Round 0: A Lonely Continent (4000 B.C.)
Round 1: Aztecs are Indians, too! (4000 B.C. - 2075 B.C.)
Round 2: Gambit! (2075 B.C. - 1025 B.C.)
Round 3: Conquest of the New World (1025 B.C. - 10 A.D.)
Round 4: Sneaking Bull (10 A.D. - 625 A.D.)
Round 5: Meet the Neighbors (625 A.D. - 860 A.D.)
Round 6: Wheelin' and Dealin' Bull (860 A.D. - 1130 A.D.)
Round 7: The Liberalism Race (1130 A.D. - 1240 A.D.)
Round 8: Party? Started. (1240 A.D. - 1415 A.D.)
Round 9: Prelude to Showdown (1415 A.D. - 1490 A.D.)
Round 10: Flippin' (1490 A.D. - 1590 A.D.)
Round 11: Siege and Breakout (1590 A.D. - 1695 A.D.)
Round 12: Fall of the House of Khmer (1695 A.D. - 1736 A.D.)
Round 13: The Tipping Point (1736 A.D. - 1786 A.D.)
Roud 14: Can't Make an Omelette... (1786 A.D. - 1812 A.D.)
Hello, all!
As you probably know by now, the King of the World series focuses on Earth maps, placing Civs in their historical locations, in contention with their historical rivals. Here, in King of the World 12, I'm stealing an idea from Churchill's Hat (say hello, CH!) and playing on a map that utilizes ONLY those Civs that didn't make it into Vanilla Civ IV. So we're looking at 16 BtS and Warlords Civilizations!
For our leader, we're going to be taking on the taciturn Sitting Bull:
And unlike all of our other Americas games to date, our intention isn't to turtle up and reach for the stars. We're gonna be belligerent jerks, sailing the high seas for European plunder and booty! Yep, we're finally gonna see some "Reverse Colonization," as I like to call it.
To make things somewhat more interesting, we're not going to smash our only neighbor Pacal's face in for a while (Even though he won't trade any techs with us until Optics). Heck, we even gave him a way into South America:
I didn't open up the Inca highlands, but that's marginal terrain, anyway. I also spread Hunting and Archery around to the AIs, though I didn't replace starting units with Archers. We're not going to be rushing anyone, anyway, so I think it's a moot point.
Also, after a particularly heated argument broke out in the pre-game thread, I decided that Europe was a little too crowded, and central Asia was... well, empty. So I decided to airlift the Ottomans from Ankara and deposit them in the middle of the arid Turanian Plain:
That's pretty crappy land, but Suleiman can Settler-spam all the live-long day before he has to worry about neighbors and, with the Immortal bonuses, I'm pretty sure he'll be fine. Or maybe he won't. One thing's for sure, he wasn't going to be a factor at all in Turkey. This also opens things up a little for Justinian and the gang.
So... enough about the rest of the world. Where do we start?
Right off the bat, I don't see any reason not to move 1N to grab the Deer and get the Plains Hill bonus. But, of course, the "where do we settle" question is always one of the most talked about, so have at it. Also, what should our early Builds/Tech path be? Should we go straight for Mysticism and Stonehenge? Or should we go for Hunting to get those Deer online and pump Settlers? Maybe go the Bronze Working route to get that Gold mined?
Again, things are kind of crazy for me until the end of May, so I don't know how regularly I'll be posting until then, but I figured I'd put up the start. Here's the save, for anyone who wants to play a shadow game:
Round 1: Aztecs are Indians, too! (4000 B.C. - 2075 B.C.)
Round 2: Gambit! (2075 B.C. - 1025 B.C.)
Round 3: Conquest of the New World (1025 B.C. - 10 A.D.)
Round 4: Sneaking Bull (10 A.D. - 625 A.D.)
Round 5: Meet the Neighbors (625 A.D. - 860 A.D.)
Round 6: Wheelin' and Dealin' Bull (860 A.D. - 1130 A.D.)
Round 7: The Liberalism Race (1130 A.D. - 1240 A.D.)
Round 8: Party? Started. (1240 A.D. - 1415 A.D.)
Round 9: Prelude to Showdown (1415 A.D. - 1490 A.D.)
Round 10: Flippin' (1490 A.D. - 1590 A.D.)
Round 11: Siege and Breakout (1590 A.D. - 1695 A.D.)
Round 12: Fall of the House of Khmer (1695 A.D. - 1736 A.D.)
Round 13: The Tipping Point (1736 A.D. - 1786 A.D.)
Roud 14: Can't Make an Omelette... (1786 A.D. - 1812 A.D.)
Hello, all!
As you probably know by now, the King of the World series focuses on Earth maps, placing Civs in their historical locations, in contention with their historical rivals. Here, in King of the World 12, I'm stealing an idea from Churchill's Hat (say hello, CH!) and playing on a map that utilizes ONLY those Civs that didn't make it into Vanilla Civ IV. So we're looking at 16 BtS and Warlords Civilizations!
For our leader, we're going to be taking on the taciturn Sitting Bull:

And unlike all of our other Americas games to date, our intention isn't to turtle up and reach for the stars. We're gonna be belligerent jerks, sailing the high seas for European plunder and booty! Yep, we're finally gonna see some "Reverse Colonization," as I like to call it.
To make things somewhat more interesting, we're not going to smash our only neighbor Pacal's face in for a while (Even though he won't trade any techs with us until Optics). Heck, we even gave him a way into South America:

I didn't open up the Inca highlands, but that's marginal terrain, anyway. I also spread Hunting and Archery around to the AIs, though I didn't replace starting units with Archers. We're not going to be rushing anyone, anyway, so I think it's a moot point.
Also, after a particularly heated argument broke out in the pre-game thread, I decided that Europe was a little too crowded, and central Asia was... well, empty. So I decided to airlift the Ottomans from Ankara and deposit them in the middle of the arid Turanian Plain:

That's pretty crappy land, but Suleiman can Settler-spam all the live-long day before he has to worry about neighbors and, with the Immortal bonuses, I'm pretty sure he'll be fine. Or maybe he won't. One thing's for sure, he wasn't going to be a factor at all in Turkey. This also opens things up a little for Justinian and the gang.
So... enough about the rest of the world. Where do we start?

Right off the bat, I don't see any reason not to move 1N to grab the Deer and get the Plains Hill bonus. But, of course, the "where do we settle" question is always one of the most talked about, so have at it. Also, what should our early Builds/Tech path be? Should we go straight for Mysticism and Stonehenge? Or should we go for Hunting to get those Deer online and pump Settlers? Maybe go the Bronze Working route to get that Gold mined?
Again, things are kind of crazy for me until the end of May, so I don't know how regularly I'll be posting until then, but I figured I'd put up the start. Here's the save, for anyone who wants to play a shadow game: