ParadigmShifter
Random Nonsense Generator
So you want to win on Deity? But you play with barbarians on, random opponents, and play the first map the computer gives you?
Try this guide. I'm currently last place in the HoF GMinor 70 gauntlet with this method, so it is by no means optimal But it isn't difficult to cheese an AP win.
Settings: I'm going to go with the same settings that GMinor 70 has. That is: Small map, epic speed. This probably works on other speeds as well. Even on epic speed, it only takes an hour or so.
You want a map where all civs are on the same landmass.
Of course, this is deity so you won't win every time
If you want to make things easier, turn barbs off and pick your opponents. You want opponents that like Organised Religion as favourite civic, and are fairly peaceful if you do that (Hatty, Ramesses). Gandhi and Zara have inherent diplo bonuses towards the player. Roosevelt have been ok in my games too.
Leader: Pick a leader with either Industrious or Spiritual as traits. They want to start with either mining or mysticism. Bismarck, Qin, Saladin, Brennus, Ramesses, Gandhi and Isabella seem good choices to me. Pacal and Wang may be good too.
Tech path: This isn't optimal but is easiest to pull off. You want to slingshot Theocracy from the Oracle. This is pretty easy if you start with mysticism. You need to restart if you miss the slingshot
So tech mysticism (if you don't begin with it), Polytheism then Priesthood. If you have a resource you can improve with a worker, build a worker first. If you start with fishing and have coastal resources, build a workboat.
Otherwise, build warriors to deal with the barbs. Park them on forest tiles around your borders. Don't build a barracks. Use your first warrior or scout to pop huts and discover other AI. They'll find you early enough anyway so don't fret if you don't meet everyone.
Keep building warriors until you can build the oracle, then start it.
Next tech writing and get open borders with everyone.
You also need to tech masonry and monotheism to slingshot theocracy. Build more warriors or workers to slow down building the oracle until you will complete monotheism and the oracle on the same turn.
Take theology from the oracle. This will get you Christianity.
You may have already got a religion from polytheism or monotheism, or an AI religion may have spread to you. Change to the religion of your neighbour in that case, and hope other AIs adopt it. Otherwise, you will have to change to Christianity which isn't good, change as late as possible.
You now have a big window to build the AP. Build some workers (or more warriors if needed) first while teching mining and bronze working.
When you begin building the AP (which you can start straight away if you got an AI religion), change to Organised Religion civic. If you aren't spiritual it is probably best to wait till you can switch to slavery at the same time.
When bronze working is in, chop everything to build the AP as quick as possible.
Free Christian Missionary: You can do 2 things with this. If you already have a religion from the AI, use it to find the furthest civ away from you. If they are likely to be friendly and already have a state religion, convert their biggest city. Otherwise, find their lamest low food city and convert that instead, although it is wise to scout around for a while before doing this.
The other thing you can do with it is to convert a neighbour with no state religion to Christianity, by converting their capital, then adopt Christianity yourself. You still need to get another religion that no-one has as their state religion if you do this. It's definitely plan B.
When you are 5 turns away from completing the AP, change to the least spread religion you have, that no-one is running. Complete the AP in this religion.
Then change back to the religion that most civs are happy with, or no state religion if 2 civs aren't running the same religion.
Next, chop and whip missionaries of the AP religion. Gift Theology to everyone who is at +4 or higher diplo.
If anyone is at +8 or better, convert as many big cities as you can to the AP religion. Otherwise, convert a small junk city of each civ to the AP religion.
Wait for the vote to come up... hopefully win. Sometimes you don't win on the first vote but keep converting cities of civs that voted for you to the AP religion. You should win soon enough! Maybe
Of course, things can go wrong (getting invaded, killed by barbs, bad diplo management).
But this seems to be a pretty solid plan that is pretty easy to do. It's not optimal but it works for me
Try this guide. I'm currently last place in the HoF GMinor 70 gauntlet with this method, so it is by no means optimal But it isn't difficult to cheese an AP win.
Settings: I'm going to go with the same settings that GMinor 70 has. That is: Small map, epic speed. This probably works on other speeds as well. Even on epic speed, it only takes an hour or so.
You want a map where all civs are on the same landmass.
Of course, this is deity so you won't win every time
If you want to make things easier, turn barbs off and pick your opponents. You want opponents that like Organised Religion as favourite civic, and are fairly peaceful if you do that (Hatty, Ramesses). Gandhi and Zara have inherent diplo bonuses towards the player. Roosevelt have been ok in my games too.
Leader: Pick a leader with either Industrious or Spiritual as traits. They want to start with either mining or mysticism. Bismarck, Qin, Saladin, Brennus, Ramesses, Gandhi and Isabella seem good choices to me. Pacal and Wang may be good too.
Tech path: This isn't optimal but is easiest to pull off. You want to slingshot Theocracy from the Oracle. This is pretty easy if you start with mysticism. You need to restart if you miss the slingshot
So tech mysticism (if you don't begin with it), Polytheism then Priesthood. If you have a resource you can improve with a worker, build a worker first. If you start with fishing and have coastal resources, build a workboat.
Otherwise, build warriors to deal with the barbs. Park them on forest tiles around your borders. Don't build a barracks. Use your first warrior or scout to pop huts and discover other AI. They'll find you early enough anyway so don't fret if you don't meet everyone.
Keep building warriors until you can build the oracle, then start it.
Next tech writing and get open borders with everyone.
You also need to tech masonry and monotheism to slingshot theocracy. Build more warriors or workers to slow down building the oracle until you will complete monotheism and the oracle on the same turn.
Take theology from the oracle. This will get you Christianity.
You may have already got a religion from polytheism or monotheism, or an AI religion may have spread to you. Change to the religion of your neighbour in that case, and hope other AIs adopt it. Otherwise, you will have to change to Christianity which isn't good, change as late as possible.
You now have a big window to build the AP. Build some workers (or more warriors if needed) first while teching mining and bronze working.
When you begin building the AP (which you can start straight away if you got an AI religion), change to Organised Religion civic. If you aren't spiritual it is probably best to wait till you can switch to slavery at the same time.
When bronze working is in, chop everything to build the AP as quick as possible.
Free Christian Missionary: You can do 2 things with this. If you already have a religion from the AI, use it to find the furthest civ away from you. If they are likely to be friendly and already have a state religion, convert their biggest city. Otherwise, find their lamest low food city and convert that instead, although it is wise to scout around for a while before doing this.
The other thing you can do with it is to convert a neighbour with no state religion to Christianity, by converting their capital, then adopt Christianity yourself. You still need to get another religion that no-one has as their state religion if you do this. It's definitely plan B.
When you are 5 turns away from completing the AP, change to the least spread religion you have, that no-one is running. Complete the AP in this religion.
Then change back to the religion that most civs are happy with, or no state religion if 2 civs aren't running the same religion.
Next, chop and whip missionaries of the AP religion. Gift Theology to everyone who is at +4 or higher diplo.
If anyone is at +8 or better, convert as many big cities as you can to the AP religion. Otherwise, convert a small junk city of each civ to the AP religion.
Wait for the vote to come up... hopefully win. Sometimes you don't win on the first vote but keep converting cities of civs that voted for you to the AP religion. You should win soon enough! Maybe
Of course, things can go wrong (getting invaded, killed by barbs, bad diplo management).
But this seems to be a pretty solid plan that is pretty easy to do. It's not optimal but it works for me