Game Session Instruction Thread - Sat 4/4 0900 Arizona (1600 UTC)

Pop any huts.
Wait until a third warrior, hopefully built in Moira, arrives on the mountain to attack the Goths.
Explore mainly westwards, with the exception of the next warrior from Tara, who will explore southwards.
 
Pop any huts.
Wait until a third warrior, hopefully built in Moira, arrives on the mountain to attack the Goths.
Explore mainly westwards, with the exception of the next warrior from Tara, who will explore southwards.

I concur......
 
If we come across another Civilization maintain good relations, and don't delcare war...:rolleyes:. If england , however, don't worry about offending, If germany, maintain good relations. I think thats kind of obvious though...
 
I've been "invited" by my wife to participate in a charity walk at the time this session was scheduled for. I think it will be later in the day -- maybe 1pm Arizona = 2000 UTC.
 
You might want to change the info in the first post, DaveShack. Some people may not read this far. That time works for me, although I'll be working. I'll try to stop in.
 
As we are building a Barracks in Tara (to allow for growth), no additional Settler will be produced this T/C. Please plant the current Settler on the Hill by the Incense as discussed. That location received wide support.

I would say build a Temple in Tara, but with those 5 Barbs heading to the BBQ, we might want to think about vet Warriors. Posibly that Temple in Moira we discussed earlier?

Good luck with the Barbarians.
 
Game session starting

Update: Turn 4 reached. England met! DP having breakfast





Cyc pops a barb hut near York, and we see this. Nice, the English capitol is revealed.



On turn 8, Furiey takes her stone axe to a barb conscript and wins easily. Her reward: contact with Theodora of the Byzantines!! We can even get a very good trade. :)



Ending save uploaded. More screenshots and summary to follow.
 

Attachments

Checking in. Any screenshots?

EDIT: Thanks!
 
Turnchat log
Spoiler unedited chat log :

