Fantasy pack 8: Undead

Walter Hawkwood

RI Curator
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Nov 18, 2003
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Thanks for breaking the tie! Today's pack, therefore, is the Undead.

Undead structures seem to be mostly ruins of some advanced culture (generally, back then, they should have looked fancier than contemporary human architecture - see the human pack); many of them feature some unconventional effects and/or are animated.

As usual, the contents:

previewbiw.jpg


1) Barracks. A graveyard, actually. Has a spooky animated mist effect.

2) Blacksmith and Foundry. Imposing structures with lots of fire, smoke, red glow and flowing molten metal (presumably casting the aforementioned glow).

3) City Centers. Unlike most other buildings in this pack, unanimated and devoid of effects. Note that village center has, for some reason, one of its towers sunken into ground.

4) Library and Mage College. Likewise without effects and animations. Still nice. :)

5) Mana Focus. Animated flowing and glowing purple stuff.

6) "Market". A burial site, actually. Not animated, no effects.

7) Shrine and Temple. Fires and purple glow. For some reason, statues of the shrine (but not of the temple) are attacheable. These spook the hell out of me, as the were clearly "converted" by undead from christian structures, while human faction (supposedly, undead are undead humans) in Kohan 2 has clearly non-christian architecture.

8) Stone Resource. One building has red glow, another has pulsating purple glow.

7) Wood Resource. All three have mist (grey for two buildings, purple for the third), and the mill is animated.

Get every item for your undead needs here: http://forums.civfanatics.com/downloads.php?do=file&id=12141
 
Awesome as always. Even for those of us making historical rather than fantasy mods, it's great to see some new building styles. Who knows, perhaps a talented artist could reskin some of these to look a little bit less undead-y? Any takers?
 
I think someone was working on a Vampire Empire mod (someone is making a Vampire LH at least) so I figure these buildings could be of use to them. Maybe for a flavored city set or just a UB.
 
How great would it be for a Fanatic to create city-sets from scratch just to accompany these packs?! Imagine walls, two eras of rich, undead-textury goodness!! OMG I almost forgot to breathe!...:drool: there has to be a better emote for this...
 
Truly beautiful buildings all-- thank you so much for converting all these sets! I can't wait to see them in action! :)
 
If I may ask an idiot question? I am a total mod newbie, with little more inclination to do anything more advanced that fiddle with various odds and sods for my own amusement. How exactly would I go about using these files? I mean I have enough understanding that I think I can puzzle out how to, say, create a new building and tie it into the right artwork, but I'm not sure about whether I can use this set as a new city style (well, obviously, the town centre ones anyway!)

Specifically, were I to want to create a new Undead civ (which is, as they say, a strong likelihood!), could I just plonk a new "Undead" art style in the appropriate XML file(s) and direct them to the various building nif (and dds?) files of the appropriate size, or would I have to do something like create a single file for the XML to reference for the "Undead" city style first?

(Trying to do so would take me well beyond my limitations, and learning to fiddle with whatever program you'd use to do the latter is more time than I'd choose to invest.)

I ask since, from looking at the "adding a new city style" tutorial on this website, it appeared to have all the building for the new style in one file and as far as I can analyse from the new city style mods (mostly the official BTS mods, mind) it appears that they are in also one file. It's not clear to me, as utterly inexperienced as I am, whether you could reference each size of building seperately or whether Civ require city styles to come from a single source for that style.
 
City styles are a lot more tricky than single buildings. Unfortunately, there's no quick and easy (even relatively so) way of making a new city style. If you really want to create an undead civ complete with city, building (and unit) art, I'd recommend taking an evil city style (and maybe several units) out of FfH2.
 
Righto. I was right about that then; I thought it might be a bit hard! I'll have a quick look at that (I downloaded FfH2 this afternoon to have a nosey at anyway.) Thanks.
 
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