Date color rant

DaveMcW

Deity
Joined
Oct 8, 2002
Messages
6,489
The mod component that colors the game date, makes the date unreadable on screenshots.

Default it off and let the people who don't take screenshots turn it back on.

Don't inflict these undreadable screenshots on everyone who reads about a game played using your mod.
 
I think you should really be asking the people who take the screenshots to change it to make it more legible. The options are already there, and it takes practically no time at all to make the switch.

On a related note, maybe we should have an "Aesthetic Issues" thread for stuff like this. Thoughts?
 
I, too, hate the color option on the clock - I have it off by default ... but that is just me.
 
Two ways to solve this: 1. choose better default colors, 2. default the date coloring to off. Probably best to do both at once.

Problem: Anyone keeping their old settings won't be affected because BUG honors old settings.

Solution: Remove date-coloring feature entirely. :confused:
 
Two ways to solve this: 1. choose better default colors, 2. default the date coloring to off. Probably best to do both at once.

Problem: Anyone keeping their old settings won't be affected because BUG honors old settings.

Solution: Remove date-coloring feature entirely. :confused:

I'm for 1 without 2.
 
I'm completely swamped as it is. If someone picks some good default colors, I'll gladly plug them into BUG.
 
Ancient - White
Classic- Yellow
Medieval - Orange
Renaissance - Green
Industiral - Cyan
Modern - Magenta
Future - Light Red

These will all be easy to read colors, as well as having a logical progression through the spectrum. I guess it could go the other way, but this way seemed to flow best. I tried some other combos and nothing really worked well.
 
Ancient - White
Classic- Yellow
Medieval - Orange
Renaissance - Green
Industiral - Cyan
Modern - Magenta
Future - Light Red

These will all be easy to read colors, as well as having a logical progression through the spectrum. I guess it could go the other way, but this way seemed to flow best. I tried some other combos and nothing really worked well.

:goodjob:
I like these!
 
the problem with colors is that people's background colors change. I run a number of themes and change these fairly regularly when I get bored. Sometimes red looks ok on one of them (ie yellow) but mostly red looks awful. Different colors work on some backgrounds and not at all on others.

My default is 'all colors off'.
 
the problem with colors is that people's background colors change. I run a number of themes and change these fairly regularly when I get bored. Sometimes red looks ok on one of them (ie yellow) but mostly red looks awful. Different colors work on some backgrounds and not at all on others.

Well, people not using standard background will change the colors or live with them...
 
I agree with DaveMcW, the game date color is "yuck".

Why must it be colored at all?

After installing the mod, this is one of the few options that I disabled to default.

Red and blue are especially difficult to read against the blue background. If any colors are to be used, then they should be pastels.
 
I see this has not been fixed in Trunk yet.

I have prepared a patch file to help you out.

Code:
Index: Not Just Another Game Clock.xml
===================================================================
--- Not Just Another Game Clock.xml	(revision 1832)
+++ Not Just Another Game Clock.xml	(working copy)
@@ -25,7 +25,7 @@
 					label="Display Era" 
 					help="When checked, the current era is displayed to the left of the research bar."/>
 			<option id="ShowEraColor" key="Show Reflect Era In Turn Color" 
-					type="boolean" default="True" 
+					type="boolean" default="False" 
 					get="isUseEraColor" set="setUseEraColor" dirtyBit="GameData" 
 					label="Use Era-Related Colors" 
 					help="When checked, the game date and era are displayed using a color for each era."/>
 
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