03[08:54] * DaveShack changes topic to 'Civ3 DG Revival - Next chat Saturday April 4, 1600 UTC'
01[09:03] <!DaveShack> Logging on, loading game
01[09:06] <!DaveShack> yup, it's the right one
01[09:07] <!DaveShack> 2270 BC, 51gold, -3gpt, writing in 16
01[09:08] <!DaveShack> Echoing instructions
01[09:08] <!DaveShack> military
01[09:08] <!DaveShack> Pop any huts.
01[09:08] <!DaveShack> Wait until a third warrior, hopefully built in Moira, arrives on the mountain to attack the Goths.
01[09:08] <!DaveShack> Explore mainly westwards, with the exception of the next warrior from Tara, who will explore southwards.
01[09:08] <!DaveShack> Foreign
01[09:08] <!DaveShack> If we come across another Civilization maintain good relations, and don't delcare war.... If england , however, don't worry about offending, If germany, maintain good relations. I think thats kind of obvious though...
01[09:09] <!DaveShack> Domestic
01[09:09] <!DaveShack> As we are building a Barracks in Tara (to allow for growth), no additional Settler will be produced this T/C. Please plant the current Settler on the Hill by the Incense as discussed. That location received wide support.
01[09:09] <!DaveShack> end of instructions
01[09:12] <!DaveShack> MM Tara to use the roaded forest, to get +1 gold
01[09:13] <!DaveShack> End of turn 0, pressing enter
01[09:13] <!DaveShack> IBT - stack of Goths moves E
01[09:15] <!DaveShack> one warrior near barbs moves onto our city site to fogbust. other moves E
01[09:17] <!DaveShack> MM Tara to use two mines, will grow a little faster (2 turns +3fpt, 2 turns +2fpt)
01[09:19] <!DaveShack> MM Moira to grow faster and not waste shields
01[09:19] <!DaveShack> don't think I'll record every MM...
01[09:20] <!DaveShack> end of turn 1, 2230 BC, 48g -3gpt, writing in 17 (will improve when Tara pop grows again)
01[09:21] <!DaveShack> hitting enter
01[09:23] <!DaveShack> Turn 2 -- explorers explore -- just noticed the warriors have names, will use them ;)
01[09:23] <!DaveShack> End of turn 2, 2190 BC, 45g -3gpt, writing in 16
01[09:23] <!DaveShack> hitting enter
01[09:24] <!DaveShack> Moira finishes warrior, starts temple
01[09:27] <!DaveShack> New warrior heads toward the barbs. Furiey explores the area to the SW. Cyc sights some borders, don't know who it is
01[09:27] <!DaveShack> end of turn 3, 2150 BC, 42g -4gpt
01[09:28] <!DaveShack> MM, writing now in 11 turns
01[09:28] <!DaveShack> hitting enter
01[09:31] <!DaveShack> Start of turn 4
01[09:31] <!DaveShack> City 3 to be named founded in the NE location as discussed.
01[09:38] <!DaveShack> Demogame Newsflash! Cyc meets with Elizabeth of England!!
01[09:38] <!DaveShack> Images of the event to be posted later
01[09:39] <!DaveShack> Summary: She has bronze working and lacks mysticism, and is polite for now
01[09:41] <!DaveShack> End of turn 4, 2110 BC, 38g -1gpt, writing in 8
01[09:41] <!DaveShack> pressing enter
01[09:41] <!DaveShack> after breakfast :D
03[09:42] * DaveShack is now known as DS-breakfast
03[09:44] * cyc (4bdc53fe@d0a9903.6b45bb2.mibbit.com) has joined #turnchat
[09:44] <cyc> Hey DaveShack
01[10:01] <!DS-breakfast> I'm back
03[10:02] * DS-breakfast is now known as DaveShack
01[10:05] <!DaveShack> I've been taking screenies but just have full size .bmp which are too big
01[10:11] <!DaveShack> cropping & uploading
01[10:12] <!DaveShack> pressing enter on turn 4
[10:12] <cyc> Hey DaveShack
[10:13] <cyc> Got any screenshots?
01[10:13] <!DaveShack> instruction thread updated
01[10:13] <!DaveShack> Cyc takes a stroll across England's mountain, sees a hut :)
01[10:15] <!DaveShack> turn 5 is otherwise calm
01[10:15] <!DaveShack> 2070 Bc, 37g -1gpt, writing in 6
01[10:16] <!DaveShack> saving and uploading
01[10:18] <!DaveShack> turn 5 save is uploaded
06[10:18] * !DaveShack takes a quick break to wash his kid
[10:24] <cyc> Logging Dave?
[10:25] <cyc> We are just barely ahead of the Fomorach in score.
01[10:31] <!DaveShack> yes, logging (if mIRC is working right)
01[10:31] <!DaveShack> Fomorach?
[10:32] <cyc> That is the name of or nemisis, The English.
01[10:32] <!DaveShack> any changes before moving on?
[10:33] <cyc> no looks good. although I might move the Warriors onto that hill.
01[10:35] <!DaveShack> waiting for a 3rd warrior from the new city
01[10:35] <!DaveShack> keep forgetting to rename the last one -- used to civ4 where you can do it any time
01[10:37] <!DaveShack> IBT, this message from Lizzie
01[10:38] <!DaveShack> "Cyc, I shall become very cross indeed unless you immediately withdraw the troops menacing York"
