i recently made the move to prince and i fell behind on the prince clique games. i'm playing the joao game whose thread has gone dead. in the hope of gaining some feedback nonetheless i'm posting this with a very detailed blow by blow of how i made decisions as the game went along.
this is my 3rd prince attempt. the first was fairly disastrous, the second a bit better but i flat-lined in the middle ages. it isn't obvious to me what i need to do to get better since so many things are situational so i thought perhaps giving a diary of sorts might help.
i admit this is very detailed and maybe not super interesting to many but any feedback would be welcome. i'm posting the early part of the game as Part I if you will. it's up to 750 BC.
tech progression
sailing > bronze working > masonry > wheel > mysticism > polytheism > priesthood > pottery > metal casting (oracle) > writing > hunting > archery > ah > agriculture
__________
initial thoughts
wow, a lot of water. i'm not good at this. this is going to be a challenge. i think about moving north at first to maximize the seafood. i move my warrior south and realize just how small the island is. i see now way i can get all the resources ideally placed for two cities so settling in place makes sense.
i'm new to prince, my first couple attempts have ended in retirements. i know i should avoid wonder-addiction but i'm thinking this map really lends itself to 3 wonders in particular:
1. great lighthouse
2. colossus
3. oracle ( i have marble)
i like building stonehenge so i can skip monuments but i don't have stone and 3 wonders is already probably too many. i will definitely avoid stonehenge and i think i will go for the oracle / metal casting colossus slingshot. i seem to do better with an economy based around commerce and this should help.
what to build first
workboat - i'd like the city to get to size 2 so i can work three tiles for more commerce. then i can pop a worker and go for bronzeworking.
technology
sailing seems a no brainer. i've already "explored" the entire island.
i hit Enter alot
turn 10
workboat is in and i put in on one of the clams. city is one turn from growing, drat. i can't start a worker now that seems wasteful. i guess i'll start something then abandon it in one turn. it only wastes 2 hammers which is annoying but i figure losing 2 hammers is worth getting a worker out to chop sooner. i want a settler to hook up the marble then try for the oracle / metal cast slingshot.
turn 12
sailing is in. i switch to bronze working to be ready to chop. i swtich city tiles to focus on commerce. it makes the worker come one turn later but he'll still pop before bw and i get bw one turn sooner so that seems to make sense.
turn 14
buddhism is founded in a distant land. i decide my nickname for the early part of this game is "Enter Key".
turn 21
worker is ready. 2 turns until chop ready, will make one mine first, i start on another workboat. slavery comes soon and food is good.
turn 23
bw & slavery are in, i revolt to switch. i go for masonry for quarry. i'll need wheel for the road as well.. not sure the order mattered here.
turn 24
i whip the 2nd workboat and will use overflow on a galley.
turn 26
i'm ready to begin chopping, the mine is done.
turn 31
first chop done, begin 2nd. lisbon hits size 3, i whip to complete galley and will use overflow on a settler. masonry is in and i go for the wheel.
turn 35
i whip lisbon back down to 1 to finish settler. i will use overflow for a worker. i reach the island to the south of me with galley and begin to circle it.
somewhere in here i switch to mysticism. i'm beelining priesthood now. i WILL win the oracle race
.
turn 38
i meet sury to the southwest of me. wow, i won't have much room to expand and i should rush another city onto this island to land grab before he does. can i do this and follow my wonder plan? i'm not sure. my 2nd worker moves south towards my 2nd city. i can't decide if i'll build my city on the swestern most tip or on the marble. i feel like there's no good place for the 2nd city. on the marble would be better for getting the fish but the city wants badly for production. sw of the marble really sucks all around. i miss out on the one hill tile, i miss the seafood. i decide to settle on marble which loses me commerce but hopefully if my gambit works the colossus will have been worth it.
i also now realize that maybe i didn't need the wheel since i don't need to build a road to the quarry. i'm pretty sure i need masonry to take addvantage of the marble although if that isn't the case i wasted two early techs.
turn 39
oporto founded. i start on a lighthouse. it has a warrior and i should let it grow some. i'm certain i'll whip this before it's actually done.
