NCXXVIII Gandhi

Single Malt

Prince
Joined
Jun 30, 2008
Messages
349
Location
Ireland
Hello everyone! I am Single Malt. I discovered these forums quite a while back, entering my first NC game with NCXI Cathy, hosted by TheMeInTeam. My first noble difficulty win (after many, many map restarts:D), but I learned more about the mechanics of Civ from hammering that game than I did in my previous year of CivIV experience. I went up to monarch by NCXVII Toku, and am still struggling there. Anyway, with TMIT not having time to host do as muchh hosting as he currently does, I feel that someone should continue the NC, as if it only helps one other person as it did help me, then its already onto a winner:D.

Now without further adieu, I present to you the next instalment of the Noble's Club, number 28 - Gandhi

"When I despair, I remember that all through history the ways of truth and love have always won. There have been tyrants, and murderers, and for a time they can seem invincible, but in the end they always fall. Think of it--always." Mahatma Gandhi

Gandhi is considered by many the weaker of the two Indian leaders. His traits: PHI allows for early great people, while SPI is asking for civic abuse. All in all his traits lend to a specialist heavy warring game, while bulbing key techs. Our starting techs are Mysticism and Mining.

The Indian UU, the Fast Worker, is considered by many one of the best UU's. Never obsoletes, allows getting cities up and running quickly (especially on faster game speeds such as normal and quick), and costs no more than a standard worker. For a unit that you needs lots of at all times, you cannot complain.


The UB is the Mausoleum. It replaces the jail, gives extra happiness, but comes late.


And what you have all been waiting for, the start, generated from the fractal script, everything as standard:
Spoiler :

Man that's food heavy


Now I will cut and paste the standard doctrine that TMIT stole from Bleys:

There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.

Tentative posting updates are suggested at:

4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)

Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.

We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.

Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo, mapmaker extraordinaire, for his maps for most of the series (and the one I learned from!), and all of you for playing.

The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NCXXVIII Gandi". This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.

Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince. However, the AIs will NOT get their full set of bonus techs. The main difference is Archery, which the AI normally gets for free at Monarch and above. The main affects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech Archery themselves.

In addition, because of the variations of using the Scenario menu, your starting Scout/Warrior may not be in exactly the same spot as the one shown.

And the WB save attached:
 

Attachments

  • NCXXVIII Gandhi.zip
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The generator was kind, not as kind as the first attempt: stone in the bfc with PHI leader is a little too tempting on the 'mids gambit:D
 
I'm having a serious deja vu with this start--it looks amazingly similar to a game that was posted awhile back :eek:
 
I won't have time to shadow this until it continues till this time next week, but I'll look through the posts in this thread every now and then. I'd settle one north for the swine and then leave the clams for the next city.
 
Wow! What a huge amount of food. I'm tempted to move the settler 1N to get the pigs and leave the southern clams for a 2nd city.

Doing so will lose you fresh water, and I can almost guarantee there's a hill in the fog you'll lose as well.

On the other hand, settling in place means the only way to work that pig will involve a city with (afaics) at least four tiles of overlap on the capital's land tiles - a bit too much on a coast-heavy start for my tastes, and I'd hate to see the pigs go unused.
 
Hi

Grrrrrr civ is against me today looks like. I got stomped early on monarch game and tried to do this game only it seems like that glitch witht he BAT mod that messes up khmer units also messes up Indian units and emperorfool said the fixes wont be put in BAT mod until its next update and NOOO idea when or even if that gonna happen grrrr.

Kaytie
 
I'd settle 1 S...and settle a city SW of the pigs to become the NE city with 4 food res, leaving the capital with just the clams (and a load of cottages hopefully).
 
Accidentally left difficulty at Noble, so what the heck.
Noble/epic, no events, 10 AD:


Spoiler :


This is noble, so:









I was about to research HBR and go kill the 2 psychos with horse archers, but let's keep this somewhat helpful for real noble players.







Berlin is my GP farm. Got 1 spy from GWall in Timbuktu (settled in Delhi), GS (academy) and another GS coming soon to bulb philo.
Not sure about the size of this continent, but should be enough for domination.








 
Settling

Spoiler :
My warrior started SE of the settler, revealing more land to the south. Settle in place looks the way to go, else you lose :hammers:
 
I would definitely settle 1S, the pig is too good to waste, settling 1N loses riverside and some early production as mentioned. 1S allows for the fish + pig to be picked up by a later city.
 
Will play this noble/normal and try either one city conquest or one city space...depending on the neighbors and land (mostly neighbors).

Leaning towards a one city conquest to take out some frustration on the AI after getting beat down quite a bit lately. :p

cas
 
Noble/epic, 10 - 1000 AD:

Spoiler :


GLib at 790 AD. I think I've built it working a single 3-hammer tile.



Not much to report, just settling cities to fill the gaps.
Lib is kinda late, but I had to self-research everything. I think I'll take rifling from Lib.











