Lonely Hearts Club, BtS Edition, Chapter XLI : Peter

r_rolo1

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Welcome to the 41th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 41th game in BTS the chosen leader was Peter of the Russians:
Spoiler :
Civ4ScreenShot0081.jpg


Civ4ScreenShot0082.jpg

This already happened more than once: I was passing by the leaders list of the already played leaders on the LHC Bullpen and I noticed that I've been negleting the russian leaders ( atleast the male ones :D ). So I decided to pick one of the more popular leaders in vanilla, not so much in BtS ( probably has much to do with the changes that the Russian UU had )

Anyway, Peter is Phi/Exp ..... well, Philosophical is a trait that I never saw in the list of worst traits, but Expansive definitely was in more than one ;) I guess that expansive links well with philosophical , more because of the granary half-price and the 2 health ( 2 health = 1 extra citizen in health restricted enviroments ) than anything realted with the worker build speed. The half priced universities of the Phi trait are nothing to shun as well. The UU already had better days ( yup, a a cavalry unit with 18 str is OP, but a 8 str sword isn't.... :rolleyes: even more, in BtS we need rifling to make cavs..... :mad: ), but it is still a interesting asset against the hordes of mounted units that the AI loves to build and the UB.... well, the UB is extremely late and in best odds maybe cut a handful of turns of a space win in ancient start game. Well, a package solid enough to use.....


His UU
Spoiler :
Civ4ScreenShot0083.jpg

*whips a tear, remembering sadly the times of Vanilla cossacks*

The cossack is a beefed Cavalry unit that has a bonus vs other mounted units. In other days this UU was the king of it's era, when it had 18 str and only needed Mil Trad, Gunpowder and horses to build :cry: Even in it's double nerfed state ( only case in Civ IV that a UU was nerfed twice, unless you count with the hammer prices of Preatorians ), Cossacks are still a very useful asset if the enemy pushes a lot of mounted units, like the AI uses to do ( especially leaders like Justinian or the Khans ). And they come right in time for isolation 1st war time frame ;)

His UB
Spoiler :
Civ4ScreenShot0084.jpg

The Research institute is a laboratory that also gives 2 free scientists. Normally I love UB that give free specialists, but given the time that this UU arrives, it is dificult that the bonus given by those 2 specialists will be game-breaking or even significative ( this OFC in a ancient start game, like this one... ), so this will probably not make any significant diference in most games, even in the ones that will go to space :(

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :
Civ4ScreenShot0080.jpg

So, we started in sheepland :D Well, the lay of the land is not that inspiring : lake, river 1 tile away, sheep and corn, a collection of plains hills, some plains.... I wonder if settling 1 S is not a better idea .....

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Thanks for picking an ok Leader for this !!!

I will give this one a try after my current game, Philo and Expansive is better then the previous Agg and Pro civs you were picking =D.

Could I suggest that for future LHC games, you reuse some civs that have already been done before, but obviously on new maps, and maybe even try some unrestricted combinations to make it more fun?
 
My idea is to run all the leaders of BtS before anything else ( and probably Sid too :D ). After that... :dunno: As there is a lot of people ( or atleast a group of very vocal ones.... right TMIT ? :D ) asking to make atleast some more LHCs after that, i'll probably do it. Unrestricted.... not so sold to that: probably a lot of people wants to play Darius or Pericles of something, but I wonder how many people would like to play Brennus of Native America :p
 
Me? Vocal? NEVER STOP LHCs :whipped:! I'm not vocal :p.

OR MAYBE I AM.

I will not be writing up a game summary here. Instead, it's time for another run at youtube...! Let's play LHC :p. I will be a wuss again and not do immortal, despite 4 successful immortal LHC games in a row :lol:. That streak is a bit fluky anyway. So, emperor it is.

Hmm...I have to do some school work and finish MS XI first, but after that.
 
@TMIT

Your making me play my first Immortal LHC and your only going to go for Emp. :)

Haven't looked at the start but could be a quick run to Astro using GS's and see how I go from there. Have now. So.

Looks like I'll settle 1S and let the boundaries pop the first hut.

Good Luck all. Think I might need it.
 
Checkpoint 1 - 3120BC

Spoiler :


3 huts on the island. First saved me a few turns on agri. Borders popped second for a scout. Third archery. With 2 scouts and a small island it didn't take long to run around. I'll go for the GLh in my second city and settle near the stone for the third and try for the Mids in the capital. After that I'm unsure but starting to tech towards Astro is the aim.
Must be 4 huts as I've got some gold from somewhere. :)
The island.

