bread smith
Chieftain
- Joined
- Sep 3, 2008
- Messages
- 67
1. From the mod "The history of three kingdoms" (http://forums.civfanatics.com/showthread.php?t=304872) I got the idea of a flexible voting system for the over-/undercouncil:
When a player votes Yes to a proposal which got passed, his voting power will increase by 10%, and when a player votes No to the same proposal, his voting power will decrease by 10%. And Vice Versa. If a player defies a resolution, his voting power will decrease by 20%. If a player abstains, his voting power will stay the same. The voting power change limit in this way is -100% to 100%.
The total votes of a player are calculated by his population. E.g. 10 votes for every population point.
2. In addition, I thought about an approval from the members of a council, if someone new wants to join. That would mean, if you want to join a council, the already existing members need to agree (maybe 50% of them)
I find this a good solution, to bring some exitement to the voting system...
What would you say?
When a player votes Yes to a proposal which got passed, his voting power will increase by 10%, and when a player votes No to the same proposal, his voting power will decrease by 10%. And Vice Versa. If a player defies a resolution, his voting power will decrease by 20%. If a player abstains, his voting power will stay the same. The voting power change limit in this way is -100% to 100%.
The total votes of a player are calculated by his population. E.g. 10 votes for every population point.
2. In addition, I thought about an approval from the members of a council, if someone new wants to join. That would mean, if you want to join a council, the already existing members need to agree (maybe 50% of them)
I find this a good solution, to bring some exitement to the voting system...
What would you say?