 
Nice SM! Good to see we've got us a new NC host ;).

I might play but I have to finish up MS Monty first...or should I say re-start on this computer. I might just load XP on this sucker (need it for something not directly civ!) and possibly upgrade it...laptops not under warranty.

Anyway, settling in place looks good.
 
Noble/epic, 1000 - end:

Spoiler :


Forgot how utterly terrible the AI is at Noble. This is easily winnable with horse archers and then spamming cities for land %. Probably around 1000-1200 AD.
Anyway, no crazy stuff for me, just cavalry.

Rifles from lib. Could have picked something stupid like biology or communism.



Alt+cavalry everywhere.











Demo, KaytieKat style. No wait, my cities aren't pretty :lol:



Stats:



Score:



Capital moved in central position:



Heroic Epic:



Techs:



Land:





Save attached.
 

Attachments

  • NCXXVIII - Gandhi .CivBeyondSwordSave
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Noble/Epic to 245 BC

Spoiler :
So much food! Settled in place. Debated going warrior/fishing for quick boats, but the awesome UU is too good to put off, so fast worker/bronze it is! I was quite happy to pop:



And happy to see that copper as well.

Met Mansa and Biz, while I followed the FW with WB/WB/warrior/FW/WB/settler/settler, chopping 2 forest for the boats and one for a settler. I bungled techs: I picked up the worker techs, but also hunting/archery for whatever reason. Kind of a waste to get those.

The plan was a mini-REX down the coast toward Mansa, then axes everywhere and take Timbuktu. Then this:



No, thank you, Mr. Musa :D Yes sir, it's always good to take Timbuktu--Mansa builds a good city :lol: And 12 axes later I saw just how good:



Sent the survivors plus a few late reinforcements up through the jungle. Biz had planted a city between the cow and the copper, and he had two workers just asking to be stolen, and I had two axes right there and about 7 more on the way... Stole the workers, razed the city, harassed Berlin, pillaged a little, sued for peace. I didn't have enough to take it from his axes, and was already getting killed financially.

Meanwhile: I have stone (so this is why SH and GW went so early), a decent capital with plenty of forests and hills, and the choppiest UU around. So I go for the Pyramids and get them; plus, oh yeah, Timbuktu has crazy good production so I get the GLH as well.

Timbuktu popped a GProphet (had two Jewish cities so I built the shrine and converted), now a GSpy. Shaka, Monty, and Biz are all Buddhist, and don't really care for me; they're also pretty far away. If I can get a Buddhist city, I'll convert.



The plan: settle the blocking cities and the Moai city by 1AD; settle the GSpy (where, I don't know); cottage spam (though I am in Representation, so maybe I'll farm and workshop more instead); keep Shaka and Monty far away until I kill them.
 
I played this in noble/normal speed, standard settings. No checkpoints, as I could not pull myself away from it:). I'll do a proper report in the next NC game...promise.
Spoiler :
I settled 1 north, with intention of moving capital, which I did soon after to a nice 2gem/pig site in the jungle. lots of jungle, so early IW anyway. I wwent to war on MM about the 100AD mark, and took his cities. Cheeky mare vassaled to Bizzy, but clever tech lead me bribe monte to DoW, and Shake soon followed. Bizzy diverts his stack of phants (which I couldn't counter at the time) in a fruitless effort to save some of his cities (both Monte and Shake take some, he got one back off Shake though). After eliminating MM, I set peace in the world (I didn't want Shake or monte to vassalise him). MM's cities had some nice shineys: 'mids, GLH, ToA and SH. Cannot complain.:D

I hit Bizzy with rifles, lure my attack dog Shake in too at the expense of Philo. After a few turns I get Shake to make peace (Bizzy must not live). Bizzy vassals to a huge, backward Monte, I bribe Shake to DoW, so I can take Bizzys last city, before sueing peace for the world again. With infantry I DoW monte, , after which I never stopped till I left him with 1 city. shake got a 5 turn war befoe he capped shorty after.

I could have won this game much much quicker, but I was having fun with Corps fed super size cities.

Some pics
victory:


27 great people and 7 GG


demo


and some good cities, starting with capital


gp farm


Heroic Epic city, mech infantry in 1 turn:D


Ironworks, former Mali cap:


Wallstreet, Mali Jew shrine city


I had a fair few other 20+ pop cities
 
Gotta love goody huts. This isn't even fair.

Spoiler :


Oops...
 
Foamy, put pictures/report into a spoiler please. We don't want to spoil the map for people who havn't played yet and want to.:) Use the button on the advanced posting options, or use tags: eg
Spoiler :
report/pics here[/SPOILER And close square bracket
 
Foamy, put pictures/report into a spoiler please. We don't want to spoil the map for people who havn't played yet and want to.:) Use the button on the advanced posting options, or use tags: eg
Spoiler :
report/pics here[/SPOILER And close square bracket
Spoiler :


Sorry... Got a little excited on that one... Won't happen again.
 
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