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Emperor
Barbarians & Animals:
Spoiler :
Barbarian Units:
* Goblin = Weaker Orc Unit. Never stop spawning.
Goblins:
- Goblin Warrior
- Goblin Swordsman
- Goblin Spearman
- Goblin Archer
- Goblin Warg Rider
Special Barbarian Units:
Hill Troll: Large Hill Troll Unit. Spawns from a Lair only located on Hill Terrain, rarely. They can move out of Hill Terrain. Much Weaker than regular Troll Units.
Cave Troll: Large Cave Troll Unit. Spawns from a Lair only located on Mountain Terrain, rarely. Cannot leave Mountain/Hill Terrain. Much Weaker than regular Troll Units.
Lesser Dragon: Large Dragon Unit. Weaker than Cold Dragons. High Attack & Defence. Spawns from a Lair located in Mountain Terrain only, very rarely. Can enter Cultural Borders.
Animals:
- Wolf
- Warg
- Spider
- Boar
- Bear
- Polar Bear
- Panther
- Kraken (Very Rare)
Special Animal Units:
Huorn: Large Huorn (Ent) Unit. Spawns in Forest Terrain only, very rarely. Can leave Forest Terrain. Can enter Cultural Borders. Starts at peace with all Civs except Shadow Civs. High Attack & Defence. Special Promotion: +100% vs. Goblin, Orc & Uruk-Hai Units (Including Mounted versions).
Unique Animal Hero Units:
Shelob: Large Spider Unit. Has a Lair in Mountain Terrain with Cultural Borders of 1 Tile in all Directions. This cannot be removed except by destroying Shelob & Destorying her Lair. If her Lair is not destroyed she respawns at beginning Strength 5 Turns later. Shelob cannot move beyond her Cultural Borders. Her Lair appears no closer than 10 Tiles to Mordor Starting Location and no further than 20 Tiles from Mordor Starting Location. High Attack & Defence. Gains XP like a Hero Unit (Max 50 + Combat XP). Destorying Shelob grants the Special Promotion: Spider Hunter I, +50% vs. Spider Units.
Ungoliant: Huge Spider Unit. Can move anywhere on the Map. Much Higher Attack & Defence than Shelob. Will not enter Cultural Borders. Gains XP like a Hero Unit (Max 100 + Combat XP). Destorying Ungoliant grants the Special Promotions: Spider Hunter II, +100% vs. Spider Units.
Carcharoth: Huge Warg Unit. Can move anywhere on the Map. Permanent Peace with Angband. Can enter Angbands Cultural Borders, but not others. High Attack & Defence. Has a Special Promotion: Silmaril Hunter: +25% Attack vs. Unit Equipped with a Silmaril. Gains XP like a Hero Unit (Max 75 + Combat XP). Destroying Carcharoth grants the Special Promotion: Warg Hunter, +100% vs. Warg & Wolf Units.
Smaug: Large Dragon Unit. Can move anywhere on the Map. Spawns in a Northern Mountain Range, after the THIRD AGE OF THE SUN is first researched. Not at peace with anyone. Can enter Cultural Borders. High Attack & Defence. Gains XP like a Hero Unit (Max 75 + Combat XP). Destroying Smaug grants the Special Promotion: Dragon Hunter: +100% vs. Dragons, +600 Gold (Hoard).
Pirates:
Pirate Ship
Priate War Ship
* Angband & Mordor start at Peace with all types of Barbarians, Shelob, Ungoliant & Carcharoth.
* Haradrim start at Peace with Pirates.
* Goblin = Weaker Orc Unit. Never stop spawning.
Goblins:
- Goblin Warrior
- Goblin Swordsman
- Goblin Spearman
- Goblin Archer
- Goblin Warg Rider
Special Barbarian Units:
Hill Troll: Large Hill Troll Unit. Spawns from a Lair only located on Hill Terrain, rarely. They can move out of Hill Terrain. Much Weaker than regular Troll Units.
Cave Troll: Large Cave Troll Unit. Spawns from a Lair only located on Mountain Terrain, rarely. Cannot leave Mountain/Hill Terrain. Much Weaker than regular Troll Units.
Lesser Dragon: Large Dragon Unit. Weaker than Cold Dragons. High Attack & Defence. Spawns from a Lair located in Mountain Terrain only, very rarely. Can enter Cultural Borders.
Animals:
- Wolf
- Warg
- Spider
- Boar
- Bear
- Polar Bear
- Panther
- Kraken (Very Rare)
Special Animal Units:
Huorn: Large Huorn (Ent) Unit. Spawns in Forest Terrain only, very rarely. Can leave Forest Terrain. Can enter Cultural Borders. Starts at peace with all Civs except Shadow Civs. High Attack & Defence. Special Promotion: +100% vs. Goblin, Orc & Uruk-Hai Units (Including Mounted versions).
Unique Animal Hero Units:
Shelob: Large Spider Unit. Has a Lair in Mountain Terrain with Cultural Borders of 1 Tile in all Directions. This cannot be removed except by destroying Shelob & Destorying her Lair. If her Lair is not destroyed she respawns at beginning Strength 5 Turns later. Shelob cannot move beyond her Cultural Borders. Her Lair appears no closer than 10 Tiles to Mordor Starting Location and no further than 20 Tiles from Mordor Starting Location. High Attack & Defence. Gains XP like a Hero Unit (Max 50 + Combat XP). Destorying Shelob grants the Special Promotion: Spider Hunter I, +50% vs. Spider Units.
Ungoliant: Huge Spider Unit. Can move anywhere on the Map. Much Higher Attack & Defence than Shelob. Will not enter Cultural Borders. Gains XP like a Hero Unit (Max 100 + Combat XP). Destorying Ungoliant grants the Special Promotions: Spider Hunter II, +100% vs. Spider Units.
Carcharoth: Huge Warg Unit. Can move anywhere on the Map. Permanent Peace with Angband. Can enter Angbands Cultural Borders, but not others. High Attack & Defence. Has a Special Promotion: Silmaril Hunter: +25% Attack vs. Unit Equipped with a Silmaril. Gains XP like a Hero Unit (Max 75 + Combat XP). Destroying Carcharoth grants the Special Promotion: Warg Hunter, +100% vs. Warg & Wolf Units.
Smaug: Large Dragon Unit. Can move anywhere on the Map. Spawns in a Northern Mountain Range, after the THIRD AGE OF THE SUN is first researched. Not at peace with anyone. Can enter Cultural Borders. High Attack & Defence. Gains XP like a Hero Unit (Max 75 + Combat XP). Destroying Smaug grants the Special Promotion: Dragon Hunter: +100% vs. Dragons, +600 Gold (Hoard).
Pirates:
Pirate Ship
Priate War Ship
* Angband & Mordor start at Peace with all types of Barbarians, Shelob, Ungoliant & Carcharoth.
* Haradrim start at Peace with Pirates.