European Wars: The Scots mid 16th C.-mid 18th C.

imperator1961

Last of the Mohicans
Joined
Aug 28, 2007
Messages
1,064
Location
Bologna - Italy
Here my first units pack: the Scots, higlands and lowlands units.
From left to right: Highland Arquebusier 16th C., Highland Pikeman mid 16th C., Lowland Artillery mid 16th C., Scot Heavy Cavalry 17th C., Higland Clansman mid 16th. C - mid 18th C., Highland Musketeer 17th C., Highland Artillery mid 17th C., Lowland Cavalry 17-18th C., Highland Fusilier late 17th C.-mid 18th C., Highland Pikeman mid 17th C., Lowland Dragoon 18th C., Scot Mercenary 18th C.

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And the preview:

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All units are tested in game.

Download Part I

Download Part II
 
Are the previews the game sizes? Because they all look like they are all in different sizes and most are way too big compared to other infantry in the game.
 
Are the previews the game sizes? Because they all look like they are all in different sizes and most are way too big compared to other infantry in the game.
Imperator 1961 usually make big previews (he did one exception this time).

Imperator, your textures are great, but the anims could get a very small improvement: the feets sliding in the fortify anim could be corrected easily. There was an animation somewhere on this forum that could avoid this.
 
Aye, methinks this here lad warmed a highlander's heart better than ye olde uisgee.

Well done!
 
Imperator 1961 usually make big previews (he did one exception this time).

Imperator, your textures are great, but the anims could get a very small improvement: the feets sliding in the fortify anim could be corrected easily. There was an animation somewhere on this forum that could avoid this.

Ys, I prefer big previews to see better the units. As for fortify anims it's true, they should be correct. I will do this in the next units.

Thanks to all for the comments!
 
I am not satisfied of the cavalry units. I have seen that in game they are small in confront to infantry units. It's due to the settings of the "New horse unit setup" from Uthajazz. If I compare the settings in the Poser setup for cavalry units the Main Camera Dolly Z is setted at 22,00, but in the infantry unit settings the same Dolly Z is setted to 15 or some. So in game we all see a difference from a infantry unit and a cavalry units. I know that the difference is due to some animations (the death anim!) but I would find a different way to obtain a cavalry unit with a dimension that is more like an infantry unit. Suggestions?
 
Great pack, Andrea ! I really like the idea of your new mod and your unit packs ! :)

What about the sizes, I use the following ones:

For mounted units:

Frame size 150x150

DollyZ 22.271
DollyX 0.112
DollyY 0.000

zScale 100%
xScale 107%
yScale 100%
Scale 526%

zOrbit 0
xOrbit -30
yOrbit 0


For infantry units:

Frame size 150x150

DollyZ 18.500
DollyX 0.112
DollyY 0.000

zScale 100%
xScale 103%
yScale 100%
Scale 526%

zOrbit 0
xOrbit -30
yOrbit 0

Hope it will help you somehow. :)
 
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