Preview for Deflowering a Virgin Continent

EQandcivfanatic

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This NES focuses on colonial disputes and the rise of nations in North America from 1750 to 1830. I have decided to open the construction of the NES to forum debate and discussion. The thus far constructed nation list is before, assuming only a few individual powers. The imperial powers will be NPC only, focusing on the individual management of the colonies. Here are the prime questions I have had so far, more will be posted here as the NES idea develops:

Questions for debate

1. Should the NES be restricted only to the commonly used Thirteen Colonies and the surrounding foreign colonies?
2. Should Native American Nations be playable?
3. Is there any colonies/nations mentioned below that should be removed/added?

Now this NES preview exists only for my benefit. I have no intention of actually launching this NES in the near future. However, I have decided to open up the threat to contributions from the community and ideas on creating the ruleset. Below is a bare nation list so far. The overall goal is to start the NES in 1750, and continue it to 1830, when another ABNW style NES would be started on a global scale based on the results of this NES. All nations except the actual imperial powers will be playable, including the independent and various native tribes.

If anyone has done research before or cares to do so now, I’ll appreciate any and all aid, particularly involving the native American tribes which I know little about politically.

Colonial Powers (NPC)

British Empire

French Empire

Spanish Empire

British Colonies

Connecticut: Matt0088

Delaware

Georgia:
Management: Board of Trustees
Governor: William Stephens
Background: In 1750, Georgia is a failing colony, not turning any sort of profit or return at all for major contributions. The War of Jenkin’s Ear and the Spanish invasion left the countryside damaged and barren. Other attempts to use Georgia as a staging point for the capture of Spanish Florida proved draining to the colonial economy. The three man board of trustees now has a difficult time sponsoring further trade with the colony, the refusal to use slave labor causing the colony to lag behind neighboring South Carolina in development. The recent ban was overturned in 1749, meaning that slave ownership can now become a fact of life in the colony.

Maryland

Massachusetts: crezth

New Hampshire

New Jersey

New York

North Carolina

Pennsylvania

Rhode Island

South Carolina

Vermont

Virginia

French Colonies

Canada

Louisiana

Spanish Colonies

Cuba

Florida
Management: Spanish Crown
Governor: Melchor de Navarette
Background: The Florida Colony is one of the least profitable of the Spanish Empire in the Americas. Only the determination (sometimes forced) of the settlers caused the colony to continue after the British invasion in the 1740s. Florida is a colony full of squalor and exists only for the Spanish military base in St. Augustine. Florida has had significant refugees filling its lands, Native American tribes from the north have evacuated into Florida, along with runaway slaves from the northern British colonies.

New Spain

Independent Powers

Algonquin

Cherokee

Chickasaw

Iroquois

Muscogee
 
In my mind, the fight between colony and locals would be most fun.
 
Ahhhh!:run:

Where is Connecticut? We must have Connecticut!
I claim it also. :)
 
That's what I was thinking too. I was hoping the NES would focus mostly on fighting the natives over independence movements. Of course, we all know that some people will be trying for independence, which has led me to fears of some NESer at the very beginning proclaiming, "We R the Republic o New York!" This of course would be neither realistic or possible under real scenarios. You have to have a causi bellli for freedom.
 
I'm sure you can smack them with your NPC's if someones tries. ;)

Oh, an dibs on an indi "power" if thats poss. I'll read up on them if it helps? (read wiki)
 
This of course would be neither realistic or possible under real scenarios. You have to have a causi bellli for freedom.
You could have a solid dissent stat that goes up or down over time depending on NPC imperial actions (so it could just randomly go up or down every turn as a given), along with a faction/personal loyalty stat that will indicate the popularity of certain leaders (possibly influenced by in-character posting, stories, and/or some mechanic), the combination of which would determine how willing the population of a colony is to declare independence.

At the beginning, the dissent will be so low that even the most charismatic leaders won't be able to mobilize support against the imperialists, but as time passes on even a mediocre leader could get his imperialist-hating colonials against the imperial powers. Actual independence, of course, would depend on other factors.
 
Once again I could use help on any research for the so far un-"backgrounded" nations, native or otherwise. At the moment though, my real question is the scale to which on a map the NES should take place, could be either all of North America and involved tribes/colonies or just the Thirteen Colonies plus nearby friends.

Yes, I would smack them down, hard, but I'd rather not have to.

@Matt0088, I thought Connecticut was just a minor county of New York? I guess perhaps I should add it in for realism.
 
You could have a solid dissent stat that goes up or down over time depending on NPC imperial actions (so it could just randomly go up or down every turn as a given), along with a faction/personal loyalty stat that will indicate the popularity of certain leaders (possibly influenced by in-character posting, stories, and/or some mechanic), the combination of which would determine how willing the population of a colony is to declare independence.

At the beginning, the dissent will be so low that even the most charismatic leaders won't be able to mobilize support against the imperialists, but as time passes on even a mediocre leader could get his imperialist-hating colonials against the imperial powers. Actual independence, of course, would depend on other factors.

My fear though is that players would be actively going out of their way to make their colony a hell-hole to raise dissent. I like the faction loyalty stat idea though, perhaps helping people establish an identity to their region rather than the greater empire.
 
Massachusetts plz
 
@Matt0088, I thought Connecticut was just a minor county of New York? I guess perhaps I should add it in for realism.

HECK NO!:mad:
Connecticut was with New York in New Netherlands, but once that became English possessions, its has been separate ever since being formed from mainly the Hartford and New Haven colonies.
 
My fear though is that players would be actively going out of their way to make their colony a hell-hole to raise dissent.
Well, I guess that it'll take a very skilled or lucky politician to lay the blame of a colony's hell-hole-ness onto the imperialist powers, if instigated by said politician in the first place.

If a player decides to deliberately go this direction, then it will be a simple matter of raising dissent (if the populace buys it) or lowering popularity (if the populace doesn't; this could also lead to unintended side-effects, like forced removal of the player from the seat of power by a mob or the imperial government--the latter would have a double-effect of lowered dissent through imperial intervention for a disgruntled colony, so even if the player rejoins as the replacement an extra hurdle is placed in front of him)?
 
HECK NO!:mad:
Connecticut was with New York in New Netherlands, but once that became English possessions, its has been separate ever since being formed from mainly the Hartford and New Haven colonies.

Mostly wrong, but w/e.
 
Mostly wrong, but w/e.

How so?
I was just going off what I remember from reading about CT history from a little while ago, but I checked the wiki page about it and my story checks out. New Netherlands was from the Delaware river to the Connecticut river, which obviously includes Connecticut, considering that all the river towns were on the west side of the river. Then, when England got control, the river towns received a charter for the Connecticut colony in 1662, and later got New Haven to join in 1665. The only thing that may have made it part of New York was a charter New York received which put its eastern borders to Connecticut river, however in exchange for the New Haven settlements on Long island, the border was moved west near where they are currently.
 
I think you can handle whole US.. lot will be pretty empty anyway.
 
Canada if possible. Though I agree with Lucky that I hope ABNW continues too.
 
I wanted to play as Massachusetts, but that has apparently been claimed already. Therefore, I will tentatively claim the Iroquois/Mohawk.
 
This won't end ABNW. See above, I don't plan on actually launching this for a few months, not till summer at the very earliest. I merely wanted to get nation list out there and possibly some input on creating a ruleset.
 
If we are reserving then I claim my state of North Carolina. :run:

I think Native Americans should be a yes for playable. They made treaties and deals with countries.

I'm not sure but if all of North America is included then maybe Russia should be added.
 
How so?
I was just going off what I remember from reading about CT history from a little while ago, but I checked the wiki page about it and my story checks out. New Netherlands was from the Delaware river to the Connecticut river, which obviously includes Connecticut, considering that all the river towns were on the west side of the river. Then, when England got control, the river towns received a charter for the Connecticut colony in 1662, and later got New Haven to join in 1665. The only thing that may have made it part of New York was a charter New York received which put its eastern borders to Connecticut river, however in exchange for the New Haven settlements on Long island, the border was moved west near where they are currently.

Saying that Connecticut was 'part of' the New Netherlands was a major oversimplification, as the Dutch CLAIM extended to the Connecticut river, but excepting a few coastal settlements in the southwestern portion of the country, their control was completely nonexistent.

Your latter account (copied from the wiki) is more accurate, now that you've revised the initial "well New Haven and Hartford kinda merged and there you go," implying that Hartford was its' own colony a la New Haven, as opposed to Hartford BEING the center of the Connecticut colony which New Haven later joined.
 
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