Lonely Hearts Club, BtS Edition, Chapter XLVII: Asoka

r_rolo1

King of myself
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Welcome to the 47th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 47th game in BTS the chosen leader was Asoka of the Indians :
Spoiler :
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Well, the RL history of the fierce and bloodthirthy ruler that becomes a peacenik when converted to Budhism... very poetic, but Firaxis had some problems capturing that idea regarding his AI ( as he is now he is a whimpy peacenik that will become a war beast if by acident he gets enough power to enter in blood rage mode ( a thing that does not happen often.... ) ). Asoka is Org/Spi, two traits that already had more love in the ol'days :old: but that work well together. His UU, in spite of being the only non-military UU in the game ( not surprising , given that the worker is one of the few non military units in game ), it is the only UU that you can build since turn 1 to the end of the game and a more efficient worker is nothing to complain about. The UB is not stellar, but definitely is a good help for those later wars where the WW is a big issue.

His UU
Spoiler :
Civ4ScreenShot0636.jpg

The peculiar Fast worker... the only non military UU and the only one that never obsoletes. A beefed worker that has 1 extra move, allowing it to enter a forest or a hill and start working ASAP, unlike a normal worker. People are very divided of how much of advantage this extra move really is, but it can be really useful in game start, where every turn counts

His UB
Spoiler :
Civ4ScreenShot0637.jpg

The mausoleum is a powered jail that gives 2 :)... I never used much of this UB ( not a fan of jails... ), but extra hapiness is always welcomed. I suppose that it can be useful for a drafting + espionage combo ( 4 extra :) ( 2 from barracks + 2 from the UB ) + beefed espionage from the civic and the UB ). Will see what comes out....

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :
Civ4ScreenShot0633.jpg

It looks that we got a quasi-legendary plains fur start :/ They are very nice and such, but they normally lack food in the surrounding lands ( being only created near the poles, they are normally surrounded by ice, tundra and plains ). The fact that we can see grassland in the north points that we are in the south and that our land goes to north, that is a good sign. Anyway, 3 seaffod and a lake is a good ammount of food to start, but having only a handfull grass tiles in the starting BFC is a little extreme.... Well, I had far worse in my Civ IV history :p

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

At least we'll live happy in the beaver land :)
I have never played Asoka before - might be interesting to leverage a cultural with the religious-monger game, or a AP win (been a long time...)
Happy to be back!
 
It looks like the food could be helped by the crabs... Still I hate all plains tiles with a horrible passion and on islands/archipelagos I hate being on the south/north extremes because of course they're everywhere... However, possibly useful that this capital can be up and running in just 2 starter techs (and the cheapest two of them all, which of course our Civ has none of).

I'll try it after finishing the Monarch Student game...
 
This looks like it could be one of the few games where I don't go for a worker or workboat first. :)

So warrior first then change to workboat when fishing completes. At least I'll get the island scouted quicker. :)

Initial tech path for me would be Fish, BW then Hunting.

At least we get a start with a luxury resource which doesn't need Monarchy to improve it. Perhaps the next one we will even get some gold? ;)
 
Checkpoint #1

Emperor Normal

Spoiler :


LonelyAsoka0000.jpg


Nothing fancy. Went worker first and researched fishing/hunting. Worker was done before unting so he could build all those nice camps. I did settle 1 E to minimize lost land on the coast which, settling ontop of the hroses was a nice surpirse!

The plan is to cottage the center river with coastal fishing villages.

Not sure if I will pursue Liberalism and wait for the Ais to find me or target optics.



 
I will ACTUALLY do this. I know I have said that already. But I will do it this time. Now actually.
 
Checkpoint 2 (sort of)

Spoiler :


I opted to build up my empire going Currency/CoL and teh liberalism route. Mid-way through liberalism Pacal found me with a tremendous tech edge except education (which he finished off fast.

Still, first to liberalism and took nationalism. Traded Liberalism to backfill.

Found noone else. Teching Gunpowder as my defending warriors and chariots just wil not cutit :D

 
Immortal/Normal

Checkpoint 2

Spoiler :

Did not take great notes/pictures of this game but here's what I got. Pretty standard isolation maneuver for now is building The Great Lighthouse and using the subsequent GM to bulb MC and build the Colossus as well. Nice early boost and trade routes at astro will make the Colossus obsoleting a non issue.
Civ4ScreenShot0003-3.jpg

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Decide to do a semi-beeline to optics/astro and trade to trade that line around to stay in the game. It doesn't work so well initially. I get to optics late due to bad GP farm preparation and Pacal even finds me first. Though I do find out that Washington was isolated as well.
Civ4ScreenShot0005-3.jpg





