*** WARNING ***
Finding and locating BUGs in 2.7 is hard enough for Zappara without all the modmods.
Adding 4 or 5 modmods will make it nearly impossible. If you want to add this mod,
please do so at your own "risk". I'll try to help at the best of my abillity, but please
remember that I'm no Zappara
Finding and locating BUGs in 2.7 is hard enough for Zappara without all the modmods.
Adding 4 or 5 modmods will make it nearly impossible. If you want to add this mod,
please do so at your own "risk". I'll try to help at the best of my abillity, but please
remember that I'm no Zappara

First of all : Big Thanks to Jooyo for helping put pollution on the industry. Couldnt have done it without him.

Updated to BtS 3.19 RoM 2.7
Changelog 1.2 :
Put pollution on industry

Scaled buildings a bit (smaller)
What is does :
This mod adds a new improvement to the industrial age, simular to the cottage/hamlet/village/town. It adds a new build option for workers called Industry. This will cost a little and be weaker than the workshop, but will soon grow big and strong. (Faster than the cottage/hamlet.... as it is a relatively late improvement and has more levels)
It can only be placed on flat lands with either grass/plain/tundra, and will remove the forrest/jungle on the plot.
From the industry is first placed it will take around 40 turns on epic before it is fully developed. (If plot is being used at all time)
The levels are as follows:
Spoiler :
Industry (Sparse) Can be build with Assemply line, cost 10, upgrade 5 turns
+3


Industry (Light) Can be build with Industrialism, cost 25, upgrade 10 turns
+4



Industry (Medium) Can be build with Manufacturing, cost 50, upgrade 10 turns
-1




Industry (Heavy) Can only develop, upgrade 15 turns
-1




Industry (Dense) Can only develop
-1





All the above gets the following bonuses :
Road/Paved Road : +1

Modern Road and later +1


Note : Pollution requires Jooyo's Core.dll 1.10 or later. Thread here.
File moved to Vincentz Mods
Simple as that!