turn 44
mysticism in, polytheism next. lisbon needs to grow faster. i want another settler out to land grab sury's island before he takes the corner of it south of me. i keep the galley exploring even though i'm tempted to move back to ferry across a settler that is coming soon. can i fit this in before i start on the oracle? i don't think sury's border will pop again and block me off from the mainland so i keep exploring.
turn 45
i meet the japanese. they are southeast of sury, more or less due south of me. i decide i will let lisbon grow to 3 so i can go settler and whip hopefully before i start on the oracle. i'm still chopping with both workers. i realize now that maybe i didn't need 2 what with my settling on the marble and all. i realize i can go no further south as japan's borders block me. this is fine i may want to head back to do a settler ferry service anyway.
turn 48
lisbon hits size 3. the lighthouse is done on the same turn.(so nice - wish i could have claimed that i planned this). i start on a settler. i plan to whip this when it costs one. i'll use the overflow on a warrior. this will be within a turn of priesthood then i will go for the oracle. i decide to hold off chopping and build two mines and then chop the trees for the oracle. afterall i don't need the settler really any faster.
turn 51 (1960 BC)
i'm the third most advanced civ (for what that is worth). i whip the lighthouse in oporto. overflow will go to a workboat.
turn 54
i'm one turn from priesthood and whip gets me the warrior for garrison. i whip lisbon down to 2 to pop warrior and will go for the oracle. i begin chopping in prep.
turn 55
priesthood is in. now classic me i realize i have no idea what my tech path is after priesthood. i decide on pottery. granaries are good with joao and good with slavery. i start on the oracle.
turn 58
oporto pops a workboat. i start on a monument which i'm certain to whip. i'll have the oracle in 4 turns *fingers crossed*. my galley with a settler and warrior is headed south for the land grab/block.
turn 60
pottery is in. i'm really unsure what to do next. i decide to go for writing as i can open borders with sury although war with him seems inevitable. i'm tempted to go for archery to bang out some units to protect myself. i have no copper, don't know about horses so that could be scary.
I WIN THE ORACLE RACE!! - woo. i take metal casting and will start on a forge.
i'm tempted to go for the glh but no sense in wasting the attempted gambit now. i go for the forge and switch to max food for growth as i plan to whip it out.
i found guimares on the new island to the south and begin on a granary.
turn 66
sury offers open borders the same turn that i get writing. i take this as an indication that we are teching at a similar speed. i'm nervous about a divided empire with no metal to build axes. i could go for ag > ah and hope for horses but that could come up empty. i decide even though i'm tempted to target alphabet to go hunting > archery.
turn 67
i meet sitting bull. we open borders. i realize i suck and didn't immediately open borders with japan. i try to and learn that even though we are +1 that he won't open borders. this i feel is cheap on the part of the ai although maybe not opening borders at +1 is normal. his not opening borders blocks my ability to explore. oh well, he's trying to win too i suppose.
i hurry the granary in oporto and go for another settler. i want to rex out the last part of the land in the northeast corner of this island. better yet maybe i could for to the island near where tokyo is due south of me. then again being that spread out with no metal resource... i decide against this. i will go for another close city.
i debate giving up 2 population to finish the forge. this gets me the forge but reduces hammers until i can regrow. i decide if you can whip, whip and knock it out. lisbon's population is 2.
turn 68
the overflow in oporto gives me a warrior and it will grow the next turn and then i can start on a settler. perfect timing yet again that i had no part in planning. thank you lady luck. i'm cottaging all my river tiles now as i have little else to do with my workers.
forge is in in lisbon and i start on the colossus ( 34 turns - ouch). i hope that last forest counts in lisbon and not oporto i don't understand those rules. it's equidistant from both. it turns out to count in lisbon ( yay!)
turn 70
my galley is on it's way back to take a worker over to the new island. it will also bring the settler / warrior when they are ready. hunting is in, archery is in the works. i whip out the granary in guimares ( lone island city ). i begin on a monument.
archery is in and i go animal husbandry. i'm really starting to be unsure of what to tech. i go ah in the hope i'll reveal horses and because i can build a pasture near lisbon. my last chop is done and i have 16 turns left for colossus. in 5 turns i'll get another good hammer tile so i estimate about 12 turns. if i accomplish the goal i identified on turn 1 i'll be very happy.
