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#1 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 590
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[MODCOMP] 2-Plots City Radius
SDK Modcomp for Colonization 1.01
This modcomp makes it so that settlements can work 21 (instead of vanilla 9) squares as in Civ4. Look at the screenshot below. Min. city range also changed to 2. Download (815k) Installation - Unpack it to your Col2\Mods folder. - Game Menu: Advanced--Load a Mod--Radius2.
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#2 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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Looks cool!
![]() But interested to see how much it imbalances food and population growth.
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http://www.brrgames.com |
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#3 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 590
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I'm interested, too, but haven't yet played this mod much.
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#4 |
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Deity
Join Date: Nov 2006
Posts: 3,266
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One can allways change the growth threshold to a scalable growth threshold if it's unfair.
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"Values too far out of the expected range can cause the game to behave strangely."Civ2Rules 46Techs, AUB for button makers, 59Miscs, 72Pack, walking on the moon, AUB from WW, italian renaissance BoardgameButtons
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#5 |
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Emperor
Join Date: Sep 2008
Location: Melbourne, Australia
Posts: 1,770
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Not having played it yet, I can tell that natural population growth will need to be slowed, and that you should try to allow four people working per building.
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Pi makes the world go round. |
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#6 |
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Prince
Join Date: Dec 2001
Location: Christchurch, New Zealand
Posts: 473
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Dale, I think such an idea might be useful in a limited scope for AODII.
Perhaps a leader attribute that allows the extra work squares OR A building which can only be built once every so-many colonies which expands that work space of that colony only OR Enabled by a Founding Father OR Not enabled until you reach a culture level for that colony 1 level above what you'd normally expect in Civ 4. eg: Instead of reaching 20 culture points, the next level after that (is it 100 - don't know off hand?)
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My recent appearances on New Zealand's Got Talent and other dancing videos Last edited by The Rusty Gamer; Mar 24, 2009 at 04:53 PM. |
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#7 |
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Wanted in Monte Carlo...
Join Date: Dec 2003
Location: Southampton, UK
Posts: 1,024
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...or base it on Influence and add it to the Game Options, so players can choose to cover more or less ground.
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#8 |
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Proud to be Russian
Join Date: Apr 2005
Location: Moscow, Russia
Posts: 590
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It is based on influence/Culture. When you found a colony, you start with 9 plots as usual and get access to the larger radius plots as soon as colony cultural level raises.
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Civ4: Rulers of Russia | Gigantic Worlds | Mountains: back to service | Main Screen Mod | AI Attitude Unfold | Static Leaders and Movies | Blitz | AntiCorp Col2: Russian America | 2-Plots City Radius | Abandon Colony | Static Leaders | Earth Maps - - - - - - - - - - - -
CivGames.com - My Civ-blog. You are always welcome! And Let's Tweet about Civ! |
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#9 | |
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Warlord
Join Date: Dec 2008
Location: Ville de Québec
Posts: 233
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Quote:
I've tried a few things and i got good results with simply changing this: Code:
for (int i = 0; i < NUM_CITY_PLOTS; ++i) Code:
for (int i = 0; i < 9; ++i) |
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#10 |
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Deity
Join Date: Mar 2002
Location: Melbourne
Posts: 6,481
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Yuck, I hate hardcoded values. They always bite you in the ass later on.
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http://www.brrgames.com |
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#11 |
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Great Reverend
Join Date: Nov 2005
Location: Peoria, IL
Posts: 1,621
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Right, but just change that 9 to a GlobalDefine, NUM_FOUND_CITY_TILES or somthing.
Nice Mod by the way.
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"For evil to conquer, good men need only do nothing." "War is God's way of teaching Americans geography." "When Scientists ask questions, Engineers build answers." Vinland Solutions: Programming Progress - INI Buddy: Config Editing Done Easy My Beyond the Sword Mod Library - [Col2] JTradeRoutes: An Improved Interface |
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#12 |
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Chieftain
Join Date: Apr 2009
Posts: 41
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i tried out this mod but it doesnt work for me
im not sure if i did something wrong when trying to unzip it to the mod folder, im able to load the mod, but im 200 turns in and my size 24 city still only have 1 radius, even after it has grown in cultural influence several times im playing with the latest patch does the mod not work with that one? |
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#13 | |
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Warlord
Join Date: Dec 2008
Location: Ville de Québec
Posts: 233
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Quote:
Did you unzip in your C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Mods folder? |
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#14 |
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Chieftain
Join Date: Apr 2009
Posts: 41
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yeah but i did it wrong
![]() i unzipped it on the desktop and put it in the folder, and it didnt work now i deleted it and unzipped it directly to the mod folder and its working
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#15 |
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Chieftain
Join Date: Nov 2008
Posts: 26
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I like the idea behind this mod but when it is used, it seems to cost more to build near a native settlement. The extra city size also makes it hard to build as close to your other settlements. But the biggest problem is that it is nearly impossible to see the icons in the little plot box using this mod. I kept clicking on the wrong tile. You may want to find a way to make it bigger.
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#16 |
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Chieftain
Join Date: Jun 2008
Location: Madrid
Posts: 12
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There is any way that I could play this mod AND Age of discovery 2?
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#17 | |
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Warlord
Join Date: Dec 2008
Location: Ville de Québec
Posts: 233
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Quote:
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#18 |
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Chieftain
Join Date: Jan 2010
Posts: 3
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Automation
I can't turn Automation Off, And am wasting lots of goods
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#19 |
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Say No 2 Net Validations
Join Date: Sep 2003
Location: near Koblenz, Germany
Posts: 3,408
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Hi Nevermind
Just wanted to let you know that I have shamelessly robbed your modcomp and merged it with the Religion and Revolution mod. Seems as if people like your work!
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"It is from their critics, not their fanbois, that companies learn the lesson of making good software...." Aristophanes Bello Civ4:Colonization: Modmerge: "Religion and Revolution 1.3" and "2 Plots City Radius" |
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