Maniac
Apolyton Sage
I have to decide on what I should focus next in Planetfall development. Both options are rather big projects and they both sound appealing to me. However they are very different, so I figured I'd present the issue to you guys.
One option is to focus on a Better AI.
Common game design wisdom is that you should focus on implementing all your features first and then at the end of the project improve the AI. I don't think Planetfall necessarily needs to follow that tradition for two reasons:
1) My feeling is Planetfall already has very solid bones, and can offer a good gameplay experience even without adding any extra SDK gameplay features. Stuff that gets added now is more like adding flesh to the body. (If you disagree with this feeling, please share in which gameplay areas Planetfall is currently lacking. I can then attach higher priority to those.) So from this viewpoint, there would be nothing wrong with taking a pause in adding new features, and instead concentrate on making the AI better use those already added.
2) Some of gameplay features I plan to add in the future wouldn't work without a better AI.
More concretely, I would focus on:
a) making the AI better at overseas and sea colonization. For overseas colonization, I've heard JDog's Better AI project touches that.
b) making the AI better at a Terraformer strategy: having a low Planet Attitude yet avoiding fungal blooms etc
c) making the AI better at a Hybrid strategy: the opposite of Hybrid: making sure they have a high Planet Attitude!
If the AI could perform Terraformer and Hybrid strategies, I could then add a Transcendence victory, and climactic end-game wars between Terraformers and Hybrids.
The second option is to focus on the SMAC flavour aspect of Planetfall. Recently I made two discoveries which can help in this regard:
1) Civ4's diplomacy dialogie is rather static. It doesn't change much depending on who's talking to or about whom. I now figured out how to make the dialogue more dynamic, so I could let the Gaians be accused of dancing naked between the trees, let Yang be accused of social experiments, let you be refered to with your title (Provost, Lady etc). And so on. Mimic the SMAC dialogue in other words.
2) I figured how to record the ambience sound of SMAC. So I can now give each faction their own SMAC ambience soundtrack! Besides background ambience, there are also special sound effects which can be used. The victory sounds for the Spartans for instance. The Hive sound when founding a new base. You name it!
So what shall it be? Focus on Better AI or on music and diplomacy dialogue? Gameplay or Flavour?
One option is to focus on a Better AI.
Common game design wisdom is that you should focus on implementing all your features first and then at the end of the project improve the AI. I don't think Planetfall necessarily needs to follow that tradition for two reasons:
1) My feeling is Planetfall already has very solid bones, and can offer a good gameplay experience even without adding any extra SDK gameplay features. Stuff that gets added now is more like adding flesh to the body. (If you disagree with this feeling, please share in which gameplay areas Planetfall is currently lacking. I can then attach higher priority to those.) So from this viewpoint, there would be nothing wrong with taking a pause in adding new features, and instead concentrate on making the AI better use those already added.
2) Some of gameplay features I plan to add in the future wouldn't work without a better AI.
More concretely, I would focus on:
a) making the AI better at overseas and sea colonization. For overseas colonization, I've heard JDog's Better AI project touches that.
b) making the AI better at a Terraformer strategy: having a low Planet Attitude yet avoiding fungal blooms etc
c) making the AI better at a Hybrid strategy: the opposite of Hybrid: making sure they have a high Planet Attitude!
If the AI could perform Terraformer and Hybrid strategies, I could then add a Transcendence victory, and climactic end-game wars between Terraformers and Hybrids.
The second option is to focus on the SMAC flavour aspect of Planetfall. Recently I made two discoveries which can help in this regard:
1) Civ4's diplomacy dialogie is rather static. It doesn't change much depending on who's talking to or about whom. I now figured out how to make the dialogue more dynamic, so I could let the Gaians be accused of dancing naked between the trees, let Yang be accused of social experiments, let you be refered to with your title (Provost, Lady etc). And so on. Mimic the SMAC dialogue in other words.
2) I figured how to record the ambience sound of SMAC. So I can now give each faction their own SMAC ambience soundtrack! Besides background ambience, there are also special sound effects which can be used. The victory sounds for the Spartans for instance. The Hive sound when founding a new base. You name it!
So what shall it be? Focus on Better AI or on music and diplomacy dialogue? Gameplay or Flavour?