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#1 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Main Download and Information
![]() Unofficial Expansion Project The Goal of Legends of Revolution is to simulate a "commercially viable" expansion pack. What makes LoR unique is the attention to detail throughout the mod, and it's unprecedented stability. Legends of Revolutions is built around the RevolutionDCM core (the core component used in most "expansion" themed mods), and I have been a RevolutionDCM team member for a couple years now. RevolutionDCM adds the following optional concepts and improvements (all of which the AI has been made aware of):
Legends of Revolution expands on the RevolutionDCM gamecore by adding the following features:
Installation is easy, simply download and install. If the installer refuses to install and tells you that your copy of Civilization IV: Beyond the Sword is not up to date, then you need to download and install the official Firaxis 3.19 patch (the in game automatic updater usually does not work with this patch as it is too large, must users need to install it manually). The Official 3.19 patch for Beyond the Sword can be found here: http://forums.civfanatics.com/downlo...=file&id=12576 Thanks for checking out Legends of Revolution. Feel free to provide any feedback. If you enjoy this mod, please rate it and let your friends who play Civilization IV know about it. I taught myself how to Code C++, and much more in order to produce it and have spent thousands of hours on this project as well as the RevolutionDCM core. It is my hobby, and I am happy sharing this work with other civfanatics, my only hope is that players enjoy it.Feel free to use anything in Legends of Revolution on your own projects. When installing you can set the installer to also install the source code to work with. My only request is that if you use my work, please give me credit.
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Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. Last edited by phungus420; Nov 17, 2010 at 02:20 AM. |
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#2 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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A Picture Is Worth a Thousand Words Unit Upgrade Chart: Spoiler:
ACO: Spoiler:
Leonardo's Workshop: Spoiler:
Revolutions!!!: Spoiler:
Legends: Spoiler:
More Civilopedia shots Spoiler:
FAQ Q: I know I patched BtS, why wol't the installer let me install this mod? A: The installer is correct, your copy of BtS is not patched to 3.19. Probably what has happened is you have used the in game automatic updater; this thing often fails, then lies to the user and tells them that BtS has been patched when it has not! You need to install the patch manually; you can find the patch here on Civfanatics in the downloads section, also the installer gives you a link that will automatically download the patch from Firaxis's website. Q: Can I play LoR in multiplayer? A: LoR 0.9.9 works in MP. However we the RevDCM team are not able to put in as much work on Multiplayer as we'd like. While the game runs flawlessly in Single Player, and we have fixed all known issues with Multiplayer in the last update to the RevDCM core, there may be some sync issues that occur. If you play Multiplayer, and experience issues, please let us know in the RevolutionDCM development thread, with a description of what occurs and give us a save file to check out. There simply has not been enough feedback, and I am unable to test RevolutionDCM or LoR in multiplayer to know if it is fully functional, though I know it is functional. One major note though, to play Multiplayer games, you must have your custom assets folder cleared of all files, otherwise it will break. Q: Why do you call this an unofficial expansion pack, aren't there a lot of those? A: Sort of. The goal of this mod is not to add content for contents sake. Most of the expansion based mods are filled with lots of things, dozens of new leaders, civs, units, etc. This Mod definitively adds a couple of these things, but they are tempered. The additions are in line with what you'd see in a commercially available expansion pack. Further this mod is very stable, there are no known bugs in it. And finally it includes all the known common sense modcomps that have been created by the community, such as BUG, and Better AI. Q: I downloaded this mod before, and saw there was an update, so I downloaded it and installed. When I updated to the new version diplomacy texts stop working, I can't interact with other civs at all (or any other bug noticed right after updating to a new version)? A: You have windows 7, and the security settings are set to be crazy and overprotective. Not much I can do here from my end, and having your Windows 7 security protocols set that high is going to break other software on your computer when you update. Basically alot of software, including this mod, is set up so that it's installer checks for any previous versions of itself when running, if a previous version is detected the installer will