Holy Roman, Celtic, Viking Units and more

Bakuel

King
Joined
Mar 14, 2007
Messages
608
I just wanted to annouce that I had uploaded some flavor units for the Holy Roman Empire, Celts and Vikings.

First up the Holy Roman Empire,

Ancient Age,

frankishanicentagepic1_4y7.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=12499

Middle Age,

frankishmiddleagespic1_ku8.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=12500



The Celtic units,

Ancient Age,

celticancientagepic1_3M5.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=12501

Middle Ages,

celticmiddleagepic1_9t1.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=12502


Finally the Vikings,

Ancient Age,

vikinganicentagepic1_dzH.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=12503

Middle Age,

vikingmiddleagespic1_sKF.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=12504


Also a couple of requests,
Some Aztec Industrial Age Units requested by -Perceval-,

aztecindustrialpic1_9He.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=12505

And a Native Great Prophet requested by avain and mamba,

native_great_prophetpic0_8A1.jpg


http://forums.civfanatics.com/downloads.php?do=file&id=12506


And that's that. Feel free to comment and tell me if there is anything wrong with the files, download or what you like, dislike, would do different, and so on.
 
Thanks for the kind words avian!
Sorry for being a bit late though, I bit off a bit more then I can chew and de-bugging all of these units took a bit longer then I thought it would. I'm glad it was worth it.
 
Absolutely brilliant-great looking units a great done job and you cover all of the medieval units like in a Charlemagne scenario. A+ isnt enough for your work :P ;)
 
Bravo Bakuel, those Celts look particularly amazing. This is a lot of work here and I'm sure all of these units will find homes (they all will appear in my mod, that's for sure). I say you take a break for a while, because it seems like this was a lot of work.

Good show. :goodjob:
 
Does anyone know how I can make the Gallic Swordsman unit use all three swordsman models provided in this? Specifically with the armored version in the center? I think that would make the unit look truly unique plus it uses all of Bakuel's amazing units.
 
Does anyone know how I can make the Gallic Swordsman unit use all three swordsman models provided in this? Specifically with the armored version in the center? I think that would make the unit look truly unique plus it uses all of Bakuel's amazing units.

Find the Gallic Swordsman in Civ4UnitInfos.xml and change the <UnitMeshGroups> part:
Spoiler :

Code:
			<UnitMeshGroups>
				<iGroupSize>3</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>3</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN</EarlyArtDefineTag>
				</UnitMeshGroup>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN</EarlyArtDefineTag>
				</UnitMeshGroup>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>


and then in CIV4UnitArtStyleTypeInfos.xml:

Spoiler :

Code:
				<StyleUnit>
					<UnitType>UNIT_SWORDSMAN</UnitType>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_CENTER</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_CENTER</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_CENTER</MiddleArtDefineTag>
					</UnitMeshGroup>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_2</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_2</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_2</MiddleArtDefineTag>
					</UnitMeshGroup>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_3</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_3</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_3</MiddleArtDefineTag>
					</UnitMeshGroup>
				</StyleUnit>


Though the center figure won't always be in center after moving.
 
Find the Gallic Swordsman in Civ4UnitInfos.xml and change the <UnitMeshGroups> part:
Spoiler :

Code:
			<UnitMeshGroups>
				<iGroupSize>3</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>3</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN</EarlyArtDefineTag>
				</UnitMeshGroup>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN</EarlyArtDefineTag>
				</UnitMeshGroup>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>


and then in CIV4UnitArtStyleTypeInfos.xml:

Spoiler :

Code:
				<StyleUnit>
					<UnitType>UNIT_SWORDSMAN</UnitType>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_CENTER</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_CENTER</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_CENTER</MiddleArtDefineTag>
					</UnitMeshGroup>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_2</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_2</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_2</MiddleArtDefineTag>
					</UnitMeshGroup>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_3</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_3</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_SWORDSMAN_GALLIC_3</MiddleArtDefineTag>
					</UnitMeshGroup>
				</StyleUnit>


Though the center figure won't always be in center after moving.

Okay thank you. I wanted to do this for my mod for a few units actually. I play with only one unit model though (so rather than three swordsman there is one) so this is mostly for people who will be DLing my mod. But for me the "center" unit will then be the one that appears right?
 
Okay thank you. I wanted to do this for my mod for a few units actually. I play with only one unit model though (so rather than three swordsman there is one) so this is mostly for people who will be DLing my mod. But for me the "center" unit will then be the one that appears right?

I'd wager yes, but nothing beats trying;)
 
Lots and lots of very useful units that will go straight into TR, as usual. Your vision, man, combining historical accuracy with high unit quality, is perfect! :goodjob:

So, the usual question: what next? ;)
 
Thanks for those units, especialy the VIKINGS! That's a great beginning to the summer!
 
Bakuel, you've outdid yourself again! I definitely have to find space in WoL for these guys somehow...

Anyhow, I look forward to the Viking Berserkir Machine Guns and Berserk Tanks, as well as the good old Roman Tanks. :p

By the way, what's next, however far away that might be (it's okay, we can wait)? I think you mentioned Nubia in another thread?
 
Thank you for the kind words everyone!

@cybrxkhan
I may do Nubia next, at the moment The Capo requested some musketmen and cuirassiers for the Vikings and the Holy Roman Empire a while back so I'll probably get started on those, they should be done in about two weeks or so. I really don't know what to do for the Celts though.

@The Capo
Trust me, this was a lot of work. ;)
But I find the actually texturing/modeling of the units to be fun, the work is actually getting them into the game and fixing all of the little issues that come up (the hand pops through the shield, the model is not rigged right .etc).

@Walter Hawkwood
I'm glad you like the units and that some of them will find a place in Total Realism! Besides the Cuirassier and Musketmen for the Holy Roman Empire and the Vikings (both will probably be based off of units from the Thirty Years War), my line-up so far is (in no particular order), Nubia, Greece, Byzantine, Carthage, China, Spain, Berber, Hebrews, Huns, Vietnam and Poland.
 
Wow, very nice. I'll make sure Pstew sees these for Rise and Fall of the Roman Empire.
Now we have REAL medieval units as opposed to the 'idealized' middle ages. I can't wait to see your Byzantine units.
 
@cybrxkhan
I may do Nubia next, at the moment The Capo requested some musketmen and cuirassiers for the Vikings and the Holy Roman Empire a while back so I'll probably get started on those, they should be done in about two weeks or so. I really don't know what to do for the Celts though.

Actually, there is a really nice Holy Roman musketman already available- it is a lansknecht with musketman animations. If you haven't seen it yet try looking for it on the forum.

As to the Celtic/Viking/Holy Roman/Aztec/Native prophet- I installed them, tested them, they all work and look great! Thanks! Waiting for more updates (Hebrew/Israeli units especially)!
 
I'm glad you like the units Ajidica and I hope they make it into the Rise and Fall. I am actually working on a Gladiator request for primordial stew as well.

@IgorS
Thanks for the kind words IgorS, I'll may end up making a Thirty Years war musketman for the Holy roman Empire anyway. I actually just want something to go with the Cuirassier I plan to make. Since Germany and the Holy Roman Empire overlap so much, a modder could use my future Holy Roman Empire Cuirassier/Musketman set for Germany instead of the Holy Roman Empire or they could use the Landskhecht Musketman for Germany :crazyeye:.

attachment.php
 
Actually, there is a really nice Holy Roman musketman already available- it is a lansknecht with musketman animations. If you haven't seen it yet try looking for it on the forum.

As to the Celtic/Viking/Holy Roman/Aztec/Native prophet- I installed them, tested them, they all work and look great! Thanks! Waiting for more updates (Hebrew/Israeli units especially)!

It's Charle88's unit.

BtW, the easiest way to make a unit use 3 meshes is the way the settler is done, instead of through the ArtStyles.
 
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