![]() |
| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Revolutionary
Join Date: Nov 2003
Location: California
Posts: 2,459
|
Unofficial Patch for 3.19
Unofficial Patch for BTS 3.19:
Change list: Version 1.6 changes: Spoiler:
Version 1.50 changes: Spoiler:
Version 1.40 changes: Spoiler:
Version 1.30 changes: Spoiler:
Version 1.20 changes: Spoiler:
Version 1.10 fixes: Spoiler:
Version 1.0 fixes: Spoiler:
Downloads: Download links for the current version: CivFanatics Sourceforge Download links for prior versions: Sourceforge Links for sources and other development files: SDK sources at CivFanatics SDK and other file repository at sourceforge Install Instructions: This UP requires Civ4: Beyond the Sword patched to 3.19. There are two ways to use it: 1 As a mod. Place the Unofficial 3.19 Patch folder which contains the Assets folder in "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\". You can then load Unofficial 3.19 Patch as a mod in the normal way or set BTS to autoload it in "\My Games\Beyond the Sword\CivilizationIV.ini". This method maintains compatibility for online play but the changes in the UP will only apply when the mod is running (not in other mods, Firaxis scenarios). Recommended if you want to easily go back to standard BTS or play online. 2 Replace default files. The contents of the Assets folder are intended to replace the files located in the same locations in "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\". It is recommended that you backup your current dll and other files which will be replaced (renaming them will work fine) before installing this version. When the game is not running, simply paste the contents the UP's Assets folder into the same locations in BTS's Assets folder. This method will make the Unofficial Patch changes always apply (unless you load a mod with its own DLL or copies of other files ...). For online play everyone must have installed the Unofficial 3.19 Patch in this way or things may not work correctly. Recommended if you always want to use the Unofficial 3.19 Patch or continue a current save game from plain BTS. Merging Instructions: The full list of changes, including which functions and files were touched, is included in the download. Check it out. The SDK sources can be found in a zip here at CFC, or checked out from sourceforge using SVN. If your mod already has a DLL, you will need to merge in the UP source code and recompile. All sourcecode changes are marked with UNOFFICIAL_PATCH, I also highly recommend using WinMerge to help make merging easier (it's free too). The UP also includes changes to some Python and XML files from BTS. You will also need to copy or merge these into your mod, again WinMerge is your friend.
__________________
Mods: Better BTS AI | Unofficial 3.19 Patch | Revolution Mod Pack Components: BarbarianCiv | AIAutoPlay | DynamicCivNames Last edited by jdog5000; Jun 27, 2010 at 10:47 PM. Reason: Release 1.6 |
|
|
|
|
|
#2 |
|
Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 8,686
|
There were two changes from the UP missing from 3.19 that I noticed tonight.
There may have been others. I did the merge last night pretty quick, and I stopped paying as close attention to the actual changes and more to getting it to compile after a while. Then of course there's the overflow gold bug. It makes sense to use the original UP code; that's what I did for BULL.
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay [ Forum | Download | Known Issues | Troubleshooting | Modding Tutorial ] |
|
|
|
|
|
#3 | |
|
King
Join Date: Mar 2007
Posts: 707
|
Quote:
So including it would have no effect on unmodded gameplay. |
|
|
|
|
|
|
#4 |
|
Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 8,686
|
True enough, but didn't it only half work? I remember something from Solver that he had enabled it for those who mod the promotion but that it had a subpar effect. As you say, it doesn't hurt to keep it in there.
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay [ Forum | Download | Known Issues | Troubleshooting | Modding Tutorial ] |
|
|
|
|
|
#5 |
|
King
Join Date: Mar 2007
Posts: 707
|
I don't remember the final state, but there were several changes to "non-native collateral damage" to try to tweak it back to something like pre 3.17 functionality.
As long as tanks don't have access to barrage (which they don't), it doesn't effect the standard game at all. |
|
|
|
|
|
#6 | ||
|
Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 8,686
|
Quote:
Quote:
Hey, since alexman clearly stated their intentions regarding the gold overflow, does that mean we should call this POP: the Partially Official Patch?
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay [ Forum | Download | Known Issues | Troubleshooting | Modding Tutorial ] |
||
|
|
|
|
|
#7 |
|
Revolutionary
Join Date: Nov 2003
Location: California
Posts: 2,459
|
To much fun with acronyms is bad for your health
__________________
Mods: Better BTS AI | Unofficial 3.19 Patch | Revolution Mod Pack Components: BarbarianCiv | AIAutoPlay | DynamicCivNames |
|
|
|
|
|
#8 |
|
Drill IV Defender Robot
![]() Join Date: Jan 2006
Posts: 6,657
|
but oh so hilarious
![]() Partially Official Omissions Patch?
__________________
Mods: Advanced Combat Odds, PIG Mod (v0.925 - 25/07/10) NEW, HEX Mod Civ4 Articles: Unit Healing, FORTS in BtS... Everything there is to know, Optimising the Globe Theatre Draft City, First Strikes, Combat Odds and RNG CiV,cIV,ciV,CIV,civ . Expressing your sophistication through abbreviation? civ5,civ4,civ3 etc. =
|
|
|
|
|
|
#9 |
|
Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 8,686
|
I couldn't think of a second O. Brilliant!