LHCPeter-Checkpoint10000.jpg
 
Alright, this is my first go at one of these, and win or lose, I am determined to go through with it, so here goes. Settings are Noble, Epic

Checkpoint 1 to 3475
Spoiler :
I followed r_rolos suggestion and settles 1S to pick up the river bonus (not that it is as important due to the traits.

3975 BC Moscow founded. I did not pick up the hut, no rush to beat competitors anyways. Started prod on a worker, and first tech agriculture to farm the corn.

3800 BC Scout pops 121 gold from a hut.

3775 The border pop gives us a second scout from the hut, sent him west.

3675 BC Agriculture done, start Wheel. On the same turn Buddhism founded in a distant land.

3600 BC Popped a hut with a scout, revealing a map.

3575 BC Scout pops another hut, revealing another map.

3475 BC Finished on worker, sent him to the corn to start building a farm. Moscow starts on a warrior. Farm takes 8 turns, and I have 4 left on The Wheel.

At that point I explored the last tile of my little island. It's nothing really spectacular, a whole lot of plains and desert tiles. There are a few stretches of grassland to put down some nice sottage towns.

This is what I consider to be the weakest part of my game: dotmapping. Using the nifty BUG features I put down my prospective dotmap:

Civ4ScreenShot0000.jpg



The green spots would be my ideal first few cities. With the stone, I might be able to make a run on a wonder if I move very quickly, though it's not extremely likely. The blue and red are my second and third choices. If anyone has any better ideas (I know you do) feel free to let me know, as I would love to learn.




 
@TMIT

Your making me play my first Immortal LHC and your only going to go for Emp. :)

Haven't looked at the start but could be a quick run to Astro using GS's and see how I go from there. Have now. So.

Looks like I'll settle 1S and let the boundaries pop the first hut.

Good Luck all. Think I might need it.

Hey, if YOU were broadcasting this to the world, I'd accept a lower difficulty :p.

I'm not comfortable enough with immortal to say there's a good chance I'll win from the outset ----> the recent LHC games have been a little fluky in my favor. One mistake resulting in a DoW, one city settled too quickly early, etc and I was toast, because I finished most of them pretty backwards on military spam.
 
Emperor/epic, no events, to 10 AD:

Spoiler :


agri - masonry (hut) - BW - wheel - archery - mysticism - AH - pottery - writing - fishing - polytheism - aesthetics - literature - sailing - priesthood - CoL - meditation - monarchy

4000 - Settle in place.

3925 - 103 gold hut.

3800 - Masonry hut.

3750 - 45 gold hut.

3125 - 61 gold hut.

3750 - St. Pete to connect stone:

Civ4ScreenShot0000-100.jpg


1775 - Pyramids:

Civ4ScreenShot0001-97.jpg


1575 - I was sure to get some cash this late:

Civ4ScreenShot0002-97.jpg


1200 - First GP is a GE. Will rush the Great Library.
Novgorod:

Civ4ScreenShot0003-95.jpg


725 - Great General born far away. Nice.

650 - Another GE, settled this time.

350 - Rostov:

Civ4ScreenShot0004-91.jpg


275 - GE rush:

Civ4ScreenShot0005-89.jpg


260 - GS builds academy.

80 - I'm the first to CoL. Founded in Novgorod:

Civ4ScreenShot0006-90.jpg


5 - GS settled.

Empire and city plan at 10 AD:

Civ4ScreenShot0007-88.jpg


Civ4ScreenShot0008-82.jpg


Capital:

Civ4ScreenShot0009-81.jpg







 
What to do this game, I think I'll nominate a space race victory.

I've been thinking about corps for my Huge map games, and I think I'll try a 4 corp spam from my wall street city;

1) Creative constructions.
2) Civilized Jewelers
3) Aluminum Corp
4) Cereal Mills.

Yes it misses the 'big 2' in sids Sushi and Mining corp, but I want to try for the cash.

won't try for an Astronomy rush, complete disaster last time, though with Philosophical, better choice, dumb one last time.

I love the Research Institutes, I always go early for Superconductors for that reason, 25% science boost and 50% space ship production.

But then again I like to build multiple parts at once. My personal record is 14 turns at Marathon from Go to Launch.

