Lonely Hearts Club, BtS Edition, Chapter XLVIII: Alexander

r_rolo1

King of myself
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Welcome to the 48th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 48th game in BTS the chosen leader was Alexander of the *cough* Greeks :
Spoiler :
Civ4ScreenShot0666.jpg


Civ4ScreenShot0667.jpg

Well, I'll try to forget that Alexander was not exactly a Greek and all of that stuff :D ....

Alexander in game is Agg/Phi, a very interesting combination for early warfare ( and the Agg trait also boost his UU ). His UB is one of the most versatile in game, a colloseum that gives extra happiness and that has 3 :culture:, a nice complement to the catapults that also come with construction. Unfortunately, in this game Alex will not have a target for early warfare, so we'll see how it goes....

His UU
Spoiler :
Civ4ScreenShot0668.jpg

Phalanx or The return of vanilla axe .... a axe that does not fear the only counter that axes have ( besides other axes ). Early UU seem like a waste in isolation, but this one does not fear anything until x-bows,phants and maces and can do a nice barb fending job
My opinion had not changed much since LHC VI regarding the BtS version of the greek UU. It is versatile indeed and against a oponent that actually uses chariots to attack axe rushes ( a thing that the current BtS AI seldom does ) it is a good tool for earlyu warfare. But, as we won't make a ancient war vs a inteligent foe in here, this UU will probably be underacheiving....

His UB
Spoiler :
Civ4ScreenShot0669.jpg

The Odeon ... a boosted colloseum that can hire artists. (...) Let's see how people are going to leverage the specialist pools.....
The Odeon is indeed a very good UB. Besides having more native than a regular colloseum, it also has native culture ( not mentioning the extra :) for hit singles ;) ). Like I said above, it is indeed a very nice complement to catapults and war elephants when you can do a classical period war. But even barring that, the Odeon is a huge help in isolated starts due to the border popping and :) giving abilities, that are both very welcome in a enviroment like this.

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :
Civ4ScreenShot0665.jpg

And now, ladies and genlemen, the very rare and seldom seen plains incense tile :mischief:

Seriously, this start is nothing to dream on, lake, corn, clams, plains incense and even a ocean tile :( . Besides that, there is a desert north of the starting spot and the start has little forests to chop. There is also land to the south ( another island, maybe ? ) .... Not the best we had here, that is for sure.

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Settling in place looks good. GLH looks better, and the starting techs aren't terrible for that.

Edit: The message might need to be changed in regards to the patches ;). AFAIK 3.19 is compatible too, but it's worth mentioning.
 
The Odeon also provides 2 artist slots, making Big Bad Al a good play for a sappy Culture win in isolation!
 
With only 2 resources and a seafood source in start BFC, I would have to assume that a metal/horses are going to pop up somewhere in those hills or that plains... AFAIK 4 resource minimum in starts and the start generator doesn't even count seafood as a full resource so.. < 3 means there must be something more..

Therefore in place certainly seems best option... Unless you want more desert tiles? :sad:
 
I lost! I HATE losing!

Spoiler :


Gilgamesh went runaway on me. I had mass media before he had radio, but he built the UN first...! He capitulated darius and was pushing culture (3rd city @35k). I had no hope once the UN was swiped, but that looked bad to begin with because everyone hated lincoln so it was hard to butter him up.

But that's not the reason I lost. That's just the way I lost due to my errors.

I had a really slow start on this map. I have slow starts in general when I can't cottage nicely. 2 GS in the BC's, but I was close to strike with just 4 cities so barely had monarchy. I worked cottages in the flood plain city and some other decent sites for them, but overall my tech rate was very, very poor until I wheezed into astro and gained access to representation. After that I had 1100 beakers/turn and started catching up, but too little, far too late.

If I could have gotten, say, industrialism by the early 1700's like I have before, I could have nukeraped gilgamesh and his precious vassal, killing his culture attempt, and then proceeded to vassal that whole continent while toku and lincoln were playing with each other.

I just need a faster start! It's not a question of micro. I'd do the damned micro if I knew which actions would speed me up.

I'm going to run this map again.

 
Move 1E, perhaps? Removes an ocean tile, keeps the resources...
 
Checkpoint 1, Emperor Normal speed



Spoiler :


Took a while to explore the island, checkpoint at ~500 BC.

Got lucky with huts getting archery/sailing/mysticism although no gold

Went after the GLH and got it around 1400 BC.

Screenshot with 5 cities

LonelyAl0000.jpg


Beelining Construction for the UB to see if I can nail down a culture win.



 
Immortal Normal...take 2

If I don't win this time, I'll just wait for the next one. Maybe it's just bad luck on my part, but occurrences have really been irritating me on this map.

Checkpoint 1

Spoiler :


Settled in place. Last game GLH went around 1600 BC so screw that. I get worker techs (emphasis on early writing), alphabet, monarchy, then through currency/CoL. Warriors did the map justice, no need for anything else until the metals got hooked up at convenience.