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay [ Forum | Download | Known Issues | Troubleshooting | Modding Tutorial ] |
|
|
|
|
|
#10 |
|
Knight
Join Date: Apr 2008
Location: San Leandro, CA
Posts: 476
|
...yeah, I was hoping no one would manage to fill in the other O.
__________________
Currently playing on Monarch, using BUG/BetterAI. |
|
|
|
|
|
#11 |
|
Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 8,686
|
I totally can't wait for the BULL release announcement.
BULL 1.0 . . . Now with more POOP!I guess that merged build should be called BULL-POOP. Okay, I'm done now.
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay [ Forum | Download | Known Issues | Troubleshooting | Modding Tutorial ] |
|
|
|
|
|
#12 | |
|
Warlord
Join Date: Apr 2006
Location: Ottawa - Canada
Posts: 101
|
Quote:
|
|
|
|
|
|
|
#13 |
|
Revolutionary
Join Date: Nov 2003
Location: California
Posts: 2,459
|
Yes, many have been in for months.
__________________
Mods: Better BTS AI | Unofficial 3.19 Patch | Revolution Mod Pack Components: BarbarianCiv | AIAutoPlay | DynamicCivNames |
|
|
|
|
|
#14 | |
|
Revolutionary
Join Date: Nov 2003
Location: California
Posts: 2,459
|
Another one for the pile:
Quote:
__________________
Mods: Better BTS AI | Unofficial 3.19 Patch | Revolution Mod Pack Components: BarbarianCiv | AIAutoPlay | DynamicCivNames |
|
|
|
|
|
|
#15 | |
|
Revolutionary
Join Date: Nov 2003
Location: California
Posts: 2,459
|
Not a bug, but would be a good feature:
Quote:
__________________
Mods: Better BTS AI | Unofficial 3.19 Patch | Revolution Mod Pack Components: BarbarianCiv | AIAutoPlay | DynamicCivNames |
|
|
|
|
|
|
#16 |
|
Deity
Join Date: Mar 2007
Location: Mountain View, California
Posts: 8,686
|
How about a third option of being able to keep it and raze your current city?
__________________
"Genius is conscious evolution." - a friend BUG Mod - BTS Unaltered Gameplay [ Forum | Download | Known Issues | Troubleshooting | Modding Tutorial ] |
|
|
|
|
|
#17 |
|
Revolutionary
Join Date: Nov 2003
Location: California
Posts: 2,459
|
Traveling tour of destruction?
__________________
Mods: Better BTS AI | Unofficial 3.19 Patch | Revolution Mod Pack Components: BarbarianCiv | AIAutoPlay | DynamicCivNames |
|
|
|
|
|
#18 | |
|
Deity
Join Date: Mar 2003
Posts: 5,961
|
Quote:
But jdog, please add this to RevDCM It would just be a cool option, and wol't hurt anything.
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. |
|
|
|
|
|
|
#19 |
|
Deposed Chieftain
Join Date: Mar 2008
Location: England
Posts: 268
|
Super Peradropping Mongol Death Pikeman
Can someone have a quick look at this and let me know if I'm just being fick. It looks to me as if when a colony is formed some AI Civs are getting multiple free turns:
Playing as Justinian, the Mongol Pikeman highlighted near Moscow should not be able to attack Adrianople(?), but upon pressing end of turn Lizzy spawns Washington and they do attack, and also a Korean SoD from some distance away ends up in the forest next to Adrianople. Screenshots and saves attached. Thanks.
__________________
There is too much confusion here. ![]() Economic Left/Right: -5.38 Social Libertarian/Authoritarian:-0.67 |
|
|
|
|
|
#20 |
|
Drill IV Defender Robot
![]() Join Date: Jan 2006
Posts: 6,657
|
Could the knights in the stack have attacked, and then the remaining musketmen and pikeman been killed in a counter attack? This is all possible during the inter-turn.
__________________
Mods: Advanced Combat Odds, PIG Mod (v0.925 - 25/07/10) NEW, HEX Mod Civ4 Articles: Unit Healing, FORTS in BtS... Everything there is to know, Optimising the Globe Theatre Draft City, First Strikes, Combat Odds and RNG CiV,cIV,ciV,CIV,civ . Expressing your sophistication through abbreviation? civ5,civ4,civ3 etc. =
|
|
|
|
![]() |
| Bookmarks |
| Tags |
| civ 4, download |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| patch 0.19, 0.19.1 or 0.21 ? | ianfuture | Civ4 - Unofficial Patches | 1 | May 22, 2009 10:53 AM |
| 0.19.1: Unofficial Update to the Unofficial Patch | Dresden | Civ4 - Unofficial Patches | 74 | Dec 23, 2008 09:25 PM |
| New unit orders mod for Solver's 0.19.1 unofficial patch | Pep | Civ4 - Unofficial Patches | 0 | Aug 18, 2008 12:30 PM |
| Patch of the unofficial patch ;-) (new action buttons and behaviour added) | Pep | Civ4 - Unofficial Patches | 5 | Aug 04, 2008 02:08 PM |
| BTS epic pbem Rho patch 3.13, unofficial patch 1.11 | bathsheba666 | Civ4 - PBEM Games | 7 | Jul 02, 2008 09:22 AM |