01[10:38] <!DaveShack> Reply: Don't worry, we'll be withdrawing -- for now
01[10:39] <!DaveShack> "You have chosen wisely, Cyc. You wouldn't like me when I'm angry"
01[10:39] <!DaveShack> lol
01[10:40] <!DaveShack> there are a LOT of barbs in this game -- what did you do, set them to raging?
01[10:41] <!DaveShack> warrior renamed to Zearo
01[10:42] <!DaveShack> end of turn 6, 2030 BC, 36g -1gpt, writing in 5
01[10:42] <!DaveShack> hitting the button
01[10:43] <!DaveShack> Tara rax->warrior
01[10:44] <!DaveShack> Cyc prepares to pop the hut next to York
01[10:45] <!DaveShack> Lizzie better hope it's not more barbs (though barbs don't often go for AI's, never have understood that)
[10:45] <cyc> No the people wanted a higher barb setting. not me.
01[10:46] <!DaveShack> was asking about the setting, not the reason :) raging or restless, do you remember?
[10:46] <cyc> Never understood that? That's called Sid stacking the deck. :)
[10:46] <cyc> restless.
01[10:46] <!DaveShack> wow, remind me to never vote for raging!
01[10:47] <!DaveShack> the hut yields a map
[10:47] <cyc> of lands already discovered?
01[10:48] <!DaveShack> revealing location of English capitol :D
[10:48] <cyc> Cool
01[10:49] <!DaveShack> taking screenshot
[10:49] <cyc> screenshot please? :D
[10:49] <cyc> beat me to it....
[10:50] <cyc> brb. net problems.
02[10:50] * cyc (4bdc53fe@d0a9903.6b45bb2.mibbit.com) Quit (Quit: http://www.mibbit.com ajax IRC Client)
01[10:52] <!DaveShack> End of turn 7, 1990 BC, 35g -2gpt, writing in 4
01[10:52] <!DaveShack> hitting enter
01[10:54] <!DaveShack> City 3 completes warrior, starts curragh
01[10:55] <!DaveShack> warrior named civplayah
01[10:56] <!DaveShack> Furiey hacks down a barb warrior, and meets a new neighbor!
03[10:58] * cyc (4bc330a2@d0a9903.6b45bb2.mibbit.com) has joined #turnchat
[10:58] <cyc> back
01[10:59] <!DaveShack> Theodora of the Byzantines is cautious towards us
01[10:59] <!DaveShack> to the south, where Furiey is exploring
01[10:59] <!DaveShack> taking more screenies
[11:00] <cyc> k
01[11:03] <!DaveShack> trade opportunity : we give mysticism & pottery for bronze working, warrior code, 35g
01[11:03] <!DaveShack> checking tech values
01[11:04] <!DaveShack> pottery+myst = 143
01[11:04] <!DaveShack> wc+bw = 154 -- nice deal!!
01[11:04] <!DaveShack> any objection?
01[11:05] <!DaveShack> could stop and we'd have an actual poll, which is also a good choice
[11:07] <cyc> no objections
[11:08] <cyc> No Instructions. Go fer it
01[11:13] <!DaveShack> deal signed
[11:13] <cyc> good
01[11:14] <!DaveShack> end of turn 8, 1950 BC, 68g -2gpt, writing in 3
[11:14] <cyc> I will have some statistical work to do...
[11:14] <cyc> Thanks for stickying that, btw.,
[11:14] <cyc> shall we continue until we get writing?
01[11:15] <!DaveShack> Tara finishes warrior, starts settler
01[11:15] <!DaveShack> yes, planning to finish writing
[11:15] <cyc> good
01[11:15] <!DaveShack> settler will come in 5, growth in 4
01[11:15] <!DaveShack> warrior chills, will escort
[11:15] <cyc> nice
[11:16] <cyc> no sending to 5 Barbs?
01[11:17] <!DaveShack> have 3 warriors there now -- could send him up there anyway just in case
[11:18] <cyc> maybe en route while the other three made battle?
01[11:19] <!DaveShack> that's probably good
[11:20] <cyc> Juuuust in case. :)
01[11:20] <!DaveShack> the barbs are on a hill, so odds are better if they attack us
01[11:20] <!DaveShack> and they won't attack straight down (known C3C bug) so can't defend on the hill :(
[11:21] <cyc> True, but they will leave the hill when we ae unprepared. Better to aTTACK
01[11:22] <!DaveShack> England has IW -- that will make a good discussion on whether to exploit our enemy
[11:22] <cyc> YUP
[11:23] <cyc> caps lock off
01[11:23] <!DaveShack> lol
01[11:24] <!DaveShack> end of turn 9, 1910 BC, 66g -2gpt, writing in 2 -- need to remember to check overflow next turn
[11:24] <cyc> move Warriors onto hill?
01[11:25] <!DaveShack> crap, Tara rioted when Overseer left :(
[11:26] <cyc> Shoot. Overseer was our Vet?
01[11:26] <!DaveShack> hire a scientist
01[11:26] <!DaveShack> yes
01[11:26] <!DaveShack> English are building Colossus
[11:26] <cyc> of course....
01[11:28] <!DaveShack> billybones27 is killed by the 1st barb attack without doing any damage :( guess everyone's number comes up eventually
[11:29] <cyc> Bummer. Were they on the hill?
01[11:29] <!DaveShack> civplayah defeats the next 4 barbs, getting two promotions to Elite!
[11:29] <cyc> right on, civplayah!
