Noble/prince successions: IMNUB1

muxec

Prince
Joined
Jun 25, 2002
Messages
453
Location
Probably at home :)
I'm a fairly new to civ4 BTS and I'm still playing on prince and losing often. I'd be interested in collaborative game on prince difficulty. I'd like to have something that involves a lot of diplomacy and espionage as I feel it is my weak point. Also I prefer to play with Solver's patch-mod. Any suggestions?

Update:

Size: Small
Map type: Thin snaky continents, one big continent with small islands possible.
Speed: Normal
Difficulty: Prince
Mods used: BUG 3.6, Solver's Patch-mod 0.19 (you can play without them as they should not affect the save format).


Let's start it! I used the Map Generator 0.68 to generate a map that does not look like your typical map! And your leader is also special:

Spoiler :



And here is the start. We play on prince so we do not need several options.

Spoiler :



Now you see that the map is special.

Map notes:
Continents of this map type usually consist of many medium sized islands separated by shallow water (typically only one tile) as generator counts them as single continent. One tile islands were disabled, but two-tile islands should be abundant. There may be a very weird, even unfair distribution of resources, be ready to see no metal nor near you nor half a world around you. Though you may also be lucky and have 2 iron near your cap. These maps typically feature lots, and I mean LOTS, of seafood.

The ruling council:
cripp7
Kornaki
Muxec
phoenix7
Bunk Moreland

THIS POST WILL BE UPDATED IN THE FUTURE.

Initial thoughts:

With huge amount of water this map probably favors financial civilizations. Also with huge amount of water do not expect to fully optimize your cities.

We have an option to waste 2 turns and settle 1N-2E for extra fish. I'm not sure about it.

I can not attach a file, what browser should be used for civfanatics forum?
 
Oops, sorry for offensive language in my profile, I wrote it 7 years ago when I just registred on civfanatics. :)

The idea is: smaller than normal map, epic speed, fractal-snaky continents, monarch difficulty. The leader is someone rarely played. Do you think people will join?
 
My best suggestion is to create a game with your settings and post all of that information here.

Then advertise the game in the registration thread to help recruit players.
Highlight the fact that you are looking for noble/prince level players for your game.
You should get enough people to start a game that way.

If you plan on playing a smaller map size then you should only need 4-5 players to get started.

Being a forum lurker only a mere two months ago I am sure that there are others out there like me...I wanted to try out an SG but was unsure how to do it and I wanted a game where there were fellow rookies so I wasn't intimidated by the emperor+ players out there. This game would provide all of that for alot of current lurkers.
 
I'm interested in playing. I just got BTS two weeks ago and am (hopefully) wrapping up my first game on it with a win on noble.
 
So can I sign up for this?

I've never heard of/seen map generator .68, I assume it has the same basic properties of most though; which means the tundra in the SE corner indicates we're in the southern hemisphere. My gut instinct tells me that the trails going SW and S don't lead to any large landmasses, but the whole map looks pretty snaky so that's not a great bet. On the other hand E could open up a bit. With any luck nobody's south of us, and as long as we control that hill we have a nice chunk of land cut off for our own use. If we settle in place we don't make any resources unusable or cut off any chunks of land from having a good city, with the possible exception of SW, which could be stuck working just a hill or two and a ton of water. All in all it looks pretty good.

Moving the warrior 1S I believe gives us the best chance of a good view of what's going on in the southwards branch (since we're looking over the water)
 
Kornaki is in. :)

I think moving warrior SE or SW would be better. SSW is a forest tile so SW is a hub tile in our snake. We are close to the south pole so south is not the way we expect to expand though.

If we settle in place we do not have fresh water.

Techs. Should we take fishing first and than aim for BW? Irrigated corn+clam give some nice whipping options.
 
Kornaki is in. :)

I think moving warrior SE or SW would be better. SSW is a forest tile so SW is a hub tile in our snake. We are close to the south pole so south is not the way we expect to expand though.

If we settle in place we do not have fresh water.

Techs. Should we take fishing first and than aim for BW? Irrigated corn+clam give some nice whipping options.

If we move him SW he won't be looking at the southern branch over water, so we'll get less view. If we just move S, we can move SW the next turn if it looks worth exploring, otherwise we've just wasted one turn and can head E. If we move SW and then S to investigate the landmass, we've wasted three turns of exploring. Ok, maybe not a big deal but I really like beating the AI to huts :lol:

Also, like you said we don't really want to expand S with all likelyhood, so I don't think we should waste time scouting it now. One move to see what the coastline looks like should be good enough to get an idea of whether it's a viable city location or not. Actually maybe if we move SE we'll see the coastline anyway, I have to refresh my knowledge of the rules of seeing coastline over water. At any rate I think moving SW is a waste of time unless you don't want to explore E at all

If we move for fresh water, we give up the hill defensive bonus that could be big depending on who we share the continent with (esp. since it's a chokepoint) and we also lose the canal unless we want to waste another tile on a fort (which could be huge given the map), though this can be remedied to an extent by city placements in the southern part

Also, we've got lots of health bonuses (3) at the moment, and no happy bonuses, so health issues may simply never be a consideration.

OTOH, moving the settler north opens up more of the hills tiles for a city in the SW branch, but obviously at the same time we could be running a capital on a single hill if we go for the fish. I'm a bit of a hammer addict so that worries me. Any city in the SW won't be a huge hammer producer anyway unless there's some food to help it run the mines
 
If so we should move warrior SE to check for food resources south of him and than decide on positioning the capital. Afterwards we scout E/NE :) Do you think that 5 players is more than enough for a succession on a small map?
 
I'd like to join, but one thing, I'm my schedule is very tight until the AP tests re over on May 15th. I'll still play and contribute though, but not as much I could. :/
Also, this is my first game and I'm trying to get the hang of prince so this seems like a great oppurtunity!
And from looking at the map and going from a pure resources standpoint, I think 2E,1N would be a good place to settle because of all the food and saving the hill. It would still cut off the inlet part, though after 2 cultural expansions.
As for the warrior, 1 SW seems the safest bet.

Also: since you have the bug mod, does that mean we need the bug mod in order to play as well?
 
Lurker Comment: I think you guys should move the settler 1N-1E You miss out on the fish, but the hill is suspiciously not forested, which means there probably is a good hidden resource on it. And I think the solver patch and the BUG mod are required for all players, since they do affect the save.
 
I saw a succession game somewhere with only half of the the players using BUG mod and they did not have any problems. Not so sure about Solver's patch mod. It is used mostly for the improved AI, now AI is less likely to leave ships, planes or workers in a doomed city.

Bunk, do you expect to be highly active after May 15th? ;)
 
Well, for the record I could open up the save (and have neither), so it doesn't seem to be an issue at the moment.
 
Added map notes to the second post. By knowing the map we know that we should try to get GLH asap. So the tech line would be Sailing, Masonry, BW. What do you think?
 
Sounds good. Especially if we're isolated and don't need to REX too fast. Even if we are, if we do have a metal on the hill with any luck it'll be axemen vs archers and an easy sweep of the isle. Industrious is gonna be useful in getting the GLH fast.

I'll compromise with moving the warrior SE, but refuse to let you make the mistake of going SW (S is strictly better from a scouting perspective unless you're going to scout the far SW or the N branch)
 
Come on, it's just losing one scouting turn, it does not matter that much even at normal speed. So we go SE and than explore eastern part.

We still need two or three more players, please sign up!
 
I am on the noble/prince type of level but I have a fairly busy schedule. This week will be a monster week for me, but after that it somewhat thins out and I can probably join.
 
Come on, it's just losing one scouting turn, it does not matter that much even at normal speed. So we go SE and than explore eastern part.

We still need two or three more players, please sign up!

This is the only part of the game I'm good at! :lol: Once we have a city my game tanks like a rock. If I don't win the game with my first turn of scouting, I'm usually in trouble.

Ok, on to techs. That looks fairly reasonable, except I think we should open up with mining then fishing, then sailing, and then do something like worker, fishing boat while the worker farms the corn and mines the hill. With any luck this sets us up for a strong push for the GLH. Only thing is the worker might just sit around doing nothing for a while, so starting with a fishing boat and growing the city pop might be better
 
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