Lonely Hearts Club, BtS Edition, Chapter XLIII: Huayna Capac

r_rolo1

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Welcome to the 43nd edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 43nd game in BTS the chosen leader was Huayna Capac of the Inca:
Spoiler :



Some people will love it and some will hate it ;) Well, the truth is this is the only leader that is forbidden in the HoF, due to the absolutely smashing effect it's UU can have in a archer loving AI ( Firaxians... take notes :D ). That, combined with two of the more popular traits around ( Ind/Fin ) and a very useful UB, makes HC one of the regular appearances in the "best leader" threads. In the hands of the AI it normally also fares well ( AI handles well fin civs that can pop borders quickly ), but in human hands HC normally destroys a civ or two in the UU usefulness time ;)

In isolation... well, quechuas make extremely good anti-barb units ( atleast until axes ) and the UB definitely doesn't lose shine with isolation ( probably it even gains a little ). The traits are also helpful, regardless of how you want to play the game.

His UU
Spoiler :

The quechua is a beefed warrior, that starts with combat I and 100% bonus vs archery units. It also gets obsolete with spears , axes and maces, making that you can make them for a far longer time than regular warriors ( for military police under Hereditary Rule, for a example ). I'm pretty sure that most of the persons around are are familiar with the use of this unit to smash archer garrisons of the AI, a action that is so devastating to the AI that the Hall of Fame forbidden games with the Inca to be posted. The fact is that the quechua has a very short lived military usefulness window, but can deliver a devastating punch to any civ that relies heavily in archery units ( like the AI does ). In the moment the enemy gets axemen, quechua military is obsolete.....

In here... well, as anyone that played Earth 18 civs as the Inca knows, quechuas are extremely good anti barb units until axes appear and there is not much before maces that can dislodge a fortified quechua/axe pair. So probably quechuas will have a big anti barb role here, and maybe in some games a heavy presence as military police under HR. But no quechua rushes :D

His UB
Spoiler :

The terrace is a beefed granary that also provides 2 :culture: . As granaries are a almost "build in every city soon" building, this makes the terrace a very good UB to have, especially in the early game. In isolation, this is even more useful, given the fact that all the fogbust has to be made by the human ( and cities are the best fogbusters ) and that having good tiles more easily makes any game easier ;)

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :

2 seafood, "enough elephants to open a circus" ( to quote someone in the Boudica game ), a island ( ?) to the NW and desert to the south..... Could had been better, surely... but it is workable

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

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Woo hooo No 1 response, signing in for another game Emperor, got to keep trying.

Again Marathon speed, Monarch save.

I'm going to use the specialist economy, its what I feel most comfortable at, and trying to get a hold on Emperor I think its best.

Lost every game at emperor so far, here's hoping Huyana is my lucky charm. I won the only game on a huge Map I've completed with him. Get to Quechua rush Siting bull, and dominate from there.
 
LHC XLIII The curse of the Incan​

I decide to settle in place, coastal, on a river and access to 3 elephants and 3 hills.

Spoiler :


Initial research, well a picture tell a thousand words.

Spoiler :


With an off shore Island near by, the Great Lighthouse is a no brainer.

First Build is a worker, I'll need to fit Hunting in there, to utilize the Elephants.

I've changed my mind, Hunting will be 1st, then Bronze working, Sailing (Lighthouse), Masonry (Great Lighthouse), then roads, pottery, writing.

Quechua's will be my main barb busting troops, hopefully we'll have horses for Chariots.

OK, mapped out the Island, not great AGAIN, A few rivers about.

3 happy resources being Gold and Elephants, Whale being the 3rd one with Optics.

Spoiler :


3 Health resources, Fish, clams and Sheep (Animal husbandry).

I plan to settle again in waves. The first wave, the Green cities are all around the capital to reduce maintenance costs.

The 2nd wave is the yellow cities, these are predominately in the South.
Spoiler :



The 3rd wave, will be the off shore city sites, assuming we don't end up with an early contact.

The Great Lighthouse, will be

HUGE

on this map, I'm currently building Stonehenge for either cash for failure or border pops, though with the Terrace, its not a must have.

The Green city to the West of Capital with the fish, will be My Moai statues city. I plan to fog bust the coast with Quechua's to stop Barb Galley's from appearing, or get down those 2 flanking cities to safe guard my clams.

Plan from here, early Astronomy with 2 great Scientists, but with diverse wonders in capital, I doubt I'll be so lucky.

