I think that military diplomacy and alliances needs to be overhauled in Civ. And, I have a number of ideas.
Firstly, I think that there need to be several types of war, ranging from trade wars, to border wars, to full scale total wars.
Secondly, I think that there needs to be some sort of ability to form more effective military alliances with civs, against other civs. This could be done with more advanced AI, and an agreement with a civ to go to war in, say, 5 turns. This way, both you and the opposing civ could get mobilised and ready to strike within those 5 turns, when the war would be officially declared by whoever instigated the original deal. Of course, it could be cancelled if anything applicable to it came up, like if your intended enemy signing a defensive pact. I think this would result in better cooperation and greater perparedness between allies in wars.
Thirdly, I think there should be the ability to make any deal secret, on the agreement of both civs, with espionage possibly uncovering such secret deals.
Finally, I believe you should be able to create a central command in a war, putting all the forces of those civs that participate in the combined force under the most powerful civ in the alliance. There could be options to allow for only a partial contingent of troops to be under unified command, and any city that was captured would become an 'international' city until the war ended, where it would be finally settled by some system combining contribution to the allied force, overall power, and cultural influence. Also, as a safeguard, members of the temporary military alliance could not declare war on any other member of the temporary military alliance (TMA) for at least 10 turns after their current war, and alliance, ends, and if any member of the TMA is declared on by a third party, all members of the TMA are at war. A sort of defensive pact, if you will.
So, what do you think, and do you have any other suggestions?
Oh, and please vote in the poll to indicate what you think about each of my ideas.
Firstly, I think that there need to be several types of war, ranging from trade wars, to border wars, to full scale total wars.
Secondly, I think that there needs to be some sort of ability to form more effective military alliances with civs, against other civs. This could be done with more advanced AI, and an agreement with a civ to go to war in, say, 5 turns. This way, both you and the opposing civ could get mobilised and ready to strike within those 5 turns, when the war would be officially declared by whoever instigated the original deal. Of course, it could be cancelled if anything applicable to it came up, like if your intended enemy signing a defensive pact. I think this would result in better cooperation and greater perparedness between allies in wars.
Thirdly, I think there should be the ability to make any deal secret, on the agreement of both civs, with espionage possibly uncovering such secret deals.
Finally, I believe you should be able to create a central command in a war, putting all the forces of those civs that participate in the combined force under the most powerful civ in the alliance. There could be options to allow for only a partial contingent of troops to be under unified command, and any city that was captured would become an 'international' city until the war ended, where it would be finally settled by some system combining contribution to the allied force, overall power, and cultural influence. Also, as a safeguard, members of the temporary military alliance could not declare war on any other member of the temporary military alliance (TMA) for at least 10 turns after their current war, and alliance, ends, and if any member of the TMA is declared on by a third party, all members of the TMA are at war. A sort of defensive pact, if you will.
So, what do you think, and do you have any other suggestions?
Oh, and please vote in the poll to indicate what you think about each of my ideas.