The_Coyote
Emperor
more than a tutorial is a kind of introduction to a script included in the later version of blender which seems to reduce the amount of work rigging a model to an armature. Also i consider this not a basic tutorial, at least basic knowledge about the civ4 modding process and blender is required
http://wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/Object/mesh_boneweight_copy
The script copies the bone weights from one rigged mesh to another unrigged using the position of the vertices. This tutorial shows as example how to rig the wolf to warrior armature ot have a gnoll warrior.
the first step is in oru case to prepare the wolf mesh, because we want to rerig the model, we must get rid of the actual rigging. It can be easily done removing the entire SkinInstance of the mesh. pic(1)
After this import the prepared nif in Blender and remove all objects beside of the two models, move the wolf a bit forward in Blender. pic(2)
import the warrior.nif in Blender pic(3)
change the wolf match to match the warrior mesh, especially imo important are the joints [but your are free to try what happens if you don´t match the position]. In thsi case, because the mesh was heavily transformed, also the uv must be adjusted (pic4)
move the wolf back to match the position of the warrior, especially important are the positions of paarts which will interact with other parts of the nif, eg the hand which holds the weapons [in this case, match the position of the hand of the warrior, not the weapon itself]. After this, start the script and let to it the rigging work for you (pic5)
before you can export the model, you must parent the armature, select first the mesh, afterwards the armature. After this options -> parent -> make parent [ctrl p] -> armature -> don´t create groups (they are already created throught the weight copy). If needed you can now adjust the shape of some parts and check and adjust the rigging for certain in the original mesh not existing parts [here the tail]. After this you can test the rigging using the pose mode of the armature and export the model (after this nifswap and ...) (pic6)
if you have already a similar shaped model the process will be much faster, could be interesting if the same works fine for leaderheads ...
Ciao
The_Coyote
http://wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/Object/mesh_boneweight_copy
The script copies the bone weights from one rigged mesh to another unrigged using the position of the vertices. This tutorial shows as example how to rig the wolf to warrior armature ot have a gnoll warrior.
the first step is in oru case to prepare the wolf mesh, because we want to rerig the model, we must get rid of the actual rigging. It can be easily done removing the entire SkinInstance of the mesh. pic(1)
After this import the prepared nif in Blender and remove all objects beside of the two models, move the wolf a bit forward in Blender. pic(2)
import the warrior.nif in Blender pic(3)
change the wolf match to match the warrior mesh, especially imo important are the joints [but your are free to try what happens if you don´t match the position]. In thsi case, because the mesh was heavily transformed, also the uv must be adjusted (pic4)
move the wolf back to match the position of the warrior, especially important are the positions of paarts which will interact with other parts of the nif, eg the hand which holds the weapons [in this case, match the position of the hand of the warrior, not the weapon itself]. After this, start the script and let to it the rigging work for you (pic5)
before you can export the model, you must parent the armature, select first the mesh, afterwards the armature. After this options -> parent -> make parent [ctrl p] -> armature -> don´t create groups (they are already created throught the weight copy). If needed you can now adjust the shape of some parts and check and adjust the rigging for certain in the original mesh not existing parts [here the tail]. After this you can test the rigging using the pose mode of the armature and export the model (after this nifswap and ...) (pic6)
if you have already a similar shaped model the process will be much faster, could be interesting if the same works fine for leaderheads ...
Ciao
The_Coyote