 
HC is a great guy to have in isolation (esp with a lot of coast). He can spam his wonders to his heart's delight. If I get done with Sitting Bull I'll try this game.
 
Signing in. Will be playing Noble, Normal.

Tech priorities being Fishing, Hunting, Bronze Working & Pottery

I've never played a LHC before, and have also never founded a religion. I've always preferred to capture a holy city. There is obviously no diplomacy worth in founding a religion because by the time I make contact they'll have all picked there religions of choice. Are the perks of 1:), Temples, Monasteries etc worth it on their own??
 
Ok, solved the problem... one map editing that I had forgot to do, but that was of major importance to the propose of the game.

I strongly recomend the persons that already started the game to download the new saves and start over... if you want to play a isolated start, that is ;)

And sorry for the mess :(
 
Let us know when the new save is up and running. I wasn't feeling that lonely. ;)
 
So it is, I missed your post above.

Cheers rolo :)
 
I refuse to play with him in single player but in an open forum game I have a legit excuse to play with the noob-a-fied Leader. Should be interesting.
 
I refuse to play with him in single player but in an open forum game I have a legit excuse to play with the noob-a-fied Leader. Should be interesting.

This is probably the most mundane you can get with him anyway, since quechas have a more modest use (they're no better than dog soldiers or even holkans in isolation...). The trait combo is good but it's not better than a lot of others.
 
Noble, Normal, 4000 - 1640 BC
Spoiler :
I decided to satisfy my builder instincts by aiming for the GLH, but haven't decided what else to go for. IMHO going for the GLH means skipping Stonehenge and the Oracle, but I'm hoping to get Pyramids, Hanging Gardens, and Colossos.

Early strategy was fishing > mining > bronze > wheel > pottery for efficient whipping, then sailing > masonry for the GLH. It seemed obvious to build a workboat as soon as fishing became available, that a worker wasn't needed for a while with no farms or animals nearby, so I build a quechua for my 2nd city guardian until fishing, then two workboats, finished the quechua so he didn't decay, then built the worker. I started a terrace as soon as pottery became available, then a third workboat for exploration (cheaper than a galley, and usable for seafood for a 2nd or later city). After the explorer I built a lighthouse and immediately started the GLH.

The worker hooked up ivory first, for the extra happiness, then chopped a settler and mined hills; I recently finished the settler and am sending him south for the Bronze as my 2nd city. It's kinda far away but I wanted bronze available quickly -- and I'm not sure it's the best choice at this point; I'm thinking of backing up and sending him east to the horses instead. Here's what land I know about:
Spoiler North dotmap :
Spoiler south dotmap :
Yellow in the south is my bronze city; I'm going to have to send a worker down there to mine the grassland hill so it can build a terrace for cultural expansion in a reasonable amount of time -- I often don't build enough workers soon enough! For a third city, I'm thinking of the stone island in the north (red) or the horses to the east (cyan). The horse city might have been a better 2nd city since horses could take care of barbarians for a while until I settled. City location advice wanted!

The workboat will continue to explore islands -- the southeastern ones first, since the plains island to the far northwest doesn't look quite as promising.
 
I am going to play at Noble again, and I am GOING to win this time. HC? Hellz Yeah!
 
Immortal/Normal - 450AD ish Checkpoint 1

Spoiler :


Not sure if I have the new or old start. There is a lot of little islands but haven't met anyone yet so hopefully the new one. I'm not restarting even if it is the old one as I'd have to much info. :)

Not playing this to well. I've got plenty of cash in the bank (+ 2 settled GM's)from failed wonders. Missed Coll/ToA by couple of turns each. I have built GLh :) and Glib though, Oracle for MC. Only 4 cities atm. Capital settled in place. Island city for stone/fish. City for Gold/ivory and horse/ivory city. I really need to expand now and get some GLh powered cities up. More to come at checkpoint 2.

 
Hmm wrong save Mr "soft caramel Centre", I thought is strange I met someone in the BC's, should have really met the rest, but I was playing stupidly. I really wanted in on the tech trading Cadre.

So now I have an excuse to restart. O.K. I'll admit I reloaded a couple of times, when a stupid barb galley came out of fog and sunk my galley with the Scout and Missionary on board. :gripe:

I played badly, whipping a galley for 3 pop, really crushed my game.

Trouble is I know where 1 Opponent is and who...

Bah, big deal, I'll use new save, Thanks Rolo.

P.S. Great Lighthouse will still be HUGE on this map.
 
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