PaulusIII
Unholy Warlord
Welcome to the second installment of Divine Intervention in the Fall from Heaven series! This works slightly different from a normal Divine Intervention game, since the gods of the world of Fall from Heaven are used and as such there the roles of the gods are more determined beforehand rather than letting the gods sign in as they come.
All the gods are expected to keep to the Compact. I will mostly rely on the other gods to enforce the Compact if things get out of hand.
The Revised Compact as formulated by PaulusIII, based on the Eleven Commandments of Deityhood as formulated by TheForestAuro:
List of gods (Signups are CLOSED!)
Game settings:
Leader: Tasunke of the Hippus
Map: Hemispheres, Large, 3 continent
Time: Normal
Difficulty level: Emperor
Other settings: Last Days, Living World, All Unique Features
List of turnsets and storyline posts:
Turn 1-50: Rebirth of the World
Turn 51-100: Of Gods And Men
Turn 101-150: In The Court Of The Warrior King
All the gods are expected to keep to the Compact. I will mostly rely on the other gods to enforce the Compact if things get out of hand.
The Revised Compact as formulated by PaulusIII, based on the Eleven Commandments of Deityhood as formulated by TheForestAuro:
Spoiler :
I.Thou shalt announce your intentions.
-Be sure to "got it" so we don't run into continuim errors. We reserve the right to ignore not announced updates.
II. Thou shalt not Intervene if you were the last deity to intervene, and thou shalt only intervene once per waking.
-You may only intervene once per my update, and you must wait for another God to intervene before intervening again.
III. Thou shalt not reveal the secrets of knowledge or the heavens to mortals.
-Be prudent in giving out free units and technologies, make sure they are at the current level. For instance, do not add Champions if I yet have to discover Bronze Working.
IV. Thou shalt not use your powers for cataclysmic destruction.
-Remember, less is more. Be subtle. It is far more interesting for everyone if you make subtle, interesting changes like forming a choke with mountains than if you just tear giant swathes of ice through my cities. I reserve the right to reject saves I think are unnecessarily apocalyptic.
V. Thou shalt reveal yourself to the mortal with grace.
-Everyone loves a good story, and if you decide to contribute to it, be creative! Act as you think your god would act!
VI. Thou shalt not be vindictive, and thou shalt not halt progress.
-You are not allowed to strip techs away from me. Anything I research is mine permanently.
VII. Thou shalt not be unnecessarily nice to the puny mortal.
-I do not need a stack of thirty Level 9 Vampires to win my fights. You do not need to fill my BFC with flood-plain grassland goldmine hills next to rivers. The only exception to this is if you genuinely make me work my ass off to get it, and even then it not ought to be as good as the dream city outlined above.
VIII. Thou shalt reward him for piety, and thou shalt offer him redemption for his punishments.
-If you give me a quest and I succeed, reward me! If it was easy don't give me a big bonus, and if it was hard I am going to be miffed if I get another Great Prophet for all my hard work. Likewise, if you punish me, tell me how I can fix it!
IX. Thou shalt not directly undo another god's changes.
-Gods are not allowed to reverse the effects of an intervention without waiting for the update after the effects have been felt. This includes quests. In fact, you would do well to leave the other god's quests alone entirely. If you want me to do yours instead, make it more interesting or more lucritive
X. Thou shalt obey the natural order of things, and of time, and of destiny.
-There is a storyline going on here. Do try and fit in. Do not take great lengths to completely detract from it. Be smart. Also be sure that it fits with the world of Erebus.
XI. Thou shalt not abuse your architectural omniscient nature.
-Don't add wonders that don't already exist.
XII: Thou shalt not tamper with the mortal heroes.
-No fiddling with World Units or any other named units, unless you were the one to give them in the first place.
XIII: Thou shalt keep to thy precept and thy place in Erebus.
-The various gods should keep to their own domain. While little steps outside your precept are allowed if it serves your greater purpose, don't go too far. The same goes for the various religions of Erebus
-Be sure to "got it" so we don't run into continuim errors. We reserve the right to ignore not announced updates.
II. Thou shalt not Intervene if you were the last deity to intervene, and thou shalt only intervene once per waking.
-You may only intervene once per my update, and you must wait for another God to intervene before intervening again.
III. Thou shalt not reveal the secrets of knowledge or the heavens to mortals.
-Be prudent in giving out free units and technologies, make sure they are at the current level. For instance, do not add Champions if I yet have to discover Bronze Working.
