ambrox62
Emperor
- Joined
- Mar 24, 2005
- Messages
- 1,294
Hi,
I'm working on a customized horsearcher unit with nifscope.
I took a vanilla archer, a immortal horse and merge them into a horsearcher_egyptian nif in order to use horsearcher_egyptian animations.
Initially my unit was bad, with head and arms compressed into body, the same as pic 4.
Then I edited nodes (pic 3) till I obtained a good unit as showed in pic 1. I played a idle animation into nifscope (pic 2), and test all remaining animations succesfully.
But with my bad surprise, when I tested the unit ingame (pic 4), it looks like it was initially (pic 4). Civ4 engine ignores my node editing.
I wonder why nifscope works while civ4 refuse to do it!!!
Please, help me !!!
I'm working on a customized horsearcher unit with nifscope.
I took a vanilla archer, a immortal horse and merge them into a horsearcher_egyptian nif in order to use horsearcher_egyptian animations.
Initially my unit was bad, with head and arms compressed into body, the same as pic 4.
Then I edited nodes (pic 3) till I obtained a good unit as showed in pic 1. I played a idle animation into nifscope (pic 2), and test all remaining animations succesfully.
But with my bad surprise, when I tested the unit ingame (pic 4), it looks like it was initially (pic 4). Civ4 engine ignores my node editing.
I wonder why nifscope works while civ4 refuse to do it!!!
Please, help me !!!