Sounding Board

Maniac

Apolyton Sage
Joined
Nov 27, 2004
Messages
5,603
Location
Gent, Belgium
Do you think some of the sounds included in the attachment could fit for native life* selection/action/attack/death sounds and/or environment sound for when a unit walks into a fungus plot?

* Mind Worm, Spore Launcher, Fungal Tower, Locust of Chiron, Isle of the Deep, Sealurk
 
Cool I will check them out, will see if I can get some artwork to you as soon as I can get Shawn to do them for you. He will love messing around with it, he just learned python, XML, Java scripting and a little PHP scripting. Linux, networking, blah blah.

I will either PM you on my site or post my opinion on sounds. :lol: Not that my opinion means a whole hell of a lot. :P
 
:crazyeye: OMG Maniac, there are NEW wonderful perfect sounds for everything in the game, blooms spread, spore launder base or I forget now what they are called. :lol: Beta testing 4 Mods right now, one on Sins of a Solar Empire. :scan:

Spider file, were all the worm sounds, plus many other unique sounds to fit the game as you summarized already, why you thought of them. :goodjob: Now the sounds are better then original once you match them up to the units etc.

I did know how to Mod the game way back when I tested it and for 1 yr after. If you need any help with some Tips on techs or anything like that non coder wise, let me know. ;) I want to keep helping you improve this Mod, I miss SMAC a lot but the graphics *cough* game play keeps me coming back. Rumor mill was running about some sort of new expansion then if fizzled I contacted 2 I know, nothing happening. :sad:
 
Planetfall has been using the SMAC ambience for some time now. So I figured I'd ask: do you consider it an improvement over what was used before: the vanilla modern era soundtrack? I'm especially wondering if you like the Spartan and Believer sound.
 
These sounds are creepy crawly man!
 
Planetfall has been using the SMAC ambience for some time now. So I figured I'd ask: do you consider it an improvement over what was used before: the vanilla modern era soundtrack? I'm especially wondering if you like the Spartan and Believer sound.
After you posted this, I tried to pay a bit more attention to the soundtrack - and I have mixed feelings.

It's nice to hear the good old SMAC ambience and nostalgia kicks in - and nostalgia is a huge thing, when I hear it, I think of far too many hours spent on SMAC/X (that I should've spent on school work back then! :lol: ).

On the other hand, they do sound a little bit dated, with their MIDI-esque sound. Furthermore... they are a bit flat - I may be spoilt by FfH2 - but the thing is: The ambience is really ambience, not really music. When I play FfH2, the music goes "wham" and produces immersion.

So, I'm not really 100% sure. I definitely hope that the ambience stays and it's very nice to have it - but having something else to mix it up probably wouldn't hurt (from my point of view, of course - and I think nice soundtracks got more important for me - back in the 90s, music in games was MIDI-stuff and SMAC was pretty cool - I just have the feel that newer games take advantage of better PCs, better quality music in the game industry and that my personal standards for have gone up as a result).

For example, I really like the diplomacy/cityscape music of Believers, University, Hive, Morgan and partially Gaians (for Gaians, I think it takes to look to get "good" for diplomacy, the track needs to play a bit to get really good). If there's more music like that, it would be nice to have some of it mixed into the soundtrack - they really capture the "feel" and "character" of the faction and put you into the right mood.

However, I wouldn't mind it we'd only keep the ambience.

Cheers, LT.
 
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