JTMacc99
That's a paddlin'
- Joined
- Jan 10, 2008
- Messages
- 900
I've really enjoyed the points of view in the Worst UU poll, and I noticed a lot of discussion about how a good base unit doesn't guarantee a good UU. So, I thought I'd open up a worst unit poll just to make the comparison.
However, worst unit seems like a bad way to say it. I probably won't build a lot of triremes, but they sure do a nice job protecting seafood from barb galleys if I ever actually need them.
Instead the question is, what do you think is the least important unit? Your answer will probably take into account the era, the likelihood of you actually needing or using it in a game, the actual effectiveness of the unit in its era, and its useful life.
For me, it's probably the submarine. It seems like the unit, given there is also an attack submarine coming on line around the same time, should be available at Combustion rather than at Radio. Also, destroyers would then not be able to see them until the discovery of radio. At least this way you could have a useful life for submarines where they would absolutely savage old wooden navies (which hopefully wouldn't be in hiding since they wouldn't actually see the subs in the area) and then you could slide them into the missile carrying roll once they become vulnerable to enemy destroyers.
AS FOR THE 25 CHOICES:
I couldn't just put every unit up here, and probably didn't want to. For example, the Explorer is excluded because it has no useful purpose, and I don't think I've ever seen a game posted in these forums where the player has even a single Explorer running around. Also, I had to use some judgment and weed out a lot of units that I think would only get a few votes. So, no transports make the list. Destroyers are out. Infantry, Rifles, Axemen, Longbows, Archers, Marines, Mech. Infantry, Fighters, Bombers, Macemen, Trebs, Cannons, and a few other units that make frequent appearances in every game I've ever seen posted here were all excluded from the list.
I still ended up with some very useful units (in my opinion) on the list, but I'm hoping I didn't leave off anything that many people actually don't like. I suppose there are some people who have no use for SAM infantry, since I myself rarely build them, but that's the only one of interest I might have left out.
However, worst unit seems like a bad way to say it. I probably won't build a lot of triremes, but they sure do a nice job protecting seafood from barb galleys if I ever actually need them.
Instead the question is, what do you think is the least important unit? Your answer will probably take into account the era, the likelihood of you actually needing or using it in a game, the actual effectiveness of the unit in its era, and its useful life.
For me, it's probably the submarine. It seems like the unit, given there is also an attack submarine coming on line around the same time, should be available at Combustion rather than at Radio. Also, destroyers would then not be able to see them until the discovery of radio. At least this way you could have a useful life for submarines where they would absolutely savage old wooden navies (which hopefully wouldn't be in hiding since they wouldn't actually see the subs in the area) and then you could slide them into the missile carrying roll once they become vulnerable to enemy destroyers.
AS FOR THE 25 CHOICES:
I couldn't just put every unit up here, and probably didn't want to. For example, the Explorer is excluded because it has no useful purpose, and I don't think I've ever seen a game posted in these forums where the player has even a single Explorer running around. Also, I had to use some judgment and weed out a lot of units that I think would only get a few votes. So, no transports make the list. Destroyers are out. Infantry, Rifles, Axemen, Longbows, Archers, Marines, Mech. Infantry, Fighters, Bombers, Macemen, Trebs, Cannons, and a few other units that make frequent appearances in every game I've ever seen posted here were all excluded from the list.
I still ended up with some very useful units (in my opinion) on the list, but I'm hoping I didn't leave off anything that many people actually don't like. I suppose there are some people who have no use for SAM infantry, since I myself rarely build them, but that's the only one of interest I might have left out.