01[11:29] <!DaveShack> no, the hill wouldn't work because of that bug... odds were better to defend on the flat than attack to the hill
01[11:30] <!DaveShack> unless the RNG gave us 3 bad numbers in a row (which it did unfortunately)
[11:30] <cyc> I'll have to look up that bug. I thought you said they wouldn't attack to the south.
01[11:31] <!DaveShack> right, so we'd be sitting on the hill, they'd be on the hill -- and our odds 3v5 would be pretty bad
01[11:32] <!DaveShack> Ouch, byzantines beat us to writing
01[11:32] <!DaveShack> I don't know if they will research philo
[11:33] <cyc> I gues giving them the elevated advantage ws a good idea, then.
[11:33] <cyc> me niether.
[11:33] <cyc> probably, tho
[11:33] <cyc> they have the port city commerce advntage, no?
01[11:34] <!DaveShack> civplayah clears the last barb off the incense hill, and sees more barbs including a village
[11:34] <cyc> What? Are these Chinese Barbs? LOL
01[11:37] <!DaveShack> England has iron working, wheel, and 85 gold. they probably know someone else
01[11:38] <!DaveShack> Byzantines have writing and a 4th city, no gold
[11:39] <cyc> Maybe the Byz spent their gold on writing...
01[11:39] <!DaveShack> with the scientist, we can go to 0% science and still have writing in 1!
01[11:40] <!DaveShack> Byz gave us gold in our deal, they must be running balanced budget
[11:40] <cyc> ah
01[11:41] <!DaveShack> end of turn 10, 1870 BC, 64g +11gpt, writing in 1
[11:41] <cyc> check your over run
[11:42] <cyc> oh, you did
[11:42] <cyc> not bad!
03[11:42] * Fur (52072568@d0a9903.6b45bb2.mibbit.com) has joined #turnchat
[11:42] <cyc> hey Furiey
01[11:42] <!DaveShack> writing done, choose philosophy for now, to be discussed
[11:43] <cyc> cool
01[11:43] <!DaveShack> Moira finishes temple, starts warrior (TBD)
[11:43] <cyc> sounds good.
01[11:44] <!DaveShack> make that an archer, we need offense
[11:44] <Fur> hi still going I see
01[11:44] <!DaveShack> just stopping
[11:44] <cyc> yup
[11:44] <Fur> So we have met our mortal enemy!
01[11:44] <!DaveShack> the warrior named for you discovered the Byzantines :)
01[11:44] <!DaveShack> and Cyc found the English :)
[11:44] <Fur> :D
[11:44] <Fur> :D again
01[11:45] <!DaveShack> I'm going to switch off settler, carry out a hut pop, switch back and save
[11:45] <Fur> looks like the English may get to those Dyes
01[11:45] <!DaveShack> this is the beginning of turn 11 and we have a city placement, build, tech choice, and possible trades to discuss :D
[11:45] <Fur> good timing
[11:46] <cyc> billybones27 joined the leprechauns
01[11:46] <!DaveShack> Cyc enters a tribal village. The villagers willingly share their knowledge of
01[11:47] <!DaveShack> drum roll.........
01[11:47] <!DaveShack> The Wheel! :D
[11:47] <Fur> nice
[11:47] <cyc> nice
[11:47] <cyc> Horses please
[11:47] <Fur> yes - even if they eat alot
[11:47] <cyc> Furiey the Fomorach have IW.
[11:48] <Fur> grrr
[11:49] <cyc> Byzantines got Writing 1 turn before us, maybe two turns.
01[11:49] <!DaveShack> horses N+N+W of Tara -- just outside borders
01[11:49] <!DaveShack> one turn before, I was watching
[11:49] <cyc> ty
[11:49] <Fur> going to be close then
[11:49] <cyc> Horses! great.
01[11:50] <!DaveShack> I'm going to save (to make sure no accidental button presses) and take a bunch of screenshots now
[11:50] <Fur> Furiey has a big stack of hay for them to eat
[11:50] <cyc> :)
[11:50] <cyc> not for long...
[11:50] <Fur> too true...
[11:51] <cyc> I'd like a moment of silence for billybones 27....
[11:51] <Fur> ...
[11:52] <cyc> and civplayah does the war cry for him,
[11:52] <Fur> as long as nobody (not Nobody) yodels
[11:52] <cyc> civplayah played hero today. got 3 Barbs and was promoted to Elite.
[11:53] <Fur> nice
[11:53] <cyc> we are not scandinavians...
01[11:53] <!DaveShack> ending save uploaded
[11:54] <cyc> Thanks for the T/C
[11:54] <Fur> yes, just sorry I couldn't be here earlier
01[11:54] <!DaveShack> glad you could make it
[11:55] <cyc> oops. That's the Swiss that yodel, huh?
[11:57] <Fur> Austrians?
[11:57] <Fur> I've gone completely blank
01[11:57] <!DaveShack> I need to go, will upload the unedited chat log now and more screenies later
[11:58] <cyc> not sure. Now I'm thinking the Ozarks in Americans :confused:
[11:58] <cyc> Thanks again, Dave
01[11:58] <!DaveShack> thanks for coming, aiming for 3-4 days for the next one
[11:58] <Fur> sounds good
[11:58] <cyc> k
01[11:58] <!DaveShack> yodeling - Swiss, Austrians, & others in that region :)
[11:59] <cyc> ah ok
Session Close: Sat Apr 04 11:59:40 2009


