ViterboKnight
King
- Joined
- Feb 6, 2006
- Messages
- 796
In Civ4:
a single resource is enough for all your cities. If you lose control of that resource, its effects disappear immediately.
In Civ5:
You can stock resources, the higher their number, the faster you do.
When you use a resource, you spend resources from your warehouse.
For example, a happy face in a city costs 1 silk resource. You can cumulate silk for 20 turns, but if you don't need them you don't spend them. After 20 turns, you'll have enough silk to give 1 happy face to your cities for other 20 turns.
Other example: you have 3 sources of iron, and your enemy only has 1. If each swordsman costs 6 iron resources, you have to wait two turns to train one, and your enemy must wait SIX turns. In addition, you can trade iron from a rival, and even if you don't use it immediately, you can store it for future use.
a single resource is enough for all your cities. If you lose control of that resource, its effects disappear immediately.
In Civ5:
You can stock resources, the higher their number, the faster you do.
When you use a resource, you spend resources from your warehouse.
For example, a happy face in a city costs 1 silk resource. You can cumulate silk for 20 turns, but if you don't need them you don't spend them. After 20 turns, you'll have enough silk to give 1 happy face to your cities for other 20 turns.
Other example: you have 3 sources of iron, and your enemy only has 1. If each swordsman costs 6 iron resources, you have to wait two turns to train one, and your enemy must wait SIX turns. In addition, you can trade iron from a rival, and even if you don't use it immediately, you can store it for future use.