Settle Hmm by river is a given, corn is self irrigated, settling on a plains hill gives +2 hammers early, but a levy later will give + 7 at least when hammers are in demand.

Marathon, Emperor, bug 3.6 Monarch save.
 
Check point 1​

Exiled to a desert, deserted by all of 'humanity' Peter vow's to leave them behind, and spread his vision to the stars and beyond.

Surveying my surroundings, I decide to settle 1 south for the levy bonus +7 or more, the scout will do what scouts do best, self irrigated corn, a plains mine the ½ feeds its self, riverside plains for water mills.

Spoiler :


I decide to settle 1 south, and let the culture pop the hut, 2 actually with 1 to the NE, might hit it with a scout, or culture for a later tech pop

Spoiler :
Capitalcity.jpg


1st tech is Agriculture, as we have mining, need the food now for those mines.

3685 BC I get the Health event :woohoo: pop 1 no downside :p of course I take it,

Spoiler :
Healthevent.jpg


resulting in

Spoiler :


OMFG...I lost 1 POPULATION, I'm now defeated.

Spoiler :
:lol: Nah, I recieved the better health treatments, 12 health.

Spoiler :
Healthreport.jpg





Found stone to the SE corner, Pyramids is on me thinks.

3625 AD, I move my scout 2 spaces, and end across the river from a bear :gripe: F'n bear. I hit enter, and

Spoiler :
Scoutvictory.jpg


Side note, this was the only Animal I saw the whole time for Check point 1 ::confused:and I gained 2 points from 1 battle....:goodjob:


Explored all the Island, we seem to be in the far south, some icebergs 2 tiles of the south coast. 1 Cereal mills resource, I think I'll build both Corporations, and spam cereal mills to the AI's in the main lands. All subject to the game I suppose.

Plotted out a few city sites, subject to further resource exposure.

I plan on settling in 3 waves, Green city sites are the 1st wave.

Spoiler :
1stwave.jpg


the Yellow city sites are the 2nd wave of settling.

Spoiler :
2ndwave.jpg


with the Cyan (light blue) being the 3rd or filler wave of cities.

That gives me all up 10 city sites, none really very outstanding. The stone to the South East will be settled 1st. That city will build the Great Lighthouse, Pyramids in Capital city, 3rd city will be settled for settler/worker production, with capital city getting wonder duty. Its a pity we aren't Stalin.



From the layout of his Island prison home, Peter Vows to the RNG's to leave for space, or to be buried here.

Onwards to Check point 2.
 
Emperor Epic

Spoiler :

Tech order was – Agri, Wheel, AH from Hut, Myst, Masonry, Writing, BW

Writing was done before BW because I built the GW so barb defense is of less a concern as well as after building said wall I did not have anything I wanted to build in St. Petersburg immediately after the wall finished so a library looked good. Then I decided on a barracks anyway... Really dumb but thankfully we are isolated so it doesn't matter.

4000BC – Move settler 1S. I can spend 1 turn, especially since I’m playing on epic, to get a levee later on.

3575BC – Finish Agriculture and am debating between AH to get a pasture on the sheep and Wheel to get a road going to get the stone hooked up in Moscow sooner. I debate over this for a good 5 minutes. I should have just moved my scout first.
Spoiler :

AHfromHut.jpg



Now some stone wonder spam –
In Moscow 2325BC and 1650BC respectively.
Spoiler :

SHMoscow.jpg

PyramidsMoscow.jpg



In Saint Petersburg 1750BC. This one was more out of necessity as I had not tech’d archery yet and my first 3 warriors were all killed by lucky barbs. Originally planned on leaving it at one turn left to finishing and cashing in but alas.
Spoiler :

GWStPeter.jpg



Island is looking okay. Not great but a few good food sites and a couple decent production centers including the capital. Will likely move the palace a bit west and turn Moscow into a hammer city, but then again maybe not. No marble is sad times. NE will take a while to build in the GP farm. Next two cities will somehow involve the NE horses and NW copper but I'm still debating exactly how.
1checkpoint.jpg


 
And to 1345AD when I finally found everyone.

Spoiler :

Long round but tech path was:
Pottery, Fishing, Aes, Poly, Lit, Math, Currency, CoL, Alpha, Med, Philo(Bulb), Compass, CS, Paper(Bulb), MC, Machinery, Education(Bulb), Optics, Lib -> Astro, Nationalism, Printing Press(Bulb), Constitution, Economics

Traded to backfill for lots of stuff once I met all the AI’s in order to avoid diplomacy bs.