Summary:

Contact with England
Contact with Byzantines
Trade with Byzantines : we give mysticism & pottery for bronze working, warrior code, 35g

Three regular warriors took on the barb stack of 5 conscripts.
The barbs were fortified on a hill, thus our chances were better defending than attacking.
One warrior (named billybones27) lost to the first attack. The second warrior took damage to 2/3 and killed a barb.
The third warrior had three victories and was promoted twice to Elite, ending up 4/5.
There is a barb village in the frozen north, and another barb warrior headed south.

We finished writing and research is set to philosophy. Nothing will be lost by changing, no beakers are invested.
The Byzantines beat us to writing by one turn. If they are also going the philosophy route it may be a close race.

From huts we got maps of the English lands, and knowledge of the Wheel. There are horses just outside the borders of Tara.
 
Lots of screenshots:

Wonders in progress


City 3


Culture


England's lands


F1 Screen


F3 Screen


F4 Screen


F6 Screen


Moira


Our Lands


Power Graph


Score Graph


Southern Lands


Tara


Top 5 Cities


Victory Conditions
 
Press F7. X-it or Enter closes it.
 
That's the icon for CivAssist II. DaveShack has it running in the background while he's playing Civ3 Conquests. It'sa game analyzing program that can give you additional info you may have over-looked. You can set it up to run automatically when you start Civ3 or you can bring it up later and scope out any Civ3 game on your hard drive.
 
That's the icon for CivAssist II. DaveShack has it running in the background while he's playing Civ3 Conquests. It'sa game analyzing program that can give you additional info you may have over-looked. You can set it up to run automatically when you start Civ3 or you can bring it up later and scope out any Civ3 game on your hard drive.

Really? How do you get it to run at launch?
 
Really? How do you get it to run at launch?
I don't run it while I'm playing. Just as an after thought later to check alerts and do some planning.

I believe (just looked) it's the first option in the options box. (press the options/about button)
 
I use MapStat, part of CrpSuite (Crp = Civ replay :D). This doesn't have all the details that CivAssist II does, but it has a smaller memory footprint. I use it for three things: 1) cities that are currently unhappy this turn and will shut down next turn and 2) see who has what to trade and 3) how many turns left on my Military Alliances.

I find it easier to use than CAII, but that is just me. I can Alt-Tab from MapStat to Notepad; CAII doesn't do that easily.
 
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