MosheLevi
Prince
CIV 4 has terrain bonuses for defenders as well as fortification bonuses.
There are other defense bonuses such as faster movement and faster healing in friendly territory.
That makes it a very defensive game.
The only bonus that Attacking has is collateral damage and flanking.
So I was thinking that perhaps CIV 5 should have more attack bonuses that reflect reality.
One of these bonuses can be for a unit that is stationed on a hill or forest/jungle VS enemy unit that is stationed in a none defensive tile right next to it.
For example, a unit on a hill can get 25% attack bonus when it attacks enemy unit (in a tile next to it) that doesn’t have any defensive bonus.
That will certainly reflect realty.
Call it a “Surprise Attack” bonus.
However, this should apply only to one unit (the first one that attacks).
So if we have two stacks standing next to each other, only the first unit that attacks the stack gets that bonus.
This will make positioning units in tiles more strategic because now players have to combine defense and attack considerations.
Another attack bonus that can be added is “Elevation Advantage”.
That will apply to archery and gun powder units that are positioned on a hill with 25% fortification.
When a unit passes in a tile next to them and that tile has no defense bonus then these units can get 10% attack bonus for being on higher elevation and in a fortification position.
I think that these two Attack bonuses can make the positioning and movement of units more strategic.
There are other defense bonuses such as faster movement and faster healing in friendly territory.
That makes it a very defensive game.
The only bonus that Attacking has is collateral damage and flanking.
So I was thinking that perhaps CIV 5 should have more attack bonuses that reflect reality.
One of these bonuses can be for a unit that is stationed on a hill or forest/jungle VS enemy unit that is stationed in a none defensive tile right next to it.
For example, a unit on a hill can get 25% attack bonus when it attacks enemy unit (in a tile next to it) that doesn’t have any defensive bonus.
That will certainly reflect realty.
Call it a “Surprise Attack” bonus.
However, this should apply only to one unit (the first one that attacks).
So if we have two stacks standing next to each other, only the first unit that attacks the stack gets that bonus.
This will make positioning units in tiles more strategic because now players have to combine defense and attack considerations.
Another attack bonus that can be added is “Elevation Advantage”.
That will apply to archery and gun powder units that are positioned on a hill with 25% fortification.
When a unit passes in a tile next to them and that tile has no defense bonus then these units can get 10% attack bonus for being on higher elevation and in a fortification position.
I think that these two Attack bonuses can make the positioning and movement of units more strategic.