Odd CTD...

Onionsoilder

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Joined
Mar 19, 2007
Messages
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Alright, well I've been working on a modmod for FFH2, and I've run into an odd problem. I just added a new hero unit in for the Council of Esus religion, and in-game everything works great. The problem is when you stop playing. If you select exit to desktop, you exit to desktop. However, when you select exit to main menu, you get a CTD. I'm not sure why it's happening either... Before I added the new hero, this didn't happen. I've gone through and even redone the unit's XML, but the problem still persists. I've added another hero before, for a different religion, and that one worked fine, so I don't know why this is happening... any ideas?
 
Alright, well I've been working on a modmod for FFH2, and I've run into an odd problem. I just added a new hero unit in for the Council of Esus religion, and in-game everything works great. The problem is when you stop playing. If you select exit to desktop, you exit to desktop. However, when you select exit to main menu, you get a CTD. I'm not sure why it's happening either... Before I added the new hero, this didn't happen. I've gone through and even redone the unit's XML, but the problem still persists. I've added another hero before, for a different religion, and that one worked fine, so I don't know why this is happening... any ideas?

I have the almost exactly same problem(but with a different mod), and i cant figure it out either?????:confused::crazyeye:

I need lots and lots of ideas, not to hijack this, but I have a ArtDefines/Buildings and a Button checker, it says its fine. SO ideas, need ideas and better yet how to fix the problem(s).
 
I have also the problem, with my mod and my modcomponents, and also no idea, where it's coming from :dunno:.
Strategy has reported, that it happens with my militia modcomp, which has 4 units and a bit of python in it, but i can't see, how anything of this could affect the crash.
 
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