turn 73
i whip the settler for one pop in oporto. the galley is one move away ( luck once again). i can now pick up the settler + garrison and move them into 4th city position. judaism is founded. i have not met whoever is founding these religions as no one has state religion yet.
turn 74
oporto starts on a galley. i need a 2nd galley to do nothing but explore while i keep my shuttle ship around. i'm tempted to start going for archers to get my power rating up and avoid dow but i really need the boat.
turn 76
i whip the monument in guirames. settler / warrior makes landfall to the south. i will settle on the desert tile. i can share the pigs with guirames and i pick up seafood. this map really sucks but i feel like i'm doing the best with what i can.
turn 77
ah is in. i swtich to agriculture since i have the corn on the southern island. no dice on the horses =(. yikes! i have to go iron working after ag and hope i guess.
turn 79
coimbra is founded. beakers take a hit as i lower science slider to 60 to offset maintenance. i need libraries i think. lisbon hits size 5 and takes it's last nice production tile - colossus is 7 turns away if i don't whip and i know i will. i've started on an archer in guimares. coimbra starts with a granary. i discover horses but they are on the island further south where i thought about settling but decided it was too far. i can't imagine i'll beat japan to this spot now. i have to cross my fingers for iron i guess.
oh sury has horses which is not good. his island looks reasonably sized so he likely has copper also.
turn 84
toku has grabbed the horses. he still won't open borders. luckily i can sail around him to another island and keep exploring. man i sure hope i have iron. i whip colossus. i probably could have whipped a turn earlier. another example of how i lose focus sometimes.
turn 85
sury demands i cancel deals with the native americans. sitting bull is typically a crappy ally as he dosen't tech worth a damn and he seems overly unfriendly. however sury is close and i can't avoid a war with this guy. i really don't want to provoke him but i figure long term i don't need him that happy and maybe i can do some early trades with sitting bull.
i am worried about him (sury) and dow but i think sury will do that at pleased as it is and my only way to prevent this is by pumping out archers i am going to decline his request.
THE COLOSSUS IS IN - woo, wonder race #2 has been won. i think this is a good time to stop.
this is my 3rd prince attempt. the first was fairly disastrous, the second a bit better but i flat-lined in the middle ages. it isn't obvious to me what i need to do to get better since so many things are situational so i thought perhaps giving a diary of sorts might help.
i admit this is very detailed and maybe not super interesting to many but any feedback would be welcome. i'm posting the early part of the game as Part I if you will. it's up to 750 BC.
tech progression
sailing > bronze working > masonry > wheel > mysticism > polytheism > priesthood > pottery > metal casting (oracle) > writing > hunting > archery > ah > agriculture
__________

initial thoughts
wow, a lot of water. i'm not good at this. this is going to be a challenge. i think about moving north at first to maximize the seafood. i move my warrior south and realize just how small the island is. i see now way i can get all the resources ideally placed for two cities so settling in place makes sense.
i'm new to prince, my first couple attempts have ended in retirements. i know i should avoid wonder-addiction but i'm thinking this map really lends itself to 3 wonders in particular:
1. great lighthouse
2. colossus
3. oracle ( i have marble)
i like building stonehenge so i can skip monuments but i don't have stone and 3 wonders is already probably too many. i will definitely avoid stonehenge and i think i will go for the oracle / metal casting colossus slingshot. i seem to do better with an economy based around commerce and this should help.
what to build first
workboat - i'd like the city to get to size 2 so i can work three tiles for more commerce. then i can pop a worker and go for bronzeworking.
technology
sailing seems a no brainer. i've already "explored" the entire island.
i hit Enter alot
turn 10
workboat is in and i put in on one of the clams. city is one turn from growing, drat. i can't start a worker now that seems wasteful. i guess i'll start something then abandon it in one turn. it only wastes 2 hammers which is annoying but i figure losing 2 hammers is worth getting a worker out to chop sooner. i want a settler to hook up the marble then try for the oracle / metal cast slingshot.
