Modular RoM Wonders

generalstaff

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(Former the thread of my original Wonder Module, but this thread is fitting)
Rise of Mankind 2.8 Modular Wonders; contains my previous wonder modules plus a few more.

-Brandenburg Gate:
+6 Culture
+2 Great Spy
+1 EXP for Units created in all cities
Req: Garrison, Nationalism, Military Tradition
-Leaning Tower of Pisa:
+4 Culture
+2 Great Artist
+20% Great Person rate in all cities
+10% Culture in all cities
Requires: Architecture
Obsolete: Civil Engineering
-Neuschwanstein:
+8 Culture
+2 Great Artist
1 Happiness all cities on continent
Starts a Golden Age
Requires: Realism
-World Trade Center:
+6 Gold
+2 Great Merchant
Provides Resources: 3 Gold
+10% Gold in all cities
Req: Steel (Resource), Globalization
-Piazza San Marco:
+4 Culture
+2 Great Artist
Free Bazaar in all cities
Req: Music, Code of Conduct, Bazaar
Obsolete: Applied Economics
-Porcelain Tower:
+4 Culture
+2 Great Artist
+20% Science and +10% Gold in all cities
+1 Trade routes in all cities
Req: Meditation
Obsolete: Nationalism
-Bolshoi:
+6 Culture
+2 Great Artist
+1 Free Artist
Free Theater in all cities
Req: Realism, Opera House
-Terracotta Army:
+2 Culture
+25% Great General
+50% Opposing War Weariness
+1 Population in all cities
Req: Pottery, Burial Rites
-Kotoku-in:
+4 Culture
+2 Great Prophet
No Unhealthiness from Population
-15% Maintainance
+5% Culture in all Cities
Spreads Buddhism
Req: Buddhism (in city and state religion), Aesthetics
-Dosan Seowon:
+4 Culture, +4 Science
+2 Great Scientist
-50% Maintenance
+30% Science in City
+2 Scientist Specialists
Req: 4 Universities, Confucianism (in city and state religion), Education
Obsolete: Compulsory Education
-Cheomseongdae:
+4 Culture
+2 Great Scientist
+1 Free Tech
+20% Golden Age Length
Req: Calendar
Obsolete: Satellites
-Apadana Palace
+5 Culture
+2 Great Artist
Reduces Maintenance in nearby cities
Order of Ormazd promotion to all units created in city
Req: 8 Cities, Zoroastrianism (in city and state religion), Dualism, Sculpture

Download:
http://www.atomicgamer.com/file.php?id=87589
 

Attachments

  • ModularWondersII.JPG
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Update (Replaced downloads at Opening Post).

Version 1.1: Leaning Tower of Pisa
Wonder Movie added (thanks to Dancing Hoskuld)
Balancing

Version 1.11: Neuschwanstein
Wonder "Movie" (still image) added
Wonder Movie fixed; I uploaded the wrong files previously (It is what happens when I mod drunk then upload sober).
 
Hi

Can I use this wonders in ROM 2.71?

Thanks generalstaff for good mods.

Tore
 
ok...thats good...but you lost me at the MLF part :)
I have to wait to someone have it updatet and availabel for download.

Tore
 
Hi

Can I use this wonders in ROM 2.71?

Thanks generalstaff for good mods.

Tore

Thanks for downloading.

Just adding to what Afforess said, all the Modular Wonders I made work with 2.71 and are still supported. The reason why there have been no updates with the RoM versions is simply because the Technologies, Buildings, etc. used have no changes to them and no additions which affect the flavor of the wonders I have added.

For installation, just check out the MLF Tutorial. Once you learn how to add one module, the rest will come easily. Add the following to the "MLF_CIV4ModularLoadingControls" in the "Custom Buildings" folder:
Code:
				<Module>
					<Directory>Brandenburg Gate</Directory>
					<bLoad>1</bLoad>
				</Module>
				<Module>
					<Directory>Neuschwanstein</Directory>
					<bLoad>1</bLoad>
				</Module>
				<Module>
					<Directory>Leaning Tower of Pisa</Directory>
					<bLoad>1</bLoad>
				</Module>
If you are also running Modular Wonders II, also add:
Code:
				<Module>
					<Directory>RoM Modular Wonders II</Directory>
					<bLoad>1</bLoad>
				</Module>
I would upload the MLF Control file I am running for Custom buildings, but it includes a project I am working on and a not very downloaded Module; more importantly, it does not include many other modules. I hope that answers your installation question.
 
Hi, you made a slight error with the Cheomseongdae movie. You have pointed to the button not the movie.
Code:
<MovieArtInfo>
	<Type>ART_DEF_MOVIE_CHEOMSEONGDAE</Type>
	<Path>Modules/Custom_Buildings/RoMModularWonders/Cheomseongdae/Cheomseongdae.[B]dds[/B]</Path>
</MovieArtInfo>

should be
Code:
<MovieArtInfo>
	<Type>ART_DEF_MOVIE_CHEOMSEONGDAE</Type>
	<Path>Modules/Custom_Buildings/RoMModularWonders/Cheomseongdae/Cheomseongdae.[B]bik[/B]</Path>
</MovieArtInfo>
 
I was trying to write a note about choosing between versions of buildings/wonders/units and was using the terracota army as my example since I prefer the stats from AAranda's pack over the one in this pack. However you do not have a MLF in your wonders folder. Are you going to put one in? (Yes I know it is easier not to have one from a maintenance and enhancement point of view :) ) btw the two versions of this wonder do merge together nicely - ie there is no crashes/conflicts it just becomes even more wonderful ;)
 
I was trying to write a note about choosing between versions of buildings/wonders/units and was using the terracota army as my example since I prefer the stats from AAranda's pack over the one in this pack. However you do not have a MLF in your wonders folder. Are you going to put one in? (Yes I know it is easier not to have one from a maintenance and enhancement point of view :) ) btw the two versions of this wonder do merge together nicely - ie there is no crashes/conflicts it just becomes even more wonderful ;)

If you like the AAranda one better, you can simply delete the Terracotta Army folder. I designed my modular wonders to be independent of each other (I know that some people might think one wonder is overpowered or clutter).

I do not plan to add a MLF inside the wonders folder, mainly due to the ease of adding new wonders (reposting a new building pack every time someone uploads new wonder graphics is not efficient, however, since the graphics forum does not do make many buildings graphics, it probably would not be an issue.) I am also glad that the two modules are compatible (code wise, not flavor wise), that was something I was worried about for a little while.
 
Thanks for that. I am trying to write something to explain how to select between buildings with the same name from different modpacks.
 
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