The Almighty dF
Pharaoh
What would you do?
Note: You can't add new base buildings or new base units.
You can't add new civilizations. You can't add new traits or change what traits do.
You can only:
-Change what traits someone has.
-Change what the leader favors (growth, espionage, culture, religion, production, military, science, gold)
-Change the starting techs
-Change the UU/UB.
-Change the AI's behaviour.
-Move the tech order around or change when something is make available/obsolete.
-Change civics
Also, it doesn't matter if you overuse traits.
I think the one trait combo rule is why we have some leaders with really questionable traits.
Take your time, put some thought into it.
Personally, my changes:
Starting Technologies:
Egyptian Empire - Agriculture, Mysticism
Leader Traits:
Gilgamesh: Industrious/Spiritual
Mao: Philosophical/Organized
Saladin: Spiritual/Charismatic
Tokugawa: Aggressive/Charismatic
Washington: Charismatic/Organized
Flavor changes:
Lincoln: Replace science with production
Mao: Replace growth with espionage
Napoleon: Replace gold with science, maybe? Gold doesn't seem right for Napoleon.
Stalin: Add espionage.
Unique Unit changes:
Arabia: Ansar, replaces the knight, starts with drill 1.
French: Give the Musketeer a city defense bonus instead of a speed bonus. Either that or give them pinch.
Germany: Give the Panzer a movement boost, maybe in place of its current bonus.
Greek: Make the phalanx a 5 strength spearman, also rename them to Hoplites.
Persia: Make the Immortal an axeman with a defense vs mounted units boost.
Unique Building changes:
Celts: Have the dun give both Guerilla 1 and Guerilla 2, also make it a bit cheaper.
France: Chateau, replaces castle, +25% espionage boost is replaced with a +25% cultural boost, although that might be unbalancing.
Japan: Decrease the cost of the Shale Plant.
Civics:
I'd give Serfdom a hammer bonus to farms.
Those are my ideas, if you're curious about any of them feel free to ask.
Note: You can't add new base buildings or new base units.
You can't add new civilizations. You can't add new traits or change what traits do.
You can only:
-Change what traits someone has.
-Change what the leader favors (growth, espionage, culture, religion, production, military, science, gold)
-Change the starting techs
-Change the UU/UB.
-Change the AI's behaviour.
-Move the tech order around or change when something is make available/obsolete.
-Change civics
Also, it doesn't matter if you overuse traits.
I think the one trait combo rule is why we have some leaders with really questionable traits.
Take your time, put some thought into it.
Personally, my changes:
Starting Technologies:
Egyptian Empire - Agriculture, Mysticism
Leader Traits:
Gilgamesh: Industrious/Spiritual
Mao: Philosophical/Organized
Saladin: Spiritual/Charismatic
Tokugawa: Aggressive/Charismatic
Washington: Charismatic/Organized
Flavor changes:
Lincoln: Replace science with production
Mao: Replace growth with espionage
Napoleon: Replace gold with science, maybe? Gold doesn't seem right for Napoleon.
Stalin: Add espionage.
Unique Unit changes:
Arabia: Ansar, replaces the knight, starts with drill 1.
French: Give the Musketeer a city defense bonus instead of a speed bonus. Either that or give them pinch.
Germany: Give the Panzer a movement boost, maybe in place of its current bonus.
Greek: Make the phalanx a 5 strength spearman, also rename them to Hoplites.
Persia: Make the Immortal an axeman with a defense vs mounted units boost.
Unique Building changes:
Celts: Have the dun give both Guerilla 1 and Guerilla 2, also make it a bit cheaper.
France: Chateau, replaces castle, +25% espionage boost is replaced with a +25% cultural boost, although that might be unbalancing.
Japan: Decrease the cost of the Shale Plant.
Civics:
I'd give Serfdom a hammer bonus to farms.
Those are my ideas, if you're curious about any of them feel free to ask.