Advertisement
Civilization Fanatics' Center  

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions

Reply
 
Thread Tools
Old Jun 10, 2009, 11:17 AM   #1
Speaker
Deity
 
Speaker's Avatar
 
Join Date: Nov 2002
Location: Section 1
Posts: 2,097
Civ4 BTS Civ4 BTS v3.19 Patch

I entered the MP lobby this afternoon, and lo-and-behold, a new patch is downloading, version 3.19.

Download Link: http://forums.civfanatics.com/downlo...=file&id=12576

Patch notes:

Quote:
List of changes for version 3.19

Special thanks to Bhruic



V3.19

- Info screen always shows demographics when espionage is disabled

- Players can no longer receive obsolete resources through trade

- Fixed bug where culture obtained through espionage was 100 times lower than intended

- AI player better evaluates his situation before voting for a ban on nuclear weapons

- Fixed a few AI civic evaluation bugs

- AI changes civics during Golden Ages

- Fixed bug with AI not knowing how close its cities are to other players

- Re-enabled Foreign Advisor "Glance" screen

- Fixed Team Battleground map script to distribute hills better and work around team-counting problem

- Civilopedia lists buildings that replace a given building

- Barrage promotions no longer available to units without the ability to already cause collateral damage

- Conquistador ignores walls, to be consistent with Cuirassier

- Fixed AI defender bug for newly captured cities

- Build-specific production modifiers are no longer counted for overflow gold calculations

- Building or destroying a fort now properly refreshes resource connections

- Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add

- Fixed event triggering on a dead unit

- AI uses Warlords to make super-medic units

- Better AI decision-making related to damaged air units

- Better AI use of missiles to disconnect enemy resources

- AI evacuates ships and planes from cities in danger

- AI no longer joins Great People to cities in danger

- Fixed bug where AI Great Engineers would hurry Wonders in other players' cities

- Spies no longer interrupt their mission when moving next to an enemy unit

- Fixed map generator bug for water starts

- Situations which invalidated Secretary General/AP Resident now force the next vote to be an election

- Fixed team-counting bug that would cause some mapscripts to fail

- Moved some gamecore-specific code into the DLL

- Fixed cheat where you could apply a free tech from one game to another

- Diplomacy summary no longer claims that a civ is the worst enemy of a human team

- Groups on sentry awake based on best unit's vision rather than head unit's vision

- Hidden Nationality units can enter friendly rival territory when starting in a city

- Fixed bug where captured cities could give double bonus for the Apostolic Palace

- Fixed a bug in AI war declaration in exchange for technologies

- Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle

- Terrain height no longer affects aerial recon missions

- No Espionage option: no Free Great Spy from Communism, no espionage-related events

- Blockading AI Privateers can no longer sense invisible units

- Colonies no longer assume the name of an eliminated player

Last edited by Thunderfall; Jun 10, 2009 at 09:27 PM.
Speaker is offline   Reply With Quote
Old Jun 10, 2009, 11:27 AM   #2
Ginger_Ale
Lurker


 
Ginger_Ale's Avatar
 
Join Date: Jul 2004
Location: Red Sox Nation
Posts: 8,802
Thanks Speaker.

Moderator Action: Thread stuck.
Ginger_Ale is offline   Reply With Quote
Old Jun 10, 2009, 11:30 AM   #3
ori
Repair Guy

 
ori's Avatar
 
Join Date: Dec 2005
Location: Baden-Württemberg, Germany
Posts: 15,018

that was unexpected
ori is offline   Reply With Quote
Old Jun 10, 2009, 11:31 AM   #4
Speaker
Deity
 
Speaker's Avatar
 
Join Date: Nov 2002
Location: Section 1
Posts: 2,097
Can anyone confirm if this patch fixes the automatic OOS that was introduced in 3.17 when directly boating a city in multiplayer? It would be nice if we no longer needed to use a player-made patch to fix this, which has polarized the MP community to a certain extent.
__________________
Admin, Civ4players Ladder
Former Firaxis QA Tester
Realms Beyond Civilization
First Recorded Sid Victory
Speaker is offline   Reply With Quote
Old Jun 10, 2009, 11:36 AM   #5
alexman
King
 
alexman's Avatar
 
Join Date: Feb 2002
Location: Maryland, USA
Posts: 778
Yes, I can confirm that

Also, not listed in the 3.19 changes:

