European Comission (Berleymont Building)

asioasioasio

Fallout Scrubber
Joined
Mar 4, 2006
Messages
3,059
Location
Poland, EU
The Berlaymont (often nicknamed "the Berlaymonster" or "le Berlaymonstre" in French) is an office building in Brussels, Belgium that houses the headquarters of the European Commission, which is the executive of the European Union (EU).

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Download here
 
An EU fan :D.

That will also be interesting.
I don't know, where they get their architects :D.

Yeah Euro-enthusiast :)

A little bit pity that fraction i voted for - Party of European Socialists is weaker in parliament

Yeah EU gets great architects. I'm much more amazed with architecture of parliament after doing the model than i was after doing opera in sydney :)

This really looks great. Now we only need a way to do third diplomatic group (continents/friends grouped together or something :)).

Yeah - that would be cool modcomp. especially if connected to new diplomatic options.

Ah yes, seen that building quite a few times now. ;)

Now i know now that location of Lunar is in Belgium ;)

This is wip of EU parliament - only 440 triangles wich is great number fr such a complicated building
euparliament01.jpg
 
Yeah Euro-enthusiast :)
:)

we have enough Euro-scepticists
sad but true and :( and beside some now again more EU friendly countries the crisis seems to increase the island (my home my castle) policy in Europe

but back to topic:
great building, also the model of the EU parliament looks already great (and has a really impressive low polycount) :)
 
I downloaded it and added it to my game, and it shows up fine in the Civilopedia, but it's invisible in the game. I can see it's shadow, and where it should be, but the model isn't there.

Error.jpg
 
What scale of building did you used?

Indeed very weird - i don't have idea why it is invisible.
 
Its set as a unique building, replacing the bank for 1 civilization.

Here's my art defines:
Spoiler :
Code:
		<BuildingArtInfo>
			<Type>ART_DEF_BUILDING_CREDIT_UNION</Type>
			<LSystem>LSYSTEM_BANK</LSystem>
			<bAnimated>0</bAnimated>
			<fScale>1.00</fScale>
			<fInterfaceScale>0.40</fInterfaceScale>
			<NIF>Modules/Custom Civilizations/Malakia/Credit Union/Berlaymont.nif</NIF>
			<KFM/>				
			<Button>Modules/Custom Civilizations/Malakia/Credit Union/Berlaymont_button.dds</Button>
		</BuildingArtInfo>
 
LSYSTEM_BANK - i think this part is wrong. i'm not sure tough i worked on buildings xml long time ago
 
Yeah, I too think LSYSTEM_BANK is the culprit here.
Replace it by LSYSTEM_4x4 or LSYSTEM_3x3 and your problem might be solved.

Btw, you didn't refer to this building in the Civ4CityLSystem file, didn't you?
 
Yeah, I too think LSYSTEM_BANK is the culprit here.
Replace it by LSYSTEM_4x4 or LSYSTEM_3x3 and your problem might be solved.

This was the problem, and the building now shows up. Thanks for the help, I haven't much experience in modding yet.
 
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