Aggressively trade around maps as I explore and get a nice chunk of gold from it as well as circumnavigation. On the downside Hammurabi has a pet Mansa and is comfortably ahead. He has astro amongst other items.
Civ4ScreenShot0006-2.jpg





Well its not efficient but I want foreign trade routes now!
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State of techs after a few turns of trading stuff around. If Mansa wasn't in this game I might be doing really well. Unfortunately because of him it's just serviceable.
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Checkpoint 4
Spoiler :

Well I did not feel like attempting a late game industrial era zerg war so instead went for culture. Missed all of the late game culture wonders but broadcast towers at least. More importantly 5 religions spread to my cities before I started to spread them around. Hammy had a few tech lead btw and he was not against shoving it in my face. These were techs that I could still trade around to other leaders and get good stuff in return. Rifling got me Bio from Washington ffs.
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In 1840 the bastard launched his ship. Bombay still has 12 turns but a guaranteed great artist is en route in two turns so I managed to outrace him.
Civ4ScreenShot0014-1.jpg

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Fear the wrath of my fast workers and missionaries.
Civ4ScreenShot0028.jpg





Having a pocket Mansa makes the AI freaking scary when combined with world peace. Pacal on the other hand was hated by everyone. I didn't even dare trade with him later in the game.
Civ4ScreenShot0029.jpg

 
Final checkpoint 2

Spoiler :


Met all the Ais and made as many trades as I could.

Very far behind in tech but will try to see if I can recover. Going to try for a space win!

 
Checkpoint 3

Spoiler :


Caught up reasonably well in tech, and we are doing very well in research ourselves.

LHCAsoka0000.jpg


After researching Biology

LHCAsoka0001.jpg


After the Asoka discount Technology sale.

LHCAsoka0002.jpg




 
Checkpoint 4


Spoiler :



Lost a spacerace to Hammurabi by 21 turns. He beat me to the internet by 4 turns, otherwise I probably could have won.

Great game!

Interesting diplomacy, I had only a few muskets defending my cities at teh end of teh game.

 
Wow, TMIT has some competition for speed civing...:lol:

I'm going to try this one, the English game, I just kept on trying to wonder spam, didn't settle enough land early, and fell too far behind. But....Liberialism at 930 AD, building Oracle in 1930 BC, Taoism in BC's it was just ridiculous. Being beaten out to Apostolic Palace, when I found Christianity :gripe:

Enough of that. Great Lighthouse, yes please. Love the Organised, Spiritual makes a nice change.

Off to Game today, down load and play later to day (Sunday)

Thanks Rolo, very much appreciated. I love this series.
 
This looks like it could be one of the few games where I don't go for a worker or workboat first. :)

So warrior first then change to workboat when fishing completes. At least I'll get the island scouted quicker. :)

Initial tech path for me would be Fish, BW then Hunting.

At least we get a start with a luxury resource which doesn't need Monarchy to improve it. Perhaps the next one we will even get some gold? ;)

Warrior first has merit when you go trying to spawnbust whole islands with nothing but warriors. The sooner you get guys parked into forests and forest hills, the sooner you get the fortify bonus and start locking barbs out. There's actually a benefit to the cost of a delayed worker for a change now, so it hurts less to do it.

Scary! I despise LHC, OCC, and Water.

Well, it's so against the grain of what I typically do that it turned into a good learning experience for me. However, it's not like archipelago or big and small for instance, because there isn't a lot of little annoying islands to populate or invade.
 
IMM/Normal - No Events

Checkpoint 1

Spoiler :
I settled in place and expanded to specials/cottaged. Warriors were only barb D, they did fine (most barbs locked out in time of animals).

Oh yeah. I went worker techs, sailing for GLH, alphabet, monarchy, currency, CS, then towards astro.

Warriors > immortal barbs:

Civ4ScreenShot0000.jpg


Note that there's a barb on the tribal village, which spawnlocks that area :lol:.

Civ4ScreenShot0001.jpg


Civ4ScreenShot0002.jpg




Checkpoint 2/3 (yes instantly 3 along with 2)

Spoiler :
Finished settling out the island, wrapped caravels around to win circumnavigation. Lost lib around 1070 AD. Met AIs and am in familiar territory:

Civ4ScreenShot0003.jpg


Civ4ScreenShot0004.jpg


The victory condition? Well, hammy shows #1 pop but it could be him or hatty because MM is his voluntary vassal. Doesn't matter, either way nobody particularly likes either of those two, and Pacal is an almost universal worst enemy.

So, United Nations.


Checkpoint 4 - 1765 AD

Spoiler :
Went democracy (for a while went US/bureaucracy! Haha!) then down the mass media line. Traded around a lot and mostly took care of diplo. I got to mass media just a little after liz (who was there 1st)...maybe 2 turns behind. Turned slider off to rush buy UN. Opponent is hatty. First vote and:

Civ4ScreenShot0005.jpg


Washington likes her due to both being in free speech. Ridiculous. Let's fix that up.