IV. Thou shalt not use your powers for cataclysmic destruction.
-Remember, less is more. Be subtle. It is far more interesting for everyone if you make subtle, interesting changes like forming a choke with mountains than if you just tear giant swathes of ice through my cities. I reserve the right to reject saves I think are unnecessarily apocalyptic.
V. Thou shalt reveal yourself to the mortal with grace.
-Everyone loves a good story, and if you decide to contribute to it, be creative! Act as you think your god would act!
VI. Thou shalt not be vindictive, and thou shalt not halt progress.
-You are not allowed to strip techs away from me. Anything I research is mine permanently.
VII. Thou shalt not be unnecessarily nice to the puny mortal.
-I do not need a stack of thirty Level 9 Vampires to win my fights. You do not need to fill my BFC with flood-plain grassland goldmine hills next to rivers. The only exception to this is if you genuinely make me work my ass off to get it, and even then it not ought to be as good as the dream city outlined above.
VIII. Thou shalt reward him for piety, and thou shalt offer him redemption for his punishments.
-If you give me a quest and I succeed, reward me! If it was easy don't give me a big bonus, and if it was hard I am going to be miffed if I get another Great Prophet for all my hard work. Likewise, if you punish me, tell me how I can fix it!
IX. Thou shalt not directly undo another god's changes.
-Gods are not allowed to reverse the effects of an intervention without waiting for the update after the effects have been felt. This includes quests. In fact, you would do well to leave the other god's quests alone entirely. If you want me to do yours instead, make it more interesting or more lucritive
X. Thou shalt obey the natural order of things, and of time, and of destiny.
-There is a storyline going on here. Do try and fit in. Do not take great lengths to completely detract from it. Be smart. Also be sure that it fits with the world of Erebus.
XI. Thou shalt not abuse your architectural omniscient nature.
-Don't add wonders that don't already exist.
XII: Thou shalt not tamper with the mortal heroes.
-No fiddling with World Units or any other named units, unless you were the one to give them in the first place.
XIII: Thou shalt keep to thy precept and thy place in Erebus.
-The various gods should keep to their own domain. While little steps outside your precept are allowed if it serves your greater purpose, don't go too far. The same goes for the various religions of Erebus
List of gods (Signups are CLOSED!)
Spoiler :
Lugus-Angel of Light - thomas.berubeg
Sirona-Angel of Wisdom - Vernacular
Nantosuelta-Angel of Faith - TheForestAuro
Sucellus-Angel of Life - Verdian
Amathaon-Angel of Fertility - Ribusprissin
Junil-Angel of Justice - Dumanios
Arawn- Angel of Death - (MagisterCultuum)
Oghma- Angel of Knowledge - abculatter2
Danalin- Angel of Water - Brugarin
Dagda- Angel of Balance - Rystic
Kilmorph- Angel of Earth - Standiball
Tali- Angel of Air - Tasunke
Cernunnos- Angel of Growth - civ_king
Camulos- Angel of War - Lade
Aeron- Angel of Rage - civplayah
Ceridwen- Angel of Magic - MasterofDisasta
Mammon- Angel of Greed - Seon
Esus- Angel of Deception - Diamondeye
Agares- Angel of Despair - kenken244
Bhall- Angel of Fire - Algeroth
Sirona-Angel of Wisdom - Vernacular
Nantosuelta-Angel of Faith - TheForestAuro
Sucellus-Angel of Life - Verdian
Amathaon-Angel of Fertility - Ribusprissin
Junil-Angel of Justice - Dumanios
Arawn- Angel of Death - (MagisterCultuum)
Oghma- Angel of Knowledge - abculatter2
Danalin- Angel of Water - Brugarin
Dagda- Angel of Balance - Rystic
Kilmorph- Angel of Earth - Standiball
Tali- Angel of Air - Tasunke
Cernunnos- Angel of Growth - civ_king
Camulos- Angel of War - Lade
Aeron- Angel of Rage - civplayah
Ceridwen- Angel of Magic - MasterofDisasta
Mammon- Angel of Greed - Seon
Esus- Angel of Deception - Diamondeye
Agares- Angel of Despair - kenken244
Bhall- Angel of Fire - Algeroth
Game settings:
Leader: Tasunke of the Hippus
Map: Hemispheres, Large, 3 continent
Time: Normal
Difficulty level: Emperor
Other settings: Last Days, Living World, All Unique Features
List of turnsets and storyline posts:
Turn 1-50: Rebirth of the World
Turn 51-100: Of Gods And Men
Turn 101-150: In The Court Of The Warrior King