Krill
Deity
Kaleb said:I've got a point I'd like to raise for discussion and then put to a team vote:
Early on in the game, it's possible to decipher bits of info about what other teams are up to, even what they are researching, based upon their stats in the demographics window.
However, with this being a turn-based pitboss it's possible to conceal your actual figures by simply changing your tech rate, tech target, or swapping around tiles after you hit end turn. And then just re-arranging things back to how you want just before you end your next turn.
In team Kaz we mulled over doing this early on in the game but decided not to as we considered it quite a cheesy tactic. But one's man's cheese is another man's sauce... (an ancient Kazakh proverb by the way)
Later on down the line, as espionage starts to become part of the game, it is possible to see what another team is researching if you have enough ESP against them. Of course, again, it's possible to hide what you are actually researching by simply switching your priority and/or your rate after hitting end turn. Easy to do.
Now if all teams decide to play with these tactics we are effectively going to be removing an element of the game that was added with the BTS expansion (and I for one was looking forward to seeing how it would work in the MTDG).
More importantly, if some teams decide they want to "play fair" and let other teams gather intel on them as they should within the game and others want to take advantage of the consecutive turn mechanics to hide information then this isn't going to be fair.
I'd like to know what the general consensus is on the above. Perhaps we could also agree between the teams which way we want to play the game, just so we are all operating on the same basis...
I should probably explain...Kaz have enough ESP points to see our research, and can check out our GNP in the demographics, and the graphs...so Memphus, at the end of every turn changed the slider to show us getting closer to HBR whilst we were infact research currency. Seems like they didn't appreciate the misdirection.
The problem is that the only war to outlaw this is to force each team to not moving anything after they end turn.
Personally I think this is a legit defense against espionage and an integral part of a consecutive turn game (and possibly proof that those people who think consecutive turns doesn't have it's own bugs are wrong, but that's a different issue).