Well its 1345AD and I finally found everyone. Ragnar and Churchill are on a landmass about double the size of mine to the north. Ramses and Charlemagne are on a large continent to the west and might be sharing it with the last two AIs, Justinian and Mehmed. Need to explore more to figure that out but I’m going for circumnavigation first.

The island and tech at this point:
Couple filler cities still need to go down.
Island.jpg

IsoTech.jpg


I actually have a higher score than anyone else at the moment which is a first after an isolated start. I must admit I really like running an early mids/SE and used to force myself into this economy even without stone. Seeing stone and philosophical was a happy thing. Although I’m now trying to transfer to a more cottage based economy before its too late. I used two early GE’s (amazing luck and pay back for losing all my early warriors) to rush The Parthenon in Moscow and The Great Library in Novgorod, which was settled to the NW nabbing the fish/crab/sheep/copper site and is my primary GP farm though Moscow has popped two after the initial obvious ones due all the wonders there (surprised to find Ramses in the game). Not technically ideal but it has netted me a third GE and a GP so I’m liking my great person luck. Three GE’s prior to industrializing has me giddy. I’m saving the third GE for Mining Inc and I think I’ll end up using the GP on a late Golden Age or the Taoist Shrine. Chruchill and Ragnar were heathens so I showed them the light. Could end up being good gold if they spread it around. Founded Taoism off the bulb and have been running pacifism for the maximum 350% non Golden Age GP generation bonus. To date I have 10 GS’s, 3 GE’s, and 1 GP. They’re slowing down now though.

Currently I am using my tech lead to grab Economics and the free GM to use towards Sushi. Really looks like I’ll be able to start up a war with a tech lead if I’m quick, which would be nice. Won the Lib race (handedly it would seem) in 1160AD and took Astronomy.
AstroLib.jpg


Also got the 3 health/free scientist event in Moscow cementing its position as where IW will be put eventually. Keeping the forests up, moving onto the river, and that event gives it 26 health prior to a grocer or any of the modern bonuses. Size 20+ IW city fairly early. Good stuff. I already moved the capital to a commerce city anyway to the west to better leverage bureaucracy and for a slight reduction in upkeep costs.
MoscowHealth.jpg

 
@TMIT

Missed the you tube bit. :) How do we get to see it then?

P.S. Wished I'd stuck to Emp though haven't played any further yet. :lol:
 
@TMIT

Missed the you tube bit. :) How do we get to see it then?

P.S. Wished I'd stuck to Emp though haven't played any further yet. :lol:

I'll post a link here and warn players who intend to view it that it is a spoiler.

It's my 2nd attempt (at a let's play, not the map which seems ridiculously easy) ---> look for me under "let's play civ IV" and you'll see an easy monarch blowout (though I was playing pretty bad until I got used to talking/playing, still not 100% under the mic).
 
Check point 2 Part 1​

Tech path to this point, Agriculture then onto Bronze working. 2 workers built initially. 1 Animal met, a bear :gripe:, and defeated :goodjob:

Spoiler :


2950 BC My scout on fog busting duty to the East, on a forested hill top, defeats another BEAR!!! What is this, an episode of Lost, damm bears running about, brown bears in an arctic zone..

I start a settler at size 4, as I've 2 farms up with 3 mines and building a 3rd farm. Barracks nearly completed, Need a Archer as well, plan to whip the settler for 2, over flow going into archer/barracks, Finish bronze working, Fishing/sailing (build lighthouse) Masonry (build great lighthouse), in city by stone. 2 Bronze sources found, both claimed by existing city plans.

I've now had 2 forest fires on the wooded plains hill to the NW of Capital city, I think I'll just mine it and be done with it.

2350 A source of Tin has been discovered in a plains hill, its now +6 hammers, pity its not riverside

Spoiler :
Tin.jpg


2000 BC or there abouts, my economies crashed to 40%, 3 cities,building the Great Lighthouse and the Pyramids, forgo Stonehenge and Great wall, but will for cash.

1740 BC I'm under attack from the Barbs, finally, I have 2 combat 1 warriors in the city, building walls 1st as its on the front line for the moment. 1 archer, 1 warrior are launching an attack with a 2nd warrior 1 tile away.

Spoiler :
Underattack.jpg


Both warriors were successful, with 1 going to melee, for the inevitable Axeman attacks. The 3rd barb warrior suicides giving me 2 level 3 warriors of 5/10 points each. May farm one for Heroic Epic.

I now have a :gripe: moment, I see an axe man, near a warrior guarded city.

Spoiler :
[
Axeguardshut.jpg


I then realize he's guarding a hut, I send the warrior back to capital city, that was going to double defend Moscow. Axes are Available to the Barbs now..

1510 BC I cash in on the Great wall for 410 :gold:, more deficit research now, going for Archery (Barb defence) then Pottery/writing.

1500 BC Damm Barb Axeman takes our my Melee warrior behind a wall and 25% defence bonus, and my 2nd warrior when I tried to kill him on the hill at 1.4 health, I now have to whip another warrior for defence, I need archers.

1430 BC I lose Novgorod, as another Barb Axeman, beeline the city, wasn't distracted by a worker and my archer was 2 move short of reaching the city, couldn't whip a archer, as I had to whip a warrior before. CRAP!!!!

Spoiler :
LoseStNovograd.jpg


1300 BC I've built the Great Lighthouse, my 3 groups of 2 workers are building roads from the copper at St Petersburg, through to the stone resource, via capital city. Once the borders pop in 4 turns they'll all build a Quarry on the stone. I have to build Axeman to take back Novgorod.

Spoiler :
Greatlighthouse.jpg


1230 BC I Take back Novgorod, for the loss of 1 axeman at 27%, the archers cleaned up behind it, 2 now guard Novograd, lost the walls, building a Granary 1st.

1050 BC, with much chopping I've built the Pyramids once I get writing its Libraries and scientists.

Spoiler :
BuildPyramids.jpg


540 BC The first Great person is born a Great Merchant, I rename Novgorod Wall Street, and merge him into Wall Street.

110 BC I pop rush the Hanging Gardens for 3 pop, as its getting late for that wonder, and I've now started on my yellow series of cities, I could do with the boost in new cities, and not willing to wait for 8 turns, having lost 4 already due to growing population, thinking it'd work a tile, but went into unrest. Cost of Foolishness.

Spoiler :
Whiphanginggardens.jpg


60 BC I discover Gold in Capital cities BFC, unfortunately or fortunately it was on the hill with tin event, this allows me to raise the slider from 0% to 20% in profit, Oh yeah, and + 1 happy faces as well. Code of Law's is next for the Courthouses, and Caste system.

10 BC The 3rd hut is popped by expanding borders, the one with the barb axeman upon it, for a MAP!! :gripe: one more to go, the first 2 gave out gold. The 4th pops next turn for a scout, now I have 2 to send on my 2 caravels I suppose.

110 AD My wave of yellow or 2ndry city sites are now settled, with a couple of changes, mainly coastal, with a Cyan city brought forward to the 2nd wave, designated as Moai Statues. Currently at 30% science with 2 cities making gold while growing population back from whipping, or to max. Wall street city is getting cottages all over, even the hills, 1 scientist is being held over for a bulbing of Toaism.

I've also set out a round of Magenta cities as fillers, all coastal, and using up remaining space. First I need to digest the yellow round, then work on Cyan/Magenta.

350 AD I bulb Philosophy and found Toaism, in St Petersburg, I use the free missionary to spread it to Capital city, and spam it from there also.

Spoiler :
Toaism.jpg


Researching Civil Service now, then I'll swing over to Literature if I can still.

505 AD I've just been notified that the ENGLISH CIVILIZATION has been destroyed, and to think I was 2nd last in power. Now I know why.

Spoiler :
Englishdestroyed.jpg


695 AD With Civil service in I do a 3 civics revolt to Pacifism, Bureaucracy, and caste System. I now can spread farms via Irrigation. I feel I've been way too slow to get here, I really need to work on this.

As no Aesthetics wonders have been build, and I have a Great Engineer sitting Idle, I decide to have a run at the Great Library.

815 AD I complete Angkor Wat, and that same year, 2 turns short, the Great Library is BIADL. Oh well, it was rather late. I should have a run earlier at it, I need to work on my researching.

960 AD I birth a Great Profit, I decide to merge into Wall street, for the 250% bonus of 17.5 gold once wall street is built. The 2 hammers won't go Astray either. Holding the Great Engineer for Taj Mahal if I don't lose that 2. My capital is being move to Wall Street now as well, with Angkor Wat in Capital city, I want the cash bureaucracy bonus.

