Role Play Challenge: Fickle Isabella and her quest for the 7 Holy Grails!

madscientist

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Welcome the latest Mad Scientist RPC, Queen Isabella and her quest for the 7 Holy Grails! These games are meant to be fun and educational, with some unique twist to our beloved leaders! Here we pay Homage to her Zealotship! The last of the religion based games, and we saved the best for last. Isabella, Zealot supreme!

We plan to run a religious economy in this game, while getting Isabella to control all 7 holy cities AND build their shrines. However, Isabella is a fickle lady and needs to adopt to each newly acquired holy city's religion!

Game settings

Standard sized Hemishpere's Map (Selected to get some intercontinental action here)
Monarch Difficulty
Marathon Speed.

Rules

1) Isabella MUST control all 7 Holy cities and their shrines before whe can win the game.

2) Isabella MUST convert to the newest Holy city she acquires.

3) There is NO restrictions on diplomacy, warfare, or trades. She has no prejudice against any heathens!

4) We should try and focus on the religious wonders also although this is not required.

So the Grand Holy Dame!



And the Holy start!



HOLY SMOKES, what a start and what a Zealot, er I mean Woman!
 
Work the fish and get an early religion. Overzealous Izzy demands it!
 
If you stay where you are at I can see 2 cities you should found just in this tiny lil' square. The 2nd of course being Rice/Gold city.

and also, I know it might sound totally jive, but how about making a rule that you cannot found a religion you must take over all 7 instead? Jive? ehh... just a thought that makes this game more different then the Spain on a Lake SullaSirian deal. Though I would assume that means no Oracle.

Good luck Mad, not that you really need it, I learn so much from reading your threads!
 
Wow, that seems like some nice land! Hopefully this one won't need 3 end game re rolls:lol:

But in all seriousness this should be quite interesting. If Saladin pops in that may cause some big problems. Protective LBs are REALLY annoying, but nothing a CR3 Treb couldn't solve
 
If you stay where you are at I can see 2 cities you should found just in this tiny lil' square. The 2nd of course being Rice/Gold city.

and also, I know it might sound totally jive, but how about making a rule that you cannot found a religion you must take over all 7 instead? Jive? ehh... just a thought that makes this game more different then the Spain on a Lake SullaSirian deal. Though I would assume that means no Oracle.

Good luck Mad, not that you really need it, I learn so much from reading your threads!

Isabella not found a religion? I don't think it's programmed that way! I am looking at hitting at least 3 early on. Stone for stonehenge, the early start on the Oracle! All we need is a little defense and we are set until teh middle ages!

By default I almost always start with Meditation with Isabella, but I think Poltheism is the way to go here. Followed by Masonry and perhaps Monotheism early, then Oracle CoL and perhaps Bulb Christianity!!!!
Glad to see you following the RPCs!
 
Sadly this RPC isn't a good one for showcasing religious wonders, due to constantly changing state religions. Compared to last game, this should be easier.

Meditation + working seafood until it's founded, then hammers to finish workboat is the truth. Normally you want to work the cow first over seafood but the religion fits the RPC angle.

Probably founding as many religions as possible makes this a bit easier, so you don't have to go conquesting as much. Maybe not though. Maybe it's just better to do something like found 1 religion, stay in it until you get a big lead, then MASSIVELY FLATTEN the computers (lowers the great prophet count requirement too).
 
As sacrilegious as it is to Izzy, my vote would be for not founding any religions, or at least not more than one. It isn't that hard to get 6, but you can get 5 without too much effort at all. Controlling all of the holy cities isn't hard if you just have to invade the person who founded Buddhism. Especially since there aren't any crazy restrictions like the last few games.

Maybe just found Buddhism and hunt the rest of the holy cities? It just seems like if you try and found them all, it will just be Holy Sal again (although that was probably my favorite RPC.)
 
Unless if you hand-picked the opponents to be Justinian, Saladin, Charlemagne, Asoka, etc... I'd say you shouldn't be allowed to found more than 1.
 
After the last 2 RPCs, I think I will indulge in an easier one. And it may not be as easy as everyone is making it.
 
The goal in RPCs, IMO, shouldn't be difficulty; You should look to create a situation that leads to both fun play and a fun read. Difficulty is just one of many paths to that goal.
 