turn 12
sailing is in. i switch to bronze working to be ready to chop. i swtich city tiles to focus on commerce. it makes the worker come one turn later but he'll still pop before bw and i get bw one turn sooner so that seems to make sense.
turn 14
buddhism is founded in a distant land. i decide my nickname for the early part of this game is "Enter Key".
turn 21
worker is ready. 2 turns until chop ready, will make one mine first, i start on another workboat. slavery comes soon and food is good.
turn 23
bw & slavery are in, i revolt to switch. i go for masonry for quarry. i'll need wheel for the road as well.. not sure the order mattered here.
turn 24
i whip the 2nd workboat and will use overflow on a galley.
turn 26
i'm ready to begin chopping, the mine is done.
turn 31
first chop done, begin 2nd. lisbon hits size 3, i whip to complete galley and will use overflow on a settler. masonry is in and i go for the wheel.
turn 35
i whip lisbon back down to 1 to finish settler. i will use overflow for a worker. i reach the island to the south of me with galley and begin to circle it.
somewhere in here i switch to mysticism. i'm beelining priesthood now. i WILL win the oracle race

turn 38
i meet sury to the southwest of me. wow, i won't have much room to expand and i should rush another city onto this island to land grab before he does. can i do this and follow my wonder plan? i'm not sure. my 2nd worker moves south towards my 2nd city. i can't decide if i'll build my city on the swestern most tip or on the marble. i feel like there's no good place for the 2nd city. on the marble would be better for getting the fish but the city wants badly for production. sw of the marble really sucks all around. i miss out on the one hill tile, i miss the seafood. i decide to settle on marble which loses me commerce but hopefully if my gambit works the colossus will have been worth it.
i also now realize that maybe i didn't need the wheel since i don't need to build a road to the quarry. i'm pretty sure i need masonry to take addvantage of the marble although if that isn't the case i wasted two early techs.
turn 39
oporto founded. i start on a lighthouse. it has a warrior and i should let it grow some. i'm certain i'll whip this before it's actually done.
turn 44
mysticism in, polytheism next. lisbon needs to grow faster. i want another settler out to land grab sury's island before he takes the corner of it south of me. i keep the galley exploring even though i'm tempted to move back to ferry across a settler that is coming soon. can i fit this in before i start on the oracle? i don't think sury's border will pop again and block me off from the mainland so i keep exploring.
turn 45
i meet the japanese. they are southeast of sury, more or less due south of me. i decide i will let lisbon grow to 3 so i can go settler and whip hopefully before i start on the oracle. i'm still chopping with both workers. i realize now that maybe i didn't need 2 what with my settling on the marble and all. i realize i can go no further south as japan's borders block me. this is fine i may want to head back to do a settler ferry service anyway.
turn 48
lisbon hits size 3. the lighthouse is done on the same turn.(so nice - wish i could have claimed that i planned this). i start on a settler. i plan to whip this when it costs one. i'll use the overflow on a warrior. this will be within a turn of priesthood then i will go for the oracle. i decide to hold off chopping and build two mines and then chop the trees for the oracle. afterall i don't need the settler really any faster.
turn 51 (1960 BC)
i'm the third most advanced civ (for what that is worth). i whip the lighthouse in oporto. overflow will go to a workboat.
turn 54
i'm one turn from priesthood and whip gets me the warrior for garrison. i whip lisbon down to 2 to pop warrior and will go for the oracle. i begin chopping in prep.
turn 55
priesthood is in. now classic me i realize i have no idea what my tech path is after priesthood. i decide on pottery. granaries are good with joao and good with slavery. i start on the oracle.
turn 58
oporto pops a workboat. i start on a monument which i'm certain to whip. i'll have the oracle in 4 turns *fingers crossed*. my galley with a settler and warrior is headed south for the land grab/block.
turn 60
pottery is in. i'm really unsure what to do next. i decide to go for writing as i can open borders with sury although war with him seems inevitable. i'm tempted to go for archery to bang out some units to protect myself. i have no copper, don't know about horses so that could be scary.