execute the uninstaller for the software so that the old version is completely removed and there are no errant files left over that cause issues with the update. Unfortunately if Windows 7 has it's security settings selected to be a fascist it blocks the uninstaller from actually doing anything, yet it allows it to execute, basically lying to the user and making them think everything is working right. Then when the installer runs and installs the files from the new version, all the old errant files that aren't directly overwritten are still around and breaks the update. This will definitely happen with LoR and will occur for other software applications. For LoR you can get around this by running LoR's uninstaller manually before updating, so that the old version is completely removed, rather then relying on the installer to auto-execute it. Also you should consider toning down your Windows 7 security settings to be more sane. Q: The art looks all messed up, I mean really bad, there are multiple unit models, and they switch to new ones, and the buttons are all blurry, and even though I run the game in frozen animations mode some models like the worker still animate. What's a matter with the unit art? A: The main mod cannot be run in frozen animation mode. The Ethnic art just wol't work in the frozen mode. You must turn animations on for this mod to work correctly in the full mod. Q: Does this mod run slower then standard BtS, I hear that happens with alot of big mods? A: Firstly, this mod has been built around performance. I have taken great care to only use reasonably sized textured and poly count models, more so then any other modpack available, bar none. Poly count and texture size is the #1 cause of slowdown and MAF crashes (memory allocation failures), in fact the model standards for Legends of Revolution isn't that much different then BtS. In previous version of LoR there were some other attributes that would cause slow down. Mainly the betterAI component, a smarter AI has more to think about, and if the computer resources are already being overloaded, this can cause the game to stall longer in between turns. However since LoR 0.9.6, and higher, the CAR mod has been incorporated in BBAI, no significant slow down has been noted in the new versions of BBAI (testing showed somewhere around a 4% increase in turn time, which is negligible and not noticeable for humans). BUG does introduce a feature which can cause slow down: Plot List Enhancements. These can be used to more quickly gain information from unit stacks, etc. Unfortunately the code for them is all in python, and is a bit overloaded, IMHO, that said alot of people will only play with the PLE. If you are noticing slow down and reduced performance accessing the BUG options (press Ctrl + Alt + O), and disabling the Plot List Enhancements (or PLE) options will definitely improve things. Lastly because this is meant to simulate an expansion pack and has come out more then 2 years after BtS, the poly count and texture size limit is slightly larger then Stock BtS. All of these combined really don't add to much, but it is still slightly more resource intensive then Beyond the Sword is. The main ways to improve performance are to reduce your map size, or get more RAM for your computer. Q: Why does the Perfect World map script freeze, isn't this a critical bug? A: Perfect World takes about 5 minutes to generate a Standard Size map on my computer (My computer is old though, it only takes about a minute to build a Huge map on a modern computer, I think I timed it once and it took about 100 minutes to build a huge map on this old thing I use ). It basically runs a tectonics and then a meteorological simulation to generate a realistic looking map; this takes a while. My guess is it's not freezing, you're just not giving it enough time to finish.Here is a link to to the Perfect World map script thread if you want to read more information on it: http://forums.civfanatics.com/showthread.php?t=310891 Q: Is there anyway I can help out the project? A: There are quite a few ways, for sure. Just downloading it and playing it good; those of us who built this mod just like knowing it gets played. If you enjoy it, please also rate it The biggest help in my mind would be to spread the word, let people know about the mod. LoR has been released considerably later then most mods, and as such doesn't have a very large fanbase. Getting it more exposure would help quite a bit. Word of mouth and just telling people about the mod is good, and there are other ways to improve it's exposure; such as starting a succession game, I'd personally love to read one; writing down a story in an interesting format in the stories and tales forum would be cool also. If you're a fan of civilization these are interesting to read sometimes, especially the succession games which can have very novel approaches to playing civ; the succession games and stories and tales forums can be found here:Civilization IV: Succession Games Forum Civilization IV: Stories and Tales Forum GoodGame's LoR Screenshot Album Spoiler:
