm going to assume that we will not have any close and active neighbors, at least for the first 30 turns or so. And that we have good land to develop.
Much will depend on our start. If we have a good supply of rivers and plenty of opportunities for commerce, then I think that the Republic slingshot is a no-brainer. If we get a cruddy start and cannot expand very quickly, then Bronze Working, at only 38 turns, would be my suggested tech of choice. If we were on a coast, I would recommend Alphabet for the early curraghs.
Bronze Working leads to Iron Working, which triggers our UU. Now it gets dicey. With Gallic Swords, which are handy to have, we run the risk of an early Golden Age with only a few cities. I don't think we want that. Well, as the TNT guy, I don't want a Golden Age with five cities at size 3. Golden Ages are plannable events (somewhat) and I really feel that the Domestic Office should try to schedule that glorious day, as far as our neighbors will allow us. We could try to keep the GSs back from the front lines, but they are too good and handy for rearguard duty. Again, that is not my call, but Defense's.
Suggested Research Goals
Republic Slingshot (if fair/good start)
(Alphabet -> Writing -> Code of Laws -> Philosophy)
Alphabet (if coastal start)
Bronze Working (if cruddy start)
Research Worries
Iron Working, since it could give us a too-soon Golden Age.