madscientist
RPC Supergenius
Updated: http://forums.civfanatics.com/showpost.php?p=8033498&postcount=30
SO I am considering starting to try and MOD my BTS game once the RPCs are finished. I plan to start this by redoing traits to fit my own taste as well as add 2 that I think are missing.
My thinking is as follows
1) Level out the overpowered economic traits Financial and Philisophical
2) Add abilities, particularly the mid to late game.
3) Alter national wonder production per trait (certain traits get +100% for one NW)
SO here is my trial run at this (Just thinking, modding occurs further down the road).
Charismatic:
-25% XP
+1 happy, +1 happy with monument, +3 happy with broadcast tower (representing three late game wonders)
Double speed Monument, Colesium
+100% construction of Globe Theater
Industrious
+50% World Wonder PRoduction
Double Forge, Factory, Levee
+100% contruction of Iron Works
Imperialistic
+ 100% GG
-50% settler
double speed Stable, lighthouse
+100% WestPoint
ORG
-50% upkeep
Double Courthouse, MArket
+100% Forbidden Palace
Creative
+2 culture
Double theater, library, broadcast tower
+100% Hermitage
Spiritual
No anarchy
double temple
double missionaries
+100 Red Cross
Protective
Free CG and Drill to archery/gunpowder (same)
double Walls, castles, jails, bunkers, bomb shelters
+100% Mount Rushmore
Financial
+1 commerce per 2 commerce land tile
double bank, corporate executive
+100% Wall Street
Aggressive
free combat 1 to melee, gunpowder, Navy
Double barracks, drydocks
+100% Heroic Epic
Philosophical
+50% to GPP
double university, observatory, lab
+100% Oxford
Expansive
+2 health
+50% worker production
double granery, aqueduct, grocer, hospital
+100% National Park
Sea-Faring (NEW)
+1 commerce/2 commerce for sea/coast/lake tiles
Free flanking I to navy
double lighthouse, harbor, custome house
+100% Maori
Diplomatic/Espionage (NEW)
+1 ep per city
+1 extra diplomatic rating to all leaders with open borders
double Agency, Bureau, Spy
+100% National Epic
All very tentative and my own taste.
Any overt problems???
EDIT:
Changed PRO NW to Mt. Rushmore
Changed SEA NW to Maori
Changed ESP trait
SO I am considering starting to try and MOD my BTS game once the RPCs are finished. I plan to start this by redoing traits to fit my own taste as well as add 2 that I think are missing.
My thinking is as follows
1) Level out the overpowered economic traits Financial and Philisophical
2) Add abilities, particularly the mid to late game.
3) Alter national wonder production per trait (certain traits get +100% for one NW)
SO here is my trial run at this (Just thinking, modding occurs further down the road).
Charismatic:
-25% XP
+1 happy, +1 happy with monument, +3 happy with broadcast tower (representing three late game wonders)
Double speed Monument, Colesium
+100% construction of Globe Theater
Industrious
+50% World Wonder PRoduction
Double Forge, Factory, Levee
+100% contruction of Iron Works
Imperialistic
+ 100% GG
-50% settler
double speed Stable, lighthouse
+100% WestPoint
ORG
-50% upkeep
Double Courthouse, MArket
+100% Forbidden Palace
Creative
+2 culture
Double theater, library, broadcast tower
+100% Hermitage
Spiritual
No anarchy
double temple
double missionaries
+100 Red Cross
Protective
Free CG and Drill to archery/gunpowder (same)
double Walls, castles, jails, bunkers, bomb shelters
+100% Mount Rushmore
Financial
+1 commerce per 2 commerce land tile
double bank, corporate executive
+100% Wall Street
Aggressive
free combat 1 to melee, gunpowder, Navy
Double barracks, drydocks
+100% Heroic Epic
Philosophical
+50% to GPP
double university, observatory, lab
+100% Oxford
Expansive
+2 health
+50% worker production
double granery, aqueduct, grocer, hospital
+100% National Park
Sea-Faring (NEW)
+1 commerce/2 commerce for sea/coast/lake tiles
Free flanking I to navy
double lighthouse, harbor, custome house
+100% Maori
Diplomatic/Espionage (NEW)
+1 ep per city
+1 extra diplomatic rating to all leaders with open borders
double Agency, Bureau, Spy
+100% National Epic
All very tentative and my own taste.
Any overt problems???
EDIT:
Changed PRO NW to Mt. Rushmore
Changed SEA NW to Maori
Changed ESP trait