Mega City Idea

Shackel

Still a Settler D:
Joined
Aug 13, 2008
Messages
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I think that a city should be able to be placed next to another city, but ONLY next to another city to create a type of "Super City".

It would cost more money, maybe [number of cities in Megalopolis] x 1, plus inflation, or something, but it would add on to the Super City's commerce/hammers.

Once the center of the city is taken, and kept for [# of parts of city], the city is theirs.

I realize that you could just go off and get a 20 tile super city and then destroy the competition, but every big city is probably going to attract a lot of terrorism, and would probably be the first target of an attack.
 
Minimum distance between cities can be easily modded.

That's what towns are for. But its true that Civ does not really model modern economies well. Until you have greater than 20 population, or unless you set citizens to specialist roles most people are shown as working the land when really only a small percentage of modern populations is non urban. To get modern ratios you would need enormous populations. But then again, cities really only reflect provincial capitols, a "farms" is really a smaller city in the center of an agricultural region (a grid square), "mines" are really smaller cities in the center of mostly mining regions, and etc...

The reality is that modern agriculture has multiplied food production by several factors, enabling giant cities. Another interesting idea might be to have buildings not only ALLOW a speicalist but MANDATE one, ie take a population to operate just like a square of terrain. You could move them around and stuff too. And buildings that went unmanned long enough would just vanish.
 
Possibly, Tholish, but I THINK that last one is implied.

However, I'm talking about something NYC-sized, or Mexico City-sized(6 municipalities, or, basically, 6 cities).
 
I also think there should be mega cities, it is to say end cities (modern era) with very different number of inhabitants, not only around 20. But with the current civ system, in place since Civ1, the only thing I see that could do that is allowing ressurces spamming, and the use of specialists.
 
Cities can get bigger than 20 as it is, anyway. In the General Discussions sub-forum about a week ago, someone brought up a city of size 54, or something. These are mega cities.
 
If you have a city by a river and then put a town on the other bank it looks quite good and acts like a suburbs in appearance. I've had cities over 2 square tiles before, not counting the suburb towns
 
lol. A city of 54? I assume the guy used the world builder to plant in every square some crop or domestic animal.

I think whoever it was said they were using Sushi Co., or some other corporation, had plenty of merchant specialists, and had a food improvement on every tile, including a windmill on a coal resource.
 
Or luck. Even on the Earth 18 map, without corporations (which apparently help growth a lot) I managed to get a city to 38, without even trying to focus on growth.
 
There are plenty in the thread of big city screenshots--with great merchants and corporations, getting 40+ is not back-breaking. Also, remember you have to farm/windmill every tile that isn't a special resource (and a few that are). :)
 
While I generally like the notion of being able to support really big cities, I have yet to see a suggeted mechanic for expanding a city itself beyond a single square that felt like it would work.
 
Not necessarily. If you found either the Sushi company or Cereal Mills (whichever gives you more food) in a city and then farm it up, you can run a massive amount of merchant specialists. If you put Wall Street in this city, then you can get over 300 gold from a single city! It's even better if you do this to a holy city and have a shrine there as well!

Likewise, a mega-city running ~10 scientists with Oxford can net you some serious research.
 
Not necessarily. If you found either the Sushi company or Cereal Mills (whichever gives you more food) in a city and then farm it up, you can run a massive amount of merchant specialists. If you put Wall Street in this city, then you can get over 300 gold from a single city! It's even better if you do this to a holy city and have a shrine there as well!

Likewise, a mega-city running ~10 scientists with Oxford can net you some serious research.

I think there have always been advantages to focusing on building up one or a few cities - the Super Science City strategy in Civ 2, the one-city cultural victory in Civ 3, and people have been playing one-city challenges and five-city challenges for ages, so if it's a gimmick it is at least a challenging one that interests people.

I would like to see there being exponential benefits to cities above a certain size, and scales of thing coming in like the pre-Civ 4 differences between the sizes you needed aqueducts and sewer systems or hospitals to grwo beyond.
 
I agree with most of what you posted, except for the aqueducts/sewers/hospital growth requirements. I feel the Civ4 health system is superior.
 
"five-city challenges"

- Civ3 really WAS about just planting a city every 4 tiles, wasn't it?
 
At least in civ 4 you can't just make millions of cities and expect the economy to run - you need millions of developed cites with infrastructure to back them up.
 
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