Civ4ScreenShot0006.jpg


On 2nd UN victory vote:

Civ4ScreenShot0007.jpg


And let's look how I (abusively) buttered the (suckers) up:

Civ4ScreenShot0008.jpg


Civ4ScreenShot0009.jpg


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Civ4ScreenShot0011.jpg


This VC just keeps getting easier and easier for me for some reason.

Also note that the Navy SEAL also never obsoletes...you can build it clean to the end of the game once you get it, so the fast worker isn't alone, it's just the only terribly USEFUL not-obs UU ;).
 
Check point 1, Asoka's LHC



Marathon, Emperor level, Monarch save used.​


1st up, I use the settler for some initial scouting about the starting spot, nothing jumps out as superior, so I move back to settle in place.


Spoiler :



I've made a dot map of the local area and the 4 or so cities I plan in my 1st wave.


Spoiler :
1stwave.jpg



Initial build is a warrior, while awaiting fishing, followed by a work boats. Nothing for the fast worker to do, except explore, but that's a waste.


3730 BC I accidentally run into a hut, I was zoomed out and didn't see it, and spawn barbarians. :hide:


Spoiler :
barbspawn.jpg



Resting in a forest, my warrior, who survived a wolf attack, unscathed, awaits the barbarians attack.


Spoiler :
My warrior was hit 5 times the first 4 without striking a blow, and lost out to the 2nd barbarian attacker, getting in only 1 strike, before being hit for 21 and killed, as opposed to the 18 I dealt out. :gripe:



with fishing in, I change to a work boat build on the forest plains hill, due in 15 turns. Research is set to Sailing and a lighthouse next, followed by Masonry. I also found stone to the NE and may settle an out bound city there to enable Stonehenge.


My warrior survives being attacked by the successful 2nd warrior, and heal on a forested hill. Looks like we have a monopoly on Ivory with 4, 1 gold, Beavers to the max. Health wise its fish, clams, pigs so far.


Spoiler :
warriorrest.jpg



My warrior successfully attacked a lion, and had to run from a Bear who wanted to finish the meal.


This mapped out the remaining fog in the centre of the Island.


1st is Southern India.


Spoiler :
SouthIndia.jpg



This contains the majority of the grasslands, and 1 gold resource. This will be my major population area.


The Northern ½ contains the Elephants, to which I'll move the capital later for safeties sake, as I'd like to try out a space race win.


Spoiler :
NorthIndia.jpg



This land contains much desert, some sea food, Elephants x 4 and the stone resource.





Its onto check point 2 now. My warrior, will heal up and go fog bust in the North on a forested hill. Hopefully preparing him for woodsman 3 and super medic status.
 
Also note that the Navy SEAL also never obsoletes...you can build it clean to the end of the game once you get it, so the fast worker isn't alone, it's just the only terribly USEFUL not-obs UU ;).
I didn't said it didn't obsoleted ( that is also correct ) . I said you could build it since turn 1 to the end of the game, a thing you can only do with the American UU if you start in Modern Era :D
 
I think I'll rerun this one... Few things went as they were meant too ;)

Spoiler :

... 9 turns to victory, SS launched 1 turn before Hammy ...

I was following for a few turns the Mali culture's progression and my calculations have set their Cultural victory 3-4 turns after my SS arrival ....

When I've seen this (culture bombing?) in cultural victory:
Nottingham 67797
Hastings 49493
London 49442

I'm toasted...

Enjoyable game, despite the drawbacks (lost Mono to Mansa by 2 turns, lost Confu to Hatty by 3 turns, lost the Space Elevator by 5 turns etc.)

I'll post the screenie from home - no ImageShacking @work

In hindsight (and if I replay this one), I should've gone after the US - they have a nice island and plenty more space to build my ship!

Summary:
9 cities
Capital 1W from the starting location - NE & Oxford, Buddha Holy with shrine, Henge, GLib, GLight, AW, SoL
Bombay, Ivory/Iron/Gold/FP - Ironworks & National Park, 3GD
Agra, triple Ivory, FP north location - FP & Wall Street, Tao Holy with shrine
Calcutta, Pig/Crab/Iron northern most - HE & Moai & Mil Academy with instructor

Other cities mostly commerce.

Got DoWed by Babylon & Mali (Babylon's Jewish sidekick) and survived (thanks to Infantry & Anti-Tank afterwards).
Friendly with Lizzy (mutual Defense pack), Pleased with Hatty, Pacal.


Edit: I lasted one additional turn :D
 
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