if i understand the active/weight values correctly, then 75/5000 means that in 75% of my games, this event can occur. plus, doesn't 5000 mean that it is rather highly weighted? i don't totally understand what the weight does. but
ori: There is a chance (era specific)... per turn for any event to occur. [T]he chance for a specific event to occur is dependent on the combined weights of all currently allowed events.
the classical era has a 2% per turn, and the next two eras have a 4% per turn chance of any event occurring.
so what i want to know from the math whizzes is: saying that i have convinced myself that this event is in my game and that it will occur as long as i pick the right tile to stand on for long enough, how many turns should i rest a scout to be 50% sure there is no oil in that spot.
in other words, say that i went into world-builder and looked at the map and found the oil resources. then, i parked a scout there. how many turns would i have to leave him there before there is, like, this oil pop half-life.
i'm trying to work this out as i go, so it might not make sense. the renaissance era has a 4% per turn of triggering some event. so to me, i would guess that after a scout stands on a hidden oil resource, there is a 52% chance of revealing that oil after 13 turns. does that math make any practical sense? i'm just estimating. but does anybody have experiments that could attest to something like this?
anyway, if i start with hunting, i usually build another scout straight away. then i might pop another one from a hut. the point is, if for any reason if have 3 scouts hanging around for hundreds of game turns, i could put them to some use.
UWHabs suggested using lots of scouts to artificially stimulate this event, but i think that you might already have plenty of scout turns in normal game if you target your oil surveys. i micromanage so much that i think of these things.
opinions on my
maths?