Civ4ScreenShot0002.jpg


Civ4ScreenShot0003.jpg


Civ4ScreenShot0004.jpg




Skipping right to checkpoint III (~ 1700 AD now)

Spoiler :


Of course I was backwards. And what's the first thing that happens as I'm teching toward optics? I see a 2k+ score giglamesh with voluntary vassal mao zedong in tow (who is 3rd during the brief period where he renounces...vassaling again 1 turns later)

Great. Toku and lincoln hate each other. I side w/ toku because then I won't have to deal with him for most of the game (he sucks and if he doesn't win militarily he's not winning for the most part). He's also the only one I can trade with because I'm behind.

But here's what irks me:

Civ4ScreenShot0005.jpg


Yeah. Ok. Sure. Some AI with no maintenance now has 34096873049875039487 cities and a vassal that just bends over for him even though its size is competitive. All the while fed by "pleased" pacal despite their different religions and close border hatred. Even now they're pleased, and gilga left HR! Hidden modifier FTL!!!!

Toku and lincoln are busy on and off with each other. Gilgamesh has his 3rd city at 10k culture. They're all inland cities. On top of THAT, somehow he's accrued this culture with...workshops?! What?

So I have no choice. Gilgamesh (as usual when he shows up in these LHC games, the $%(*& hat) is the only legit threat to win the game, he's massive, fed, and overpowered. Just like my first run at this. Reminds me of LHC sury with shaka, only gilgamesh techs a hell of a lot better.

The idea is the "tac nukes before he gets laser or culture win" plan. I don't know if I can make it in time. Possibly since hair head has only spammed work shops.

But, will burning every coastal city he and mao has and a substantial marine force be enough to cap him, and will I even be able to afford doing that without going inland for a culture city?

I don't know. Hell, I don't even know if I get nukes in time but it's my only chance.



I hate this map, or if this is an anomaly and other people aren't seeing this happen, my luck.
 
I finally finished my Earth 18 game and feel able to participate in one of these....
Spoiler checkpoint 1: placing first settler :

I settled in place; tech path: mining > BW > agriculture > sailing > wheel > pottery > writing (in progress). Built: workboat > worker > warrior > galley > lighthouse, chopping a bands of settlers in the middle; I just finished it (whip) while in the midst of building a granary. Time to figure out where to send them:
BC1960dotmapnorth.jpg

BC1960dotmapsouth.jpg

Given that there appears to be room for 9 cities, and given peoples' comments about Phi+Odeon, I might go for a cultural victory and not bother exploring the world for a long time. Unfortunately I don't see a good location for a GP farm (2 food, several farmable grassland, enough production to build the necessary buildings). Maybe I should move Red 1E onto the PH to get the sheep? It's currently placed to be on the river, but for a GP farm maybe that's not so critical. Second city should probably be either Mainland Blue for copper or Red (or Red 1E) for horses, for barbarian protection.

Island Blue (gems) or Magenta (western silver) might be high priority for their happiness resources, but they're a bit farther away than some others. I probably want Cyan for the marble before National Epic but it's too poor a city to build soon enough to help with the Oracle.

I plan on building the GLH next, but am not too sure how well that will work along with running 2 scientists for my Academy. Maybe the Oracle, since even if I miss it from starting without mysticism, the cash would still be useful. If I'm staying isolated, and don't particularly want or need Astronomy, Oracle > MC > Colossos would be really nice.

As usual in an LHC, we're not that powerful:
BC19605thpower.jpg


Off to read other Checkpoint 1 posts and do other things for a bit while I ponder...
 
update

Spoiler :


Major problem with techrate and looked very grim. I plan to restart this game when I get a chance and start over.

 
Been playing the Barbaric Monty RPC from :mad: been having so much fun with it, I couldn't put it away.

finished now, signing on for the LHC again.

As usual, marathon, emperor, blah blah. Hmm victory. Don't really know..

I'll let the game unfold first. Might do an invasion of the Persian Empire, I assume they'll be represented. Rolo?? Mr 'Chewy caramel centre' Hmm

Enough on with the games.
 
Luckless Alexander and his LHC​


Luckless Alexander, having been cast onto these foreign shores, would have to fight his way, back into the main stream of society. Why has Sid Meier forgone the Macedonian people, what trials await them.


Spoiler :
I settle in place, after thinking about moving 1 east, but why give up a hill I can see, for one which I may not have, and can't see.


Spoiler :
Settleinplace.jpg



1st build is a work boat, tech is Agriculture.


I move the scout about the island, surviving 1 wolf attack, dodging a lion and bear, I move 1 square onto grassland, think about “should I stay or should I go now, If I stay there will be trouble..” I move ..TROUBLE


Spoiler :
2animals.jpg



Opp's 1 dead scout.


