Flavius Aetius
Ruler Of Liguria
- Joined
- Jun 30, 2007
- Messages
- 774
FANES II The Merchant and the Warrior
A new era has begun a century ago, in this world: in 1407, the merchant and explorer Jacopo Doria, during a voyage to circumnavigate Africa, lost his way due to a storm, and discovered a new continent, calling it Doreana.
He explored the coast of the new continent, interacting and trading with new people, he then returned to the Old World, spreading stories about enormous amount of wealth and exotic goods lying in the New World.
This triggered a series of new development in Europe: the Italian Confederacy took the role as the leading trading power, with colonies in Viscontia and Verazia; France reconfirmed its role as an European superpower, conquering Mexico and taking its wealth, while colonizing Verazia; Leon subjugated the Incan Empire, starting to ask an annual tribute; other powers also started to colonise and exploit the New World.
Now, Europe is in turmoil: Venezia, unable to colonize, strengthened its control over the Eastern Mediterranean, and while controlling the Red Sea trade, they forged an alliance with Burgundy to counter French growing power. A conflict is escalating over Constantinople and the Byzantine Crown, with Turks, Bulgarian and Venetian each supporting their own candidate.
In Eastern Europe, everyone is looking with hunger at the declining Polish Empire, while the Black Horde and its vassal the Golden Horde are advancing in the Steppes, in Persia and in India.
In the Far East, finally, after the recent revival of Yuan China, a great war is soon to start.
This world is ruled by Merchants and Warriors, cooperating and antagonizing: who will win?
I created this setting after combining a Map I made for fun at school, that featured the original France-Aragon and the original Italian Confederacy, with an idea for a What If that I originally thought about searching Hungarian history: What If Pietro Orseolo, King of Hungary and son of a Venetian Doge, while being a slightly better ruler, tried to use his power basis in Hungary to unite Venezia and its Kingdom?
From this, I developed a multi-polar world, adding interesting ideas to the setting, like a surviving Timurid-like empire, a Orthodox Turkish Empire and a Sea-faring Ming empire.
Albeit implausible, I hope I created an interesting enough NES, filled with strong empires, small nations with potential and crumbling empire to be revitalized.
I hope you will enjoy my NES.
The Ruleset
Players, stories, orders, NPCs, barbarians, updates, map, countries.
Players There wont be any limit or constraints to the player if they want to join. If you dont like the rules, or if you foresee time constraints in your future I will try to help, changing rules that I also think they should be changed and helping those with time-related problems, but dont expect too much.
Stories Stories are obviously not necessary to play in the NES, but they are very encouraged. I almost newer wrote a story so I understand those that will do the same, but I will surely find a way to reward the best ones
Orders Order are to be sent with PMs, except if you cant send a PM because of inevitable problems. I prefer a list format for you orders, it will be more easy for me to traduce your plans in the NES itself. But everything you want in the orders (avoiding unnecessary/stupid moves), but two thing are always needed: Spending orders and Military deployments/movements. Also a Diplomatic section is very helpful (New diplomatic agreements with other nations). You need also to be clear and concise (the fact that Im not English or American may not help me to understand too long and complicated plans). Maps for military movements help me a lot to understand everything perfectly, and some dates, as a turn is 5 years long, should help as well.
Early orders are greatly encouraged (Or even rewarded), last-moment orders will be punished, last-moment additions and corrections might or might not be too late.
NPCs NPCs (Non-Player Controlled nations), naturally will be played by me, the Mod. Most of them will be passive, or apathic, but some of them can be pretty active, politically and diplomatically so they wont be mere punch bags for the PCs.
Barbarians Barbarian are pratically everywhere there is not a nation, except areas like the Amazon, deserts or the Russian steppes. Barbarians doesnt have stats, and are divided in numerous tribes and proto-states. The transformation of a group of tribes in a full-fledged nation is possible, especially with the help of a human player. You can communicate with them, but its difficult.
Updates Updates will be obliviously posted when they will be ready. I will choose a deadline after each update. Update, each one lasting 5 years long, using dass style, will be divided in domestic events, international events, military events and random events (very rare). Special bonuses will be given each time, and each time for different motives (Early updates, good stories and so on). Also there will be an OOC part, with OOC comments and questions.
Map - The map is updated with every update, of course. Each nation will have its own colour (except a few, Paint palette of colours is very small, and I prefer using Paint to do maps), and it will be used for owned, controlled or occupied countries. Thick borders will divide different nations, thinner borders will divide vassal nations and more autonomous regions. Black circles are cities, cities with a with lining are capitals, cities with a red lining will be Trade/manufacturing centres. Trade/Manufacturing centres will not influence the stats directly, but loosing (or getting) one will affect the stats. Rebel colour is with, unless rebels are organized and became a serious problem.
Countries Pick a NPC, create you own nation (you have to give me some basic information on the nation to do so, and I advise against creating a brand new country, if I didnt put a nation on the map its because there wasnt the good situation to do so) or start a rebellion (again, ask me first, just to avoid rebellion doomed from the start). If you want to get a NPC, just ask me and I will give you a background for the nation to give to information about your nations and to avoid playing Out Of Character; playing OOC will be surely a problem, as it will trigger rebellions or national distress.