- Fixed loophole where you could use a Gamespy emulator to log on as any user
- Fixed rounding error in main interface progress bars (research, food, production, nationality) where the last color was sometimes not drawn
- Increased culture thresholds for no-espionage games, since espionage is converted into culture.
- Hammer decay of build items not currently being worked on correctly scales with game speed
- Fixed save/load issues with RTW mod
- Reduced frequency of city liberation popups
- Fixed spurious war declaration popup when loading a ship in the same tile as a rival ship.
- Fixed strategy text for Jaguar Warrior
alexman is offline   Reply With Quote
Old Jun 10, 2009, 11:39 AM   #6
Speaker
Deity
 
Speaker's Avatar
 
Join Date: Nov 2002
Location: Section 1
Posts: 2,097
Alex, thanks for fixing that OOS bug, and the bug where the patch never finishes. Those two fixes are worth it alone for the MP community! We just found a bug in the lobby, however. For some reason, it is appending our names to include "TK-TK2" (whatever that means).

For instance, even though I am logged in as "Speaker," my name says, "Speaker-tk-tk2"

Quote:
Fixed loophole where you could use a Gamespy emulator to log on as any user
You must made a *lot* of people very happy, and one little kid very unhappy.
__________________
Admin, Civ4players Ladder
Former Firaxis QA Tester
Realms Beyond Civilization
First Recorded Sid Victory
Speaker is offline   Reply With Quote
Old Jun 10, 2009, 11:43 AM   #7
mechaerik
Most Outstanding
 
mechaerik's Avatar
 
Join Date: Oct 2008
Location: Los Angeles
Posts: 6,874
That is rather unexpected. I wonder if mods work with the new patch?
__________________
Extravagance is our enemy.
mechaerik is offline   Reply With Quote
Old Jun 10, 2009, 11:43 AM   #8
jbadams
Super Healer Scout
 
Join Date: May 2007
Location: North Carolina
Posts: 51
I echo Speaker's comments. This is a very welcome patch, especially the shutdown of Linde's misbehavior. Less than 45 days ago, Firaxis promised me that they would get to the bottom of it and shut down these exploits. I am very happy that you guys followed through on your promises.
jbadams is offline   Reply With Quote
Old Jun 10, 2009, 11:49 AM   #9
miL0
Chieftain
 
Join Date: Aug 2007
Posts: 7
I'm wondering if the new update is going to be provided to Steam as well? Looks like the update doesn't work for the downloaded version - at least the installer crashes on me.

edit: seems to be a general problem, not just for Steam users.
miL0 is offline   Reply With Quote
Old Jun 10, 2009, 11:52 AM   #10
jbadams
Super Healer Scout
 
Join Date: May 2007
Location: North Carolina
Posts: 51
Yep, we'll need to wait for Steam and (in my case) Direct2Drive to release their "versions" of the patch.
jbadams is offline   Reply With Quote
Old Jun 10, 2009, 11:54 AM   #11
Genocidicbunny
Mr [10]
 
Genocidicbunny's Avatar
 
Join Date: Feb 2005
Location: In the motherland.
Posts: 5,472
Whoah, I thought Firaxis and Take 2 washed their hands of civ 4 a while ago. Guess I was wrong

*Goes to update*
__________________
Optimists learn English, Pessimists learn Chinese. Realists learn to assemble an AK-47.
Genocidicbunny is offline   Reply With Quote
Old Jun 10, 2009, 12:04 PM   #12
phungus420
Deity
 
phungus420's Avatar
 
Join Date: Mar 2003
Posts: 6,296
Nice job. This is going beyond what most software companies would do for a product this old. I also notice that most of the fixes are from the UP or BBAI, hope that demonstrates what a practical and useful move releasing source code to the fan community can be
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread.
phungus420 is offline   Reply With Quote
Old Jun 10, 2009, 12:07 PM   #13
ParadigmShifter
Random Nonsense Generator
 
ParadigmShifter's Avatar
 
Join Date: Apr 2007
Location: Liverpool, home of Everton FC
Posts: 21,816
What about the diplo bug where you can't bribe a civ runing their favourite civic to change any of their other civics?
__________________
Most people think... Great God will come from the skies... Take away everything... And make everybody feel high (Bob Marley)
Join the CFC Scrabble group!
Discouraged in the gob
ParadigmShifter is offline   Reply With Quote
Old Jun 10, 2009, 12:14 PM   #14
Lone Wolf
Deity
 
Lone Wolf's Avatar
 
Join Date: Dec 2006
Posts: 9,585
Doesn't really seem necessary if you have BetterAI or the unofficial patches...
Lone Wolf is offline   Reply With Quote
Old Jun 10, 2009, 12:18 PM   #15
r_rolo1
King of myself
 
r_rolo1's Avatar
 
Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
Indeed a lot of the BBAI and the 3.17 UP changes are here ( not all, so i think we will have a 3.19 UP close )

Time to check mods compatibility issues , I guess
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal

My Civ lema: Qui vincit non est victor nisi victus fatetur

Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts
r_rolo1 is offline   Reply With Quote
Old Jun 10, 2009, 12:20 PM   #16
Lone Wolf
Deity
 
Lone Wolf's Avatar
 
Join Date: Dec 2006
Posts: 9,585
A pity that they didn't fix the AI same-continent behaviour with transporting settlers and troops (Huayna Earth Map syndrome).

On the other hand, I'm glad that the developers are still paying attention to their fanbase and are willing to use their work. Gives BetterAI a bit more legitimacy...
Lone Wolf is offline   Reply With Quote
Old Jun 10, 2009, 12:22 PM   #17
Dom Pedro II
Modder For Life
 
Dom Pedro II's Avatar
 
Join Date: Apr 2002
Location: Exit 16, New Jersey
Posts: 6,811
Quote:
- Moved some gamecore-specific code into the DLL



Curses! If I wasn't employed, I could be home downloading this patch right now!!!
__________________
Dynamic Unique Units Modcomp : Announcing Dom Pedro II's Civilization 4: Test of Time : Dom Pedro II's Mod Helper for Python Modders and those who would like to be

One night I dreamt of wondrous things. When I awoke, I made a mod.
Dom Pedro II is offline   Reply With Quote
Old Jun 10, 2009, 12:25 PM   #18
r_rolo1
King of myself
 
r_rolo1's Avatar
 
Join Date: May 2006
Location: Lisbon, Portugal
Posts: 13,818
@ Lone Wolf

Indeed Or the lumbermill + preserve no extra riverside cash while onthe out side of a river bend.... or some other minor, but irking issues
__________________
" I'm the Lord of the lords, not the servant of the serfs" - D. Joćo II of Portugal

My Civ lema: Qui vincit non est victor nisi victus fatetur

Lonely Hearts Club Bullpen / You , Yourself and your shadow : Some lessons on isolated starts
r_rolo1 is offline   Reply With Quote
Old Jun 10, 2009, 12:26 PM   #19
Lone Wolf
Deity
 
Lone Wolf's Avatar
 
Join Date: Dec 2006
Posts: 9,585
I won't be able to use that patch for a long time anyway, 'till the guys at civfanatics.ru make an unofficial 3.19 for the Russian distributor. I hate the Russian distributor, since I play my civ4 in English anyway.
Lone Wolf is offline   Reply With Quote
Old Jun 10, 2009, 12:27 PM   #20
twansalem
Warlord
 
twansalem's Avatar
 
Join Date: Aug 2005
Posts: 262
Quote:
- Barrage promotions no longer available to units without the ability to already cause collateral damage
I had really hoped that if a new patch came out they'd restore tanks to their former glory. Looks like that isn't the case. Too bad, looks like I'll keep playing with 3.02.
twansalem is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - General Discussions > [BTS] Civ4 BTS v3.19 Patch

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Civ4 Beyond the Sword Patch v3.17 Thunderfall News Updates 17 Feb 23, 2011 07:40 PM
Beyond the Sword Patch v3.19 Released Ginger_Ale News Updates 30 May 31, 2010 09:53 AM
Civ4 BTS Patch v3.13 is up MrDrizzt Civ4 - General Discussions 520 Jan 04, 2010 11:09 AM
Civ4 Beyond the Sword Patch v3.17 is out Astax Civ4 - General Discussions 709 Oct 26, 2009 02:05 PM
Civ4 BTS Patch v3.13 Released! Thunderfall News Updates 44 Oct 25, 2007 02:08 PM


Advertisement

All times are GMT -6. The time now is 03:18 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR