Smoking mirror
Ships Captain
early industrial sword armed cavalry
A new unit to fill the gap between knights and cavalry and to give civs with no saltpeter a chance to strike back.
"In the early period of firearms the weapons were unwieldy and difficlt to aim as well as reload, even long barrel muskets were inacurate at anything other than short range and one way of defeating musket armed troops was to take advantage of the weakness and slow rate of fire of the musket men to charge and break the line, once the musket troops were fleeing, their high tech weapons became useless. Even the earlies muskets however could easily penetrate the toughest armour and the ony protection for attacking troops lay in mobility and ease oof movement; Thus the all over armour of the feudal knight was abandoned in favour of a breastplate and helmet, to protect the head from hand weapons while leaving the body relativly free to avoid incoming fire as best they could."
Put the contents of the zip file in to a new folder called Dragoon in your CivIII/art/units folder and add the unit to your scenario using civ edit. I would recomend ADM values of 5/2/3 and costs around the same as the knight. You may want to give it the Zone of control flag also to represent their role as "raiders" and early "partisans".
Here is a preview of the unit;
A new unit to fill the gap between knights and cavalry and to give civs with no saltpeter a chance to strike back.
"In the early period of firearms the weapons were unwieldy and difficlt to aim as well as reload, even long barrel muskets were inacurate at anything other than short range and one way of defeating musket armed troops was to take advantage of the weakness and slow rate of fire of the musket men to charge and break the line, once the musket troops were fleeing, their high tech weapons became useless. Even the earlies muskets however could easily penetrate the toughest armour and the ony protection for attacking troops lay in mobility and ease oof movement; Thus the all over armour of the feudal knight was abandoned in favour of a breastplate and helmet, to protect the head from hand weapons while leaving the body relativly free to avoid incoming fire as best they could."
Put the contents of the zip file in to a new folder called Dragoon in your CivIII/art/units folder and add the unit to your scenario using civ edit. I would recomend ADM values of 5/2/3 and costs around the same as the knight. You may want to give it the Zone of control flag also to represent their role as "raiders" and early "partisans".
Here is a preview of the unit;