So the pilot AW SG of Emperor level turned out to be short of consistent challenge after we successfully choked the 2 AIs in the continent. Here's the link to the 1st game and sorry that we have not make it the end.
http://forums.civfanatics.com/showthread.php?t=320105
Hence we decided to reroll a new one and I hope that our team members will be satisfied with the challenge this time.
Since the deity challenger thread goes with the old patch and half of our team members are there too. So this game going with the same 3.17 patch makes sense.
Here's the settings we agreed:
and this time we draw Khmer. So what, creative leader again
, however, this trait is not that strong in AW setting.
The start:
IMO this start is a weak.
The only food resource is 3 clams. Khmer does not start with Fishing and building WBs means a slow start while we have to do so.
If there's no surprise in the plain tile, settling in place is the choice.
My plan for the 1st set:
Tech:
Fishing->BW
Capital:
Barrack to size 2->WB->Worker
Are you ready for this bloody game?
Roster:
Duckweed
Ungy
Rusten
Dirk1302
r_rolo1
Open
http://forums.civfanatics.com/showthread.php?t=320105
Hence we decided to reroll a new one and I hope that our team members will be satisfied with the challenge this time.

Since the deity challenger thread goes with the old patch and half of our team members are there too. So this game going with the same 3.17 patch makes sense.
Here's the settings we agreed:

and this time we draw Khmer. So what, creative leader again

The start:

IMO this start is a weak.

If there's no surprise in the plain tile, settling in place is the choice.
My plan for the 1st set:
Tech:
Fishing->BW
Capital:
Barrack to size 2->WB->Worker
Are you ready for this bloody game?
Roster:
Duckweed
Ungy
Rusten
Dirk1302
r_rolo1
Open