After messing about with many turns into a work boat, I finally decide to build a worker, and use the Agriculture tech I've just gotten. Finish the work boat off later. Change research to mining, as I have clams worked now with a fishing boat, or is that clamming??


Island doesn't look like much so far, ice and turndra in NE, marble and silver there, lots of desert/plains, not looking crash hot.


2680 BC Hindism was only just founded, :wow: I didn't even take any notice that it hadn't gone off yet.


I'm now scouting out the 2nd land mass with my 2nd work boat.


Tech's have gone Animal husbandry (part), changed to mining, archery, bronze working (had a research set back), then its onto sailing, masonry and building the Great Light House. No further workers or settllers till size 5 in capital.


Built barracks, Archer x 2, using 2nd archer to fogbust and explore land mass.


2nd island contains some gems, and a fish, but it'll have lots of water tiles, this or the SE of starting land mass will be Moai statues city site. Capital to be moved inland for expense controll ease and freeing of forbidden palace for another over seas colony.


I get the master bowman event, making all my bow's aggressive.


Freaken unbelievable, I get the Verdic Aryans event, I've sent my 2nd bow to scout around, and only have 1 defending my capital, 1 turn from bronze working, 2 for slavery, to whip a 2nd bow. 3 turns, can I survive??


Spoiler :
VerdicAryans.jpg


I've mapped out both islands. With my planned cities in Green for 1st wave, yellow 2nd wave, blue 3rd and red last.


Spoiler :
Athens.jpg



The Western ½ of my lands.


Spoiler :
TheWest.jpg



and the off shore island, complete with 3 city sites, for a colony.


Spoiler :
OffshoreIsland.jpg



As I have the Verdic Aryans :lol: on my doorstep, I'll post this and either Check point 2 or 4 next :p





How aptly named is our hero.
 
Very tight risky space victory 1962 AD monarch/normal
Interesting game :goodjob:
Spoiler :


Key decisions were:

  • Settled 1 E
  • Decided a cottage economy with capitol as GP farm was way to go
  • Didn't even attempt GLH but went for horizontal growth to settle the other land mass and key happy resources and the marble.
  • First priority after sailing and BW was pottery then currency, literature, CS, and lib.
  • Built cottages everywhere and went caste ASAP as I didn't want to waste pop on slavery
  • Founded 12 cities and in many cities had to build plains cottages and grassland hill cottages :eek:
  • Failed to get GLIB
  • Settled scientists in Athens.

  • Won lib around 1200 AD took nationalism and built taj.
  • Didn't found any religion deliberately and this really helped as the AI's mostly were in different religions.
  • Diplo wise decided Mao was not worth befriending, and made Darius my trading buddy and Pacal for a while before he went WFYABTA.
  • Beelined Democracy as I was going all cottages and then Medicine with a detour for rifling.
  • A few fake wars with Mao and Toku but no actual combat took place for the entire game.
  • Established Sid's Sushi and with very good trade routes really was enjoying Free Market before Pacal used UN to push environmentalism [pissed]
  • At the end lost track of what Giggles was doing as he seemed busy warring and to my surprise he launched before I had my last casing done. :sad:
  • I launched at 80% odds and beat him to Alpha Centuri :trophy:

 
Seeing that the LHC expert TMIT rate this map a difficult one, I decided to give this map a go at Immortal/Normal and tried to find out how well I can do it. People told me that isolated start is usually easier than non-isolated map because the land you can peacefully settle is bigger than normal. I do agree the reason they mentioned but agree on the point "easier" only to the map of AW checked or you are among warmongers on a Pangaea map. In immortal, It's easy for me since I can reach the tech parity when I meet all the AIs and can easily catch up and lead the tech shortly after. However in deity, the tech hole to the top AIs could not be filled for the entire game. Definitely I rate isolated map is much harder than most of the other maps and sometime it is even tougher than a easy deity game.

To 1230AD Check point 2

Spoiler :

Tech:

GLH techs->Writing->Med->Priest->Monarch->Alpha->Currency->GL techs->MC->CoL->CS->Paper->Edu(2GS)->Phi->Optics->Lib take Astro->PP


1st contact from Pacal II
Pacal.jpg


Liberalism
Lib-2.jpg


1230AD Empire
1230ADEmpire.jpg


1230AD Tech
1230ADTech.jpg

 

Attachments

@ duckweed:

Spoiler :
When did GLH go in your game? In my first attempt it went around 1640 BC to someone, so I didn't get it. Gilgamesh also completely eradicated persia before I could get near their tech ability again. In fact, by 1800 AD gilgamesh had also vassaled lincoln...his size/vassals were the only things that held me out of this one.

Still, I lost lib a little after 1000 AD IIRC so maybe I just had a bad run of luck. My tech rate @ 100% was barely worse than yours at the same time :(. Same cities settled too...except I went fish over clam and you went coastal on one of the cities I didn't I'm assuming due to GLH. Your tech position is a bit better at that point in time but nothing glaring!
 
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