The goal in RPCs, IMO, shouldn't be difficulty; You should look to create a situation that leads to both fun play and a fun read. Difficulty is just one of many paths to that goal.

Very well put!

I do think there are alot of sadistic readers out there who love to see old Mad Scientists stuck with insanely difficult rules and somehow lead a massive army to destroy the entire world! Certainly nothing wrong with this :D , but a simple observation!
 
I'm all for founding as many religions as possible :nuke:, best would be more then one in Madrid and one or two more in a science/commerce city.

Actually I'd suggest establishing Madrid 2W of the Settler, running Moai Statues there (GP), and another city 1S of the stone. :mischief: :lol:
 
^Not a bad idea. I actually agree with the plan of setting 2W so that you can put another settler 1S of the stone.

TMIT has a good point, you can't showcase the religious economy here (unless you whip all the buildings like crazy each time you change a religion). I'm really intrigued to see the RE, so maybe you change alter the rules a little bit?

Other than that, I'm looking forward to this game.
 
Well with Spiritual temples are extremely cheap, and monastaries are always cheap regardless of traits. Just whip them all! The buildings will still be handy even without the wonder benefits.
 
I guess you won't have time to get a worker, grab masonry, and get an early stone.

I'd consider doing a very unorthodox opening of something like workboat-workboat-settler-stonehenge, which is especially strange for an expansive leader. Then your second city around the gold could open with a worker. You want stonehenge early if you can to get that early GP pop to shrine a religion.

Thinking about this some more, I think this might not be as easy as we thought, since the rule of adopting the most recent religion means that you won't have the luxury of choosing religions for diplo purposes. Maybe showcasing this by getting an AP win would be pretty awesome.
 
Well, i workbuilded this into Emperor Epic, changed colors and...

Spoiler :
I quited somewhere in 1000BC

started by me loosing key blocker [more or less key] to Shaka for something like one turn. He placed it terribly but cut me off.

I ended settling behind Shaka [horses in SW] cause my workboat was something like two turns late to discover that island copper...

I went for HBR but when Shaka picked iron somewhere in Tundra with something like his seventh city i choosed to end missery. Aggresive spears on top of Shaka's unit probability... And very little choppable forests?

I do not say it is not possible map, neither that sharing early religion with Shaka can't be helpful, while expanding into islands...
I just have hard time remembering doing so bad on Emperor...
 
I do think there are alot of sadistic readers out there who love to see old Mad Scientists stuck with insanely difficult rules
*cough* :mischief: sit down, tell me, why do do have this thought? *cough* :lol:

Seriously, I think it's more fun to chase the heathens than to just found all religions yourself.
 
I do think there are alot of sadistic readers out there who love to see old Mad Scientists stuck with insanely difficult rules and somehow lead a massive army to destroy the entire world!

who us?!? :lol:

I think founding all the religions will depend on who else is in the game, I would be interested in seeing if you manage to get both hinduism and buddhism how you did it. its something I can never manage to do.
 
I do think there are alot of sadistic readers out there who love to see old Mad Scientists stuck with insanely difficult rules and somehow lead a massive army to destroy the entire world! Certainly nothing wrong with this :D , but a simple observation!

Man, the last thing that I would want to do is make the game harder for ya Mad. Just more interesting. I thought the whole Warmonger Izzy would be easy for you and would add even more to her RP. But if that's not what you want to deal with than screw it. Besides the Madscientist I know doesn't lose wars anyways :goodjob:
 
This looks like a lot of fun. Definitely want to play this one however, I think I'll ignore founding one of the first two religions and see how it plays out differently. Sounds like most people want to found an early one.

Edit -

Played to 700ish BC and regarding the decision to not go with an early religion:

Spoiler :

I'm really curious to see how an early religion start would go. Even going for an early military after seeing Shaka with 2 gold mines in his BFC less than 5 turns in I had to scramble to get rid of him settling a far away city that is utterly useless other than to claim horses. There is no copper nearby, but thankfully Shaka hooked up Iron too late. What makes me curious is I did not time it exactly, but I think if I went for an early religion I would have lost by a couple turns.

At first I thought Monarch/Marathon would be a pushover but this map is a lot tougher than I at least initially thought from the opening screen.
 
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