NATIONAL TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Culture:
Technology:
Army (Quality)
Army Cap:
Navy (Quality)
Economy (Base/Manufacturing/Trade):
Area:
Infrastructure:
Bureaucracy:
Population:
Education:
Living Standards:
Confidence:
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background:
A new era has begun a century ago, in this world: in 1407, the merchant and explorer Jacopo Doria, during a voyage to circumnavigate Africa, lost his way due to a storm, and discovered a new continent, calling it Doreana.
He explored the coast of the new continent, interacting and trading with new people, he then returned to the Old World, spreading stories about enormous amount of wealth and exotic goods lying in the New World.
This triggered a series of new development in Europe: the Italian Confederacy took the role as the leading trading power, with colonies in Viscontia and Verazia; France reconfirmed its role as an European superpower, conquering Mexico and taking its wealth, while colonizing Verazia; Leon subjugated the Incan Empire, starting to ask an annual tribute; other powers also started to colonise and exploit the New World.
Now, Europe is in turmoil: Venezia, unable to colonize, strengthened its control over the Eastern Mediterranean, and while controlling the Red Sea trade, they forged an alliance with Burgundy to counter French growing power. A conflict is escalating over Constantinople and the Byzantine Crown, with Turks, Bulgarian and Venetian each supporting their own candidate.
In Eastern Europe, everyone is looking with hunger at the declining Polish Empire, while the Black Horde and its vassal the Golden Horde are advancing in the Steppes, in Persia and in India.
In the Far East, finally, after the recent revival of Yuan China, a great war is soon to start.
This world is ruled by Merchants and Warriors, cooperating and antagonizing: who will win?
I created this setting after combining a Map I made for fun at school, that featured the original France-Aragon and the original Italian Confederacy, with an idea for a What If that I originally thought about searching Hungarian history: What If Pietro Orseolo, King of Hungary and son of a Venetian Doge, while being a slightly better ruler, tried to use his power basis in Hungary to unite Venezia and its Kingdom?
From this, I developed a multi-polar world, adding interesting ideas to the setting, like a surviving Timurid-like empire, a Orthodox Turkish Empire and a Sea-faring Ming empire.
Albeit implausible, I hope I created an interesting enough NES, filled with strong empires, small nations with potential and crumbling empire to be revitalized.
I hope you will enjoy my NES.
The Ruleset
Players, stories, orders, NPCs, barbarians, updates, map, countries.
Players There wont be any limit or constraints to the player if they want to join. If you dont like the rules, or if you foresee time constraints in your future I will try to help, changing rules that I also think they should be changed and helping those with time-related problems, but dont expect too much.
Stories Stories are obviously not necessary to play in the NES, but they are very encouraged. I almost newer wrote a story so I understand those that will do the same, but I will surely find a way to reward the best ones
Orders Order are to be sent with PMs, except if you cant send a PM because of inevitable problems. I prefer a list format for you orders, it will be more easy for me to traduce your plans in the NES itself. But everything you want in the orders (avoiding unnecessary/stupid moves), but two thing are always needed: Spending orders and Military deployments/movements. Also a Diplomatic section is very helpful (New diplomatic agreements with other nations). You need also to be clear and concise (the fact that Im not English or American may not help me to understand too long and complicated plans). Maps for military movements help me a lot to understand everything perfectly, and some dates, as a turn is 5 years long, should help as well.
Early orders are greatly encouraged (Or even rewarded), last-moment orders will be punished, last-moment additions and corrections might or might not be too late.
NPCs NPCs (Non-Player Controlled nations), naturally will be played by me, the Mod. Most of them will be passive, or apathic, but some of them can be pretty active, politically and diplomatically so they wont be mere punch bags for the PCs.
Barbarians Barbarian are pratically everywhere there is not a nation, except areas like the Amazon, deserts or the Russian steppes. Barbarians doesnt have stats, and are divided in numerous tribes and proto-states. The transformation of a group of tribes in a full-fledged nation is possible, especially with the help of a human player. You can communicate with them, but its difficult.
Updates Updates will be obliviously posted when they will be ready. I will choose a deadline after each update. Update, each one lasting 5 years long, using dass style, will be divided in domestic events, international events, military events and random events (very rare). Special bonuses will be given each time, and each time for different motives (Early updates, good stories and so on). Also there will be an OOC part, with OOC comments and questions.
Map - The map is updated with every update, of course. Each nation will have its own colour (except a few, Paint palette of colours is very small, and I prefer using Paint to do maps), and it will be used for owned, controlled or occupied countries. Thick borders will divide different nations, thinner borders will divide vassal nations and more autonomous regions. Black circles are cities, cities with a with lining are capitals, cities with a red lining will be Trade/manufacturing centres. Trade/Manufacturing centres will not influence the stats directly, but loosing (or getting) one will affect the stats. Rebel colour is with, unless rebels are organized and became a serious problem.
Countries Pick a NPC, create you own nation (you have to give me some basic information on the nation to do so, and I advise against creating a brand new country, if I didnt put a nation on the map its because there wasnt the good situation to do so) or start a rebellion (again, ask me first, just to avoid rebellion doomed from the start). If you want to get a NPC, just ask me and I will give you a background for the nation to give to information about your nations and to avoid playing Out Of Character; playing OOC will be surely a problem, as it will trigger rebellions or national distress.
NATIONAL TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Culture:
Technology:
Army (Quality)
Army Cap:
Navy (Quality)
Economy (Base/Manufacturing/Trade):
Area:
Infrastructure:
Bureaucracy:
Population:
Education:
Living Standards:
Confidence:
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: