Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,315
So, I have a raw mana next to my capital and some magic techs researched.
Now the question is what type of mana should I choose? And once I have sorcery, to which mana types should I switch with dispel magic.
So far I got this on my list
civ specific
Balseraph Chaos Mana
Elves Several Fire Mana
Luchuirp Enchantment Mana, Fire Mana, and other Mana types for their Golems
Sheiam Death mana a lot
Fallow Trait? No Reason to use Creation Mana (FF)
tech line specific
Melee Line:
Enchantment -enchanted Blade
Archery Line:
Enchantment -Flaming Arrows
Recon line:
Nature - Poison
horse:
?
Divine Line:
depending on religion are some spells less useful
sorcery Line:
summon spells (like fire, death)
Airmana (with Sorcery) for maelstorm
allways good:
Body - Haste (since the AI likes to mix units in stacks) and Regeneration
entropy mana for rust
earth mana for stoneskin (low priority)
chaos mana for dance of blades
shadow for blur
sun for blinding light (unless civ has access to radiant guards)
mind for charm
terrain specific
sun/water mana if lots of terraforming can be done
life mana if there is a lot of Hell terain and civ is not Infernal or at Peace with demons etc.
City Boosters
mind, spirit, earth and creation (FF)
Enchantment(passive effect)
What combos did I miss that I can teach the AI?
Now the question is what type of mana should I choose? And once I have sorcery, to which mana types should I switch with dispel magic.
So far I got this on my list
civ specific
Balseraph Chaos Mana
Elves Several Fire Mana
Luchuirp Enchantment Mana, Fire Mana, and other Mana types for their Golems
Sheiam Death mana a lot
Fallow Trait? No Reason to use Creation Mana (FF)
tech line specific
Melee Line:
Enchantment -enchanted Blade
Archery Line:
Enchantment -Flaming Arrows
Recon line:
Nature - Poison
horse:
?
Divine Line:
depending on religion are some spells less useful
sorcery Line:
summon spells (like fire, death)
Airmana (with Sorcery) for maelstorm
allways good:
Body - Haste (since the AI likes to mix units in stacks) and Regeneration
entropy mana for rust
earth mana for stoneskin (low priority)
chaos mana for dance of blades
shadow for blur
sun for blinding light (unless civ has access to radiant guards)
mind for charm
terrain specific
sun/water mana if lots of terraforming can be done
life mana if there is a lot of Hell terain and civ is not Infernal or at Peace with demons etc.
City Boosters
mind, spirit, earth and creation (FF)
Enchantment(passive effect)
What combos did I miss that I can teach the AI?
