A few more Hungarian units and a couple of Persian units

Bakuel

King
Joined
Mar 14, 2007
Messages
608
I just wanted to announce that I just uploaded a few units,

Hungarian Renaissance Age Unit Pack

hungarianrenpic1_0gg.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=11990

A Hungarian Worker,

hungarianmedworkerpic0_8Qp.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=11987

And a couple of persian horsearchers as was requested by Ajidica and Walter Hawkwood a while back,

Persian Achaemenid Horsearcher

persianhorsearcherpic0_U8t.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=11989

Persian Sassanid Horsearcher

persiansassanidhorsearcherpic0_J3n.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=11988



And that's it. More screenshots are in the links and don't forget to post if anything is broken, what you like or hate, and so on.
 
More great work! I guess theres no need for a Hungarian tank or infantry, I'm pretty sure those are already made...

But disregarding that, when d'you think your next batch of units will be coming out?
 
Thanks cybrxkhan!

Probably two weeks from now. My bi-weekly schedule will go on!

Now that the Hungarian units are finally finished I can focus on the Polynesia middle age units, then finally start making viking units.
 
Polynesians and Vikings... hey, maybe we can have a Viking Tank-Robot to go along with that Tiki Tank! :p
 
Amazing, brilliant, top-notch!!! :goodjob: :worship: :woohoo:

Now that I have all the pieces I can finish the Hungarian mod's new version. I've never dreamed of such quality units for Hungary and now it turns out to be an amazing set for this civ! I can't wait to play with these units myself!!!
 
Thank you, Bakuel! These are superb!
 
Looking very unique. I like especially the worker, because there are quite few civ specific workers.
 
Folks!
:help:
I'm desperately seeking someone who could add a working gloss to the horse of the Hussar. (I tried it myself but it crashed in Sceneviewer) I can do the texture for the gloss, just the nif would be enough!
I'm trying to make some golden stripes really golden for this horse:
 

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Folks!
:help:
I'm desperately seeking someone who could add a working gloss to the horse of the Hussar. (I tried it myself but it crashed in Sceneviewer) I can do the texture for the gloss, just the nif would be enough!
I'm trying to make some golden stripes really golden for this horse:

Provide me the file, and I'll add the gloss. It's quite easy in NifSkope, if one knows how to.
 
Provide me the file, and I'll add the gloss. It's quite easy in NifSkope, if one knows how to.

Thank you, Bakuel already sent me the files!

I have a question to you about Nifscope:
What I tried to do is set: UseShader = yes, and then set ShaderName to TCiv4SkinningGloss.
But SceneViewer crashed with the saved file, and also Civ4 CTD-ed...
 
I tried similar things with the knight (when I transplanted Bakuels rider to your horse). There should be some environment light node, or at least something similar. Sometimes there are several of such nodes in the same nif. You should use that environment-whatever that is in the same Sceneroot node like the mesh is you try to get glossy. Then choose the meshs node and add the environment as child. This is how I did it when I made the knight glossy.
Unfortunately I am sitting at school right now, so I can't look things up in nifskope. That's why I can serve with unprecise information yet only.
 
Thank you, Bakuel already sent me the files!

I have a question to you about Nifscope:
What I tried to do is set: UseShader = yes, and then set ShaderName to TCiv4SkinningGloss.
But SceneViewer crashed with the saved file, and also Civ4 CTD-ed...

I prefer to do it in NifSkope and without shaders - just assign environment light to the node. And then don't forget to add gloss. One can go with adding shader, glow map and gloss map, but this is more tedious.

You just select the node parenting the stuff you want to get glowy, and look at its properties; find the line "Num Effects" and change it from 0 to 1. Then hit refresh sign in the next line, and it'll allow you to assign an effect to the node. Look up the number of environment light node in this particular model (it assigns at semi-random) or, if there is none included, just copy from some model that has it, and input that number in "Effects" field. There you go, you've just made the mesh you wanted glossy (it'll likely need a gloss map, if you don't want it to be ALL glossy).
 
Thank you, Bakuel already sent me the files!

I have a question to you about Nifscope:
What I tried to do is set: UseShader = yes, and then set ShaderName to TCiv4SkinningGloss.
But SceneViewer crashed with the saved file, and also Civ4 CTD-ed...

you missed two or three steps (i think i write this now the third or fourth time ;) )->

1.) add skin partition (only works with rigged models) -> rmb on the mesh -> mesh -> make skin partition (4 , 18 , both deactivated)

2.)
add shader yes, the exact shader name and change the value (unknown) below to -1

3.)
change the texture slots (see refars texture tutorial which slot is for which texture)

iirc shader models are a bit better performance wise than non shader models

if you still have problems ask again, than we will make it step for step (btw, can you give me a link to the ship to fix - the F22 must wait - would be a bit more work [starting Blender - change model - change UV])
 
you missed two or three steps (i think i write this now the third or fourth time ;) )->

Mmmm, I newer claimed I was a quick learner;)
Thanks for the instructions!

(btw, can you give me a link to the ship to fix - the F22 must wait - would be a bit more work [starting Blender - change model - change UV])

I'm attaching the ship:
 

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