r_rolo1
King of myself
Welcome to the 48th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one
): starting in isolation....
For the 48th game in BTS the chosen leader was Alexander of the *cough* Greeks :
Well, I'll try to forget that Alexander was not exactly a Greek and all of that stuff
....
Alexander in game is Agg/Phi, a very interesting combination for early warfare ( and the Agg trait also boost his UU ). His UB is one of the most versatile in game, a colloseum that gives extra happiness and that has 3
, a nice complement to the catapults that also come with construction. Unfortunately, in this game Alex will not have a target for early warfare, so we'll see how it goes....
His UU
His UB
for hit singles
). Like I said above, it is indeed a very nice complement to catapults and war elephants when you can do a classical period war. But even barring that, the Odeon is a huge help in isolated starts due to the border popping and
giving abilities, that are both very welcome in a enviroment like this.
The start (Thanks to DanF for the solution of the unit change of place
.... The warrior/scout should appear always in the same place from now on, really
):
And now, ladies and genlemen, the very rare and seldom seen plains incense tile
Seriously, this start is nothing to dream on, lake, corn, clams, plains incense and even a ocean tile
. Besides that, there is a desert north of the starting spot and the start has little forests to chop. There is also land to the south ( another island, maybe ? ) .... Not the best we had here, that is for sure.
Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here
And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )
Again a small request ( not mandatory
) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to
) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all
. And let the games begin!
P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy

For the 48th game in BTS the chosen leader was Alexander of the *cough* Greeks :
Spoiler :


Well, I'll try to forget that Alexander was not exactly a Greek and all of that stuff

Alexander in game is Agg/Phi, a very interesting combination for early warfare ( and the Agg trait also boost his UU ). His UB is one of the most versatile in game, a colloseum that gives extra happiness and that has 3

His UU
Spoiler :

My opinion had not changed much since LHC VI regarding the BtS version of the greek UU. It is versatile indeed and against a oponent that actually uses chariots to attack axe rushes ( a thing that the current BtS AI seldom does ) it is a good tool for earlyu warfare. But, as we won't make a ancient war vs a inteligent foe in here, this UU will probably be underacheiving....Phalanx or The return of vanilla axe .... a axe that does not fear the only counter that axes have ( besides other axes ). Early UU seem like a waste in isolation, but this one does not fear anything until x-bows,phants and maces and can do a nice barb fending job
His UB
Spoiler :

The Odeon is indeed a very good UB. Besides having more native than a regular colloseum, it also has native culture ( not mentioning the extraThe Odeon ... a boosted colloseum that can hire artists. (...) Let's see how people are going to leverage the specialist pools.....



The start (Thanks to DanF for the solution of the unit change of place


Spoiler :

And now, ladies and genlemen, the very rare and seldom seen plains incense tile

Seriously, this start is nothing to dream on, lake, corn, clams, plains incense and even a ocean tile

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...
P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here

Again a small request ( not mandatory

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all

P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy
