One thing that I haven't been entirely happy about in RoM v2.5 and earlier versions has been unit strength and costs. Unit costs has been on top of the complain list as well for pretty long time now so in RoM 2.6 I have taken steps to correct them. After changing the costs I decided to make excel sheets out of the unit costs, strengths and bonuses to help me calculate better and much faster useful values for them. Those excel sheets are now included in RoM 2.6beta patch.
Now in RoM 2.6beta there are new unit strengths and new costs plus some new modifiers for mounted and wheeled units. I'm not yet sure if those strength changes will stay in for the 2.6 patch as there hasn't been much testing yet but new unit strengths will be certainly included in v2.7 patch cycle.
Currently in RoM 2.5 the unit strengths go from 1 to 70 and with these new changes they will go from 1 to 360 and usually the next upgrade in unit's upgrade path is now 30-45% better than the previous one. In v2.5 the units' upgrade strength increase is much less in later eras. So the new units will now always be superior to older unit types even if older unit has couple promotions.
Another thing is that with new values you will now always get same amount of strength with 1 , no matter what the era is - in v2.5 you will get less and less strength with 1 as your game progresses which for me didn't seem to be right.
There's still much left to do with unit bonuses and overal balance. So if you got anything to say about these changes, just post some feedback here. I know I can't think of every possible situation
Newest unit excel sheets available now as attachment in this post
Now in RoM 2.6beta there are new unit strengths and new costs plus some new modifiers for mounted and wheeled units. I'm not yet sure if those strength changes will stay in for the 2.6 patch as there hasn't been much testing yet but new unit strengths will be certainly included in v2.7 patch cycle.
Currently in RoM 2.5 the unit strengths go from 1 to 70 and with these new changes they will go from 1 to 360 and usually the next upgrade in unit's upgrade path is now 30-45% better than the previous one. In v2.5 the units' upgrade strength increase is much less in later eras. So the new units will now always be superior to older unit types even if older unit has couple promotions.
Another thing is that with new values you will now always get same amount of strength with 1 , no matter what the era is - in v2.5 you will get less and less strength with 1 as your game progresses which for me didn't seem to be right.
There's still much left to do with unit bonuses and overal balance. So if you got anything to say about these changes, just post some feedback here. I know I can't think of every possible situation
Newest unit excel sheets available now as attachment in this post