this thread is no longer being updated - the mod has a sub forum - plz go there for latetst version :
http://forums.civfanatics.com/forumdisplay.php?f=358
http://forums.civfanatics.com/forumdisplay.php?f=358
Dune Wars Mod Version 1.3
for patch 3.19
for patch 3.19
This mod is The best adaptation we could made for civ4, for those of you who read the books, you'll find in the mod, many fictional elements, this had to be done in order to create a good and rich mod that will surpass the vanilla bts.
dune wars creatores : keldath,davidallen, koma13, delivirator, johny smith,and Ajidica.
Story Background :
Hello and welcome to Dune Wars. For those who are not familiar with Frank Herbert's epic Dune saga, this mod features a struggle between several factions based on family houses; such as the Imperial House Corrino, and a few organizations; such as the Spacing Guild who has a monopoly on space travel. They all fight to control one planet - Dune, Arrakis, a barren, dry, desert wasteland is valuable for one reason alone- the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to Foldspace, travel from here to there without moving. It's the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The Imperium calls them Shaitan, the Demon while the Fremen call the Shai-Hulud, Great Maker. The worms may grow larger than 400 meters long.
The ruler of the royal House Corrino, the Emperor Shaddam IV Corrino, has given control of the planet Dune to all of the Noble Houses. He decided on this after the current House controlling Dune, House Harkonnen, failed to meet spice quotas. The Harkonnens protested it was not their fault, it was due to a mysterious Fremen Umma (Prophet) by the name of Muad'Dib who they hailed as theor messiah. All of the Houses who could afford to land on Dune did so to be the next ruler of Dune. The Spice must flow, and whoever controls the Spice controls the universe.
-The Princess Irulan Corrino, The Arrakis Affair
Are you ready to become the sole ruler of Dune, and in turn, control the Universe?
DUNE WARS! .
Features in the mod for version 1.2:
mod componants :
1.woc revdcm v2.5:
- influence driven war
- dale combat mod (battle effects are disabled)
- super spies
- bug 3.6
- inquisition
- limited religions
- advanced combat odds v1
2.unit statistics - disabled in version 1.2 -will be fixed later on.
3.shkype limit city growth - disabled for now
4.shkype city size preqeq - disabled for now
5.jculture control v2
5.jimprovement mod v1
6.secret tech mod - disabled for now
7.mountains back in service
8.goldcost mod - disabled for now
9.examine city
10.transforming v1.1
11.mastery victory by sevo
12.abandon city mod
the mod structure:
1. 10 playable civilizations
2. variety of leaders
3. 3 unique units to each faction
4. 2 unique building for each faction
5. changed terrain colors to desert like.
6. ocean is now a vast desert - same function though.
7. unique upgradable improvement system using jimprovement mod
8. unique spice resource system by davidallen deliverator and koma.
9. actuall worm art by deliverator.
10. two more victory conditions.
11. unique corporation system
12. a total conversion of all art in game.
everything in the mod is converted and changed,
some values remained the same as the vanilla - like civics and such.
7 religions and corporations.
download section
important before you download and play :
1. play only through custom game option.
2. the mod is currently optimized with turned of mod componants, stability works 100% with the current settings.
3. theres a sound addon file - read the instructions how to make it work.
4. if you are playing vista - get in the altroot.py file in the game folder.
5. use the shortcuts the popup shows in the begining of a game ( bug mod for interface for example).
known issues:
1. several pedia entries are missing
2. might be some spelling errors
3. building art mostly using the vanilla game, this will be changed as we go with the versions.
4. if you have a ctd, error, plz post a savegame.
5. i know this wil be a dissappointment - but i dont have a worm sign event yet - i need someone with sdk + python skills...
6. the sound addon isn't complete - will be improved on next versions
download links:
1.2 isnt identical to v.1.1 - 1.1 is just for those who didnt updated their civ yet.
For civ4 patch - 3.19 version 1.2:
v 1.2 link: http://rapidshare.com/files/246328043/dune_wars-1.2.exe
sound addon file - for 3.19:
soon
For civ4 patch - 3.17 version 1.1:
v.1.1 link: http://rapidshare.com/files/241191529/dune_wars-v-1.1.exe
sound addon file - for 3.17 :
http://rapidshare.com/files/236309821/sound_addon.exe - 98 mb zipped
instructions for using the sound file:
1.dl the sound addon file.
2. copy it to the dune wars folder.
3. extract the file.
4. overwrite all files.
version history :
Spoiler :
mod filev1.1 :http://rapidshare.com/files/236289022/dune_wars-v1.0.exe - 35 mb zipped
mirror : http://www.mediafire.com/?kkwvmnjz2un
mirror : http://www.mediafire.com/?kkwvmnjz2un
credits:
Phoenician
Ajidica
johny smith
koma13
davidallen
delivirator
the_j
melinko
vadus
for being a part of this mod, many thanks guys.
glider - woc rev dcm (and johny smith
the_j - mars mod
maniac - planetfall
avian - terraforming
jeckel - j-mods
Teg_Navanis - unit statistics (and johny smith)
sevo - mastery victory
pieceOfMind - combat odds
Nemo - abandom city ( and orion veteran)
jdog - revolution
smeagolheart - examine city on conquest
kael - assassination mod
mylon - enhanced city size
NeverMind -mountains back in service
Shqype - vicinity and city preqeq size
alerum68 and EmperorFool- bug mod
art makers (thanks the_j):
- delivirator - for making many units + the worm art
- GarretSidzaka
- The_Coyote
- Mechaerik
- C.Roland
- Woodelf
- KrugerPritz
- seZereth
- Nfstpoeopas
and the countless people that created all the buildings and unit art, i don't know who created which,
but if you pm me ll credit you,
huge thanks for art makers.
hope everyone enjoy this mod, we worked hard on it to bring you a first version that will be stable and fun.
for next version :
1. add 5 houses - 3uu+2 ub
2.add sdk code for starting location of units
3. do improvement buttons
4. add 10 techs
5. add planet buster
6. redo events
we need help !:
If you like this mod, and you have sdk, python xml, art skills,
i really need help to implement many ideas to this mod,
mainly i need sdk coders, for instance the worm sign/event, must be sdk based, and im no coder...
also
i need python modders - i want to have a special map scripts - that will place desert onstead of ocean, varus did a map like this but some tweaks are needed.
unit makers -
if anyone wiches to create units - that would really make the mod dunish.
anyone who wishes to help are more then welcomed.
remember people:
this version is just version 1.2,
it maybe a bit off balance and some stuff might not be optimized and missing,
the more feedback we get, the better this mod shall be.
enjoy another creation of mine,
try out my overlord2 mod if you into an enhanced bts game
![Smile :) :)](https://civfanatics-data.community.forum/assets/smilies/smile.gif)
long live the fighters!