Avahz Darkwood
Emperor
This was formally the flavor Modular mod for the Hippus and Khazad Civs, but I am in the process of adding some things too it.
For the Hippus:
1: Allows a Mercenary Guild to be built/purchased in the Hippus Capital (*can be captured).
2: Allows all Civs the ability to hire Mounted Mercenaries, and these can only be hired in the Hippus Capital. Available with Horseback Riding and is an alternative route to get access to Mercenary units.
3: If the Hippus learn Infernal Pact they will be able to build/purchase a Hell Stables that will give 2 Nightmare bonuses (*can be captured).
4: The ability to build the Storm Rider national unit. This unit is a mounted mage unit.
For the Khazad:
1: A new spell and promotion that grants siege units +1 movement (available at Sorcery and gives them a reason to tech this branch).
2: Allows the Myconid Caverns to be built/purchased and grants plus 2 food and 2 toad bonuses (gives an additional food bonus?). This one is really for the flavor starts on some maps and really helps them (can not be captured as the Khazad cave it in when they flee back underground).
This was originally just a Hippus Flavor mod, but while I was at it I felt like adding some things I have been wanting for the Khazad for some time. This one overrides the old one.
Installation: The Fall from Heaven /version #/ .ini file needs to have ModularLoading = 0 changed to ModularLoading = 1.
Place the "Hippus Mercs" directory in your FFH2 folder in Assets/Modules. If you have no other modular-mods you'll have to make the "Modules" folder.
The mod is unlikely to be broken by any patch that doesn't alter a relevant scheme file and should be widely compatible. Fall Further is too intense for my computer to handle, but if anyone wants to port this then that's ok by me.
* These should be able to be captured on conquest, but I haven't seen it happen. It may be that national type wonders can not be captured. If that is the case then I will update it so that they are considered regular ol buildings. It should not effect them much because of their base requirements. If anyone has this answer let me know.
Credits go to Tarquelne, MagisterCultuum, Farmer Bobathan and Rabbit, White(for the Mounted Wizard Unit) for helping me figure some of this stuff out...
Updates:
Final version (unless an update ruins it).
View attachment Hippus and Khazad Flavor Mod.rar
For the Hippus:
1: Allows a Mercenary Guild to be built/purchased in the Hippus Capital (*can be captured).
2: Allows all Civs the ability to hire Mounted Mercenaries, and these can only be hired in the Hippus Capital. Available with Horseback Riding and is an alternative route to get access to Mercenary units.
3: If the Hippus learn Infernal Pact they will be able to build/purchase a Hell Stables that will give 2 Nightmare bonuses (*can be captured).
4: The ability to build the Storm Rider national unit. This unit is a mounted mage unit.
For the Khazad:
1: A new spell and promotion that grants siege units +1 movement (available at Sorcery and gives them a reason to tech this branch).
2: Allows the Myconid Caverns to be built/purchased and grants plus 2 food and 2 toad bonuses (gives an additional food bonus?). This one is really for the flavor starts on some maps and really helps them (can not be captured as the Khazad cave it in when they flee back underground).
This was originally just a Hippus Flavor mod, but while I was at it I felt like adding some things I have been wanting for the Khazad for some time. This one overrides the old one.
Installation: The Fall from Heaven /version #/ .ini file needs to have ModularLoading = 0 changed to ModularLoading = 1.
Place the "Hippus Mercs" directory in your FFH2 folder in Assets/Modules. If you have no other modular-mods you'll have to make the "Modules" folder.
The mod is unlikely to be broken by any patch that doesn't alter a relevant scheme file and should be widely compatible. Fall Further is too intense for my computer to handle, but if anyone wants to port this then that's ok by me.
* These should be able to be captured on conquest, but I haven't seen it happen. It may be that national type wonders can not be captured. If that is the case then I will update it so that they are considered regular ol buildings. It should not effect them much because of their base requirements. If anyone has this answer let me know.
Credits go to Tarquelne, MagisterCultuum, Farmer Bobathan and Rabbit, White(for the Mounted Wizard Unit) for helping me figure some of this stuff out...
Updates:
Final version (unless an update ruins it).
View attachment Hippus and Khazad Flavor Mod.rar