1050 AD Metal Casting is now in, and I wonder where I'm going wrong, Me!! WRONG!!! Bah, Forges are queued at the top of builds or after the Magenta round of Settlers (3)

1105 AD I pop a Great Scientist out of St Petersburg, and use him to bulb to 8 turn remaining on Education. I'm still not happy. Its just going to be a rush to Liberalism and take Nationalism if I can.

1135 AD A hurricane hits Moscow...and what do I lose, the Granary and the courthouse.

1145 AD Education is in, Universities go in behind the forges, its nice to see some 20 turn builds for Universities.

1230 AD Looking back through the log, I see a Great General born AFTER the English were eliminated, so they are still fighting, and I haven't met anyone as yet. As such, I set all cities to max research and research, reducing liberalism down to 8 turn, I'm taking Nationalism, I have no idea of the state of the world, and have messed up AGAIN. Build the Taj with the Great Engineer, and self research Astronomy. Universities are being built all over, but for 8 turns its research being built only.
Spoiler :

F1.jpg


I've also found out in 1140 someone circumnavigated the Globe, and didn't even bother to stop in to see me. Damm right I'm leaving this Planet, treat me like that.

1260 AD I'm the First to Liberalism, OMFG, I decide to research Gunpowder and reduce the slider to 20%, 29 turns now, for Muskets and some semblance of defence. I've been spamming archers, axes, spears, but won't matter if they come calling, then its an Astronomy Bee line.

Spoiler :
1sttoLiberalism.jpg



I've also readjusted the cities for max hammers/food I just let the comp assign the workers, unless I specifically need something.



And so ends part 1 of check point 2.
 
Check point 2 part 2​

This is really check point 2, the meeting;
Spoiler :


1st Cab off the Rank, is Ragnar, dirty smelly and hairy, no wonder I'm out of here.

Spoiler :
Ragar.jpg


I also remember to Build the Taj that turn as well, rush with the Great Engineer, I'll get more, as capital city is 30% great Engineer/ Profit/Scientist.

Next, on the very next turn is Justinian.

Spoiler :
Justinian.jpg


I also foolishly traded Nationalism to Justinian, for Machinery, Feudalism, iron working and world map and 60 gold, it was an error, but I'll play on.

Then along come Jones...Tall slim Jones, slow walking jones slow talking jones...errr No its Mehmed.

Spoiler :
Mehmed.jpg


As a result I make this trade with Mehmed, I forgot to look for a war declaration.

Spoiler :
Mehmedtrade.jpg


I also found out off the relations screen, that Justinian is the worst enemy of Charlie Burger, who I haven't met as yet, who would be the founder of Buddhism.

It would seem that Ragnar was the destroyer of the English Civilization. 2 more I'm yet to meet, Charlie, who I've seen from the world map trades and 1 more??

next cab off the rank, is Rammasses, who's not quite as advanced.

Spoiler :
Rammesses.jpg


I make the following trade with Rammasses, again forgetting to look at war options, Nationalism is out there so might as well off load it for all its worth, I'll self research Guilds myself as its only 14 turns. I want to start on castles in the coastal cities, or a run at economics?

Wheres the BURGER MIESTER.

Sure enough, I pop another Great Engineer out of Capital city, and I was expecting a Scientist.

Spoiler :
GreatEngineer.jpg


I've got the Hammer economy going full bore now, 3 turns for a wall, 5 for a castle. Most cities are either building Universities, forges or basic infrastructure, then going onto wall/Castle.

Spoiler :
F1No2.jpg


I also make a switch to Organised religion, as nearly all cities are construction buildings only.

I swing a trade Rammasses way for Liberalism, gaining Optics and Guilds in the deal. Last turn of my golden age, I switch to Free Religion, to fly under the radar of the religious fanatics. Ragnar, is just looking to kill something, so its Castles all over now, and Gunpowder for muskets as I'm only 0.2 so I'd have to be me. Nationalism seems like a great fit as well, 3 drafted Muskets/turn and +2 happy, and I'm short of happy, health will come with harbours.

Spoiler :
Liberalismtrade.jpg


I have a bit of good luck, I get the Deer event. Hmm Venison. For the cost of 13 gold I get deer, a camp and a road. Still looking for Charlie, I've gone to met him now.

Spoiler :
Deerevent.jpg


A bit of sailing around the Egyptian lands, past the 3 Beaver, Hmm beaver...I met Charlie burger. Who's been sitting at home, teching away to himself, the sly dog.

Spoiler :
Charlieburger.jpg


This leaves me in the following tech Situation;

Spoiler :
Techs.jpg


and the following relationship screen of vassals and such.

Spoiler :
Relations.jpg


with the Feeling screen, for all you SNAG's out there. (That's Sensitive New Age Guy's)

Spoiler :
Feelings.jpg




And so ends Check point 2. No wonder Peter is looking to the stars.
 
Check point 3​

Assessing the situation, diplomacy and such, I decide to GET THE HELL OUT OF HERE.

Spoiler :


I realize I was building the wrong building in Capital city, should have been National epic, not Heroic Epic, as I plan to run Oxford there or maybe elsewhere. Hmm St Petersburg, was only settled incorrectly BECAUSE I didn't fully scout out the coast. Huge mistake.

I've squeezed in a couple more cities, coastal, gathering excess resources or just building up my research potential.

Insert Island map.jpg

Wall Street seems to have been a good move, though St Petersburg would have been better 1 West gaining the fish, and farming Great Merchants.

I move onwards, building Castles, drafting Muskets, and building Knights. Damm Ragnar, is just salivating at the prospect of visiting across the ocean. Castles went up that side of the Island mass 1st. That's where most troops will go as well.

I make the following trade with Mehmed for liberalism, I'll now try for Economics great Merchant.

Spoiler :
MehmedtradeLiberalism.jpg


1448 AD I've achieved the harbour Masters Quest and choose the +1 gold /Harbour. I'm going for space, so the naval options don't hold sway.

Spoiler :
harbourmasterquest.jpg


Damm Rammesses is TECHING like A MONSTER. I really need Astronomy to start catching up.

Rammesses comes by offering a trade for gunpowder, I accept, more for the gold then the tech.

Spoiler :
RammessesGunpowde.jpg


This will allow some deficit researching and promotion of a few spears.

1490 AD I trade Astronomy to Justinian as he was researching it himself, for Economics as Charlie beat me to it, and continue researching printing press, I now revolt to Free market, and back to Bureaucracy, which I should have changed at end of golden age, but scared of Ragnar, who doesn't have astronomy or Education for that matter. Chemistry and some Frigates should keep him in check.

I've only now realized I never traded for resources, I'm letting nearly 80 gold slip away. Stupid

I can now raise the slider to 70% with 550+ Beakers, I'm such an idiot, and I was wondering why I wasn't teching as well as I expected. So Dumb.

1500 AD I resign, some idiot AI traded Ragnar Astronomy, and of course he has 1 turn upgraded Galleon fleet, which bee lines my shores, who he's been plotting against for 500+ Yr's.

Its bad programming, that an AI, who has no way of reaching you, could decide to attack, and keep that reasoning for 500 yr's

Of course it won't change its mind if you adopt its favourate civics, all from a refusal to give into a demand.

 
played up to 3200BC. I was shocked, as I found out I was isolated... how unlikely?? I added some techpaths etc in spoiler tags.

Spoiler :
Never played this before. Played up to 3200 BC (ya, lol) mapping out the continent. For screenshots, my island is the same as the one posters above me got (wow, scary stuff, hah?) I got 1 scout, and gold twice, a fairly good result for emperor, as I'm planning to go for land-fogbusting/sea-galley protectors. I figure it is cheaper then the GW, and I don't wanna spoil my pool with stupid spies.

I'll prob try leverage phil, smacking down scientists in a moved capital, as I moved my capital 1SE to get more hills in my bfc, and to simply support the entire empire for hammers from a low-on-food-spot anyway.

I started on agri, then AH, not sure how to proceed, as this is the first go for me @ LHC. I'm not sure how important BW is on these, but probably important enough for the mids obv. I'm not gonna put some fancy looking poles in the water, peter will have none of that. Instead, he's looking to employ a government based economy, with a caste system running, maybe getting some supporting wonders in moscow. I can only think of newbish HG after pyramids, cause the two seem to be working together quite well. The weel or BW, that's basically the question. I'd think thewheel is better, but some input for a LHCnewb is appreciated. My first city is no-brainer stone to try and get the mids out in cap, going for NE somewhere else. Early engineer could pop GL in a hammerpoor NE city (would be a nice bonus, despite losing out on GS nr. 1 that way
 
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