Alignment/Religion Tech Tree

xmen510

Emperor
Joined
Jul 5, 2006
Messages
1,456
Location
London Ontario, Canada
To make things a little easier on us this thread is ONLY for the Alignment and Religion Tech Tree.

Please share your ideas. I will update the first post as we go.

Alignment Techs:

Good:
- Guidance Of The Valar, Preservation Of Lore

Neutral:
- None

Evil:
- Slavery, Tainted Knowledge

Religion Techs:

- Worship of the Shadow - Requires: Alignment: EVIL
 
Some of my Ideas:

Alignment Techs:

- Evil: Slavery
- Neutral: Cultural Tolerance
- Good:

Religious Techs: - requires correct Alignment/Race/Civ

- Good: Light of Aman
- Khazâd: Teachings of Aulë
- Neutral: Guidance of the Valar
- Shadow: Corruption of Melkor

I believe some of you also had some very good ideas, so please copy them here so we can discuss them. We should do this one by one. So post your overall suggestions, thenwe will do this in order to get it done quickly and efficiently.
 
Yeah, Slavery should definately be an evil tech. Can't think of anything else atm though.
 
That might even be better than another building, just increasing output of certain building(s). And we can also do the wonder in it (maybe quite expensive). For the religion/religion techs, there are some ideas in the religion thread. Maybe first choose which religions we want before looking into the techs.
 
I think I would rename Forbidden Knowlegde to Tainted Knowledge, to show that Melkor didn't think of anything himself, but twisted what was allready there.

I like the suggestions for good; agree that Preservation of Lore should grant a bonus to existing buildings, maybe Guidance of Valar can enable some Good civic?
 
Maybe we shouldn't add neutral techs, to make picking sides more of a temptation then staying in the middle.
 
That would be my proposal (and would need evil alignment as well, so you can't research it, switch to slavery and become good).
 
Shouldn't that be Free Peoples then?
 
Back
Top Bottom