I WIN THE ORACLE RACE!! - woo. i take metal casting and will start on a forge.
i'm tempted to go for the glh but no sense in wasting the attempted gambit now. i go for the forge and switch to max food for growth as i plan to whip it out.
i found guimares on the new island to the south and begin on a granary.
turn 66
sury offers open borders the same turn that i get writing. i take this as an indication that we are teching at a similar speed. i'm nervous about a divided empire with no metal to build axes. i could go for ag > ah and hope for horses but that could come up empty. i decide even though i'm tempted to target alphabet to go hunting > archery.
turn 67
i meet sitting bull. we open borders. i realize i suck and didn't immediately open borders with japan. i try to and learn that even though we are +1 that he won't open borders. this i feel is cheap on the part of the ai although maybe not opening borders at +1 is normal. his not opening borders blocks my ability to explore. oh well, he's trying to win too i suppose.
i hurry the granary in oporto and go for another settler. i want to rex out the last part of the land in the northeast corner of this island. better yet maybe i could for to the island near where tokyo is due south of me. then again being that spread out with no metal resource... i decide against this. i will go for another close city.
i debate giving up 2 population to finish the forge. this gets me the forge but reduces hammers until i can regrow. i decide if you can whip, whip and knock it out. lisbon's population is 2.
turn 68
the overflow in oporto gives me a warrior and it will grow the next turn and then i can start on a settler. perfect timing yet again that i had no part in planning. thank you lady luck. i'm cottaging all my river tiles now as i have little else to do with my workers.
forge is in in lisbon and i start on the colossus ( 34 turns - ouch). i hope that last forest counts in lisbon and not oporto i don't understand those rules. it's equidistant from both. it turns out to count in lisbon ( yay!)
turn 70
my galley is on it's way back to take a worker over to the new island. it will also bring the settler / warrior when they are ready. hunting is in, archery is in the works. i whip out the granary in guimares ( lone island city ). i begin on a monument.
archery is in and i go animal husbandry. i'm really starting to be unsure of what to tech. i go ah in the hope i'll reveal horses and because i can build a pasture near lisbon. my last chop is done and i have 16 turns left for colossus. in 5 turns i'll get another good hammer tile so i estimate about 12 turns. if i accomplish the goal i identified on turn 1 i'll be very happy.
turn 73
i whip the settler for one pop in oporto. the galley is one move away ( luck once again). i can now pick up the settler + garrison and move them into 4th city position. judaism is founded. i have not met whoever is founding these religions as no one has state religion yet.
turn 74
oporto starts on a galley. i need a 2nd galley to do nothing but explore while i keep my shuttle ship around. i'm tempted to start going for archers to get my power rating up and avoid dow but i really need the boat.
turn 76
i whip the monument in guirames. settler / warrior makes landfall to the south. i will settle on the desert tile. i can share the pigs with guirames and i pick up seafood. this map really sucks but i feel like i'm doing the best with what i can.
turn 77
ah is in. i swtich to agriculture since i have the corn on the southern island. no dice on the horses =(. yikes! i have to go iron working after ag and hope i guess.
turn 79
coimbra is founded. beakers take a hit as i lower science slider to 60 to offset maintenance. i need libraries i think. lisbon hits size 5 and takes it's last nice production tile - colossus is 7 turns away if i don't whip and i know i will. i've started on an archer in guimares. coimbra starts with a granary. i discover horses but they are on the island further south where i thought about settling but decided it was too far. i can't imagine i'll beat japan to this spot now. i have to cross my fingers for iron i guess.
oh sury has horses which is not good. his island looks reasonably sized so he likely has copper also.
turn 84
toku has grabbed the horses. he still won't open borders. luckily i can sail around him to another island and keep exploring. man i sure hope i have iron. i whip colossus. i probably could have whipped a turn earlier. another example of how i lose focus sometimes.
turn 85
sury demands i cancel deals with the native americans. sitting bull is typically a crappy ally as he dosen't tech worth a damn and he seems overly unfriendly. however sury is close and i can't avoid a war with this guy. i really don't want to provoke him but i figure long term i don't need him that happy and maybe i can do some early trades with sitting bull.
i am worried about him (sury) and dow but i think sury will do that at pleased as it is and my only way to prevent this is by pumping out archers i am going to decline his request.
THE COLOSSUS IS IN - woo, wonder race #2 has been won. i think this is a good time to stop.