CREDITS The main developers of Legends of Revolution are: phungus420 and achilleszero Other moders or team members have helped in the development, by either being part of the Legends of Revolution Team, and helping with civilopedia entries, translations, etc, or are modders themselves and have helped build the core components of the mod: Alsark, Merri, jdog5000, glider1, EmperorFool, PieceOfMind Legends of Revolution would not have been possible without the work of other moders. Many thanks to: EmperorFool, Good Game, and Snarko. These three have made it possible to expand the mod beyond it's humble begginings in WolfRevolution. EF for all his help in the Python SDK forum, Good Game for making it possible to clean up the Wolfshanze high poly units, and Snarko for helping me on IRC late night when I was coding things above my level (self taught C++ and Python here). Also PieceOfMind deserves a shoutout for his Advanced Combat Modcomp, a great modcomp incorporated here (and the modcomp that actually motivated me enough to learn some C++). I also greatly appreciate the help and feedback from nudden, The Capo, Refar, Zebra9, Dresden and others for providing me with useful feedback and help essential to the building of Legends of Revolution. Edgecrusher for his compilation of Heros Units (though I did have to abandon his code, and write my own for it, I still Let me know if I am leaving anyone else out... Legends of Revolution was originally built out of WolfRevolution, a merge of the Wolfshanze mod and Revolution DCM. To get more in depth information on the mods that Legends of Revolution was built from, check out these links: Wolfshanze's Revolution thread Wolfshanze mod thread RevolutionDCM thread Those who created RevolutionDCM and the Wolfshanze mod also deserve credit, without them Legends of Revolution would not have been possible: Wolfshanze And those who he credits in his mod: Refar, Elhoim, kodzi, Danrell, Hadrean, Snafusmith, Bernie, GeneralMatt, Houman, Zerver, asio, The Coyote and others glider1 & jdog5000: And those who he credits in his mod: Moctezuma--creater or IDW, Ruff_Hi, Dale, Trojan Sheep, Solver, Dresden, Orion Veteran and others.
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. Last edited by phungus420; Nov 17, 2010 at 01:32 AM. |
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#3 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Changelog and Version History Changelog: 0.9.9b
0.9.9a
0.9.9
Version History Spoiler:
Last edited by phungus420; Nov 28, 2010 at 01:47 AM. |
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#4 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Full list of Download Mirrors:
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. Last edited by phungus420; Feb 08, 2011 at 12:26 PM. |
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#5 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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If you have any comments, suggestions, or issues, please post in a relevant thread in this forum, or start a new thread on it. I'd like to keep the main download thread clean.
Thank you.
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. |
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#6 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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0.9.6 official version released:
updated 13 Aug 2009: See 2nd post for changelog
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. |
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#7 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Legends of Revolution is now available again. Achilleszero has slaved away for hours and days fixing the art bugs in 0.9.6b, some of which were critical, and was why I removed the download for the last couple of weeks. *hopefully* these are all fixed now, if you do experience any issues, please report them in the bug reporting thread.
Legends beta: 0.9.6c Download Released 3 Sep 09:
All 0.9.6 LoR versions, light, full, a,b,c are all save game compatible. So you can update from 0.9.6b and play on fine, or switch from light to the full version, swap saves for succession games with people using light and full versions; all such options will play on fine. However 0.9.6 versions are not backwards compatible, so LoR 0.9.6 is not save game compatible with 0.9.5 or below saves (so if you're in the middle of a 0.9.4b game, you should finish it before updating).
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. Last edited by phungus420; Sep 03, 2009 at 01:10 PM. |
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#8 |
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Warlord
Join Date: Aug 2007
Posts: 198
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Torrent currently down.
Last edited by Merri; Oct 22, 2009 at 08:42 AM. Reason: Torrent updated to 0.9.6c+ |
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#9 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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New version released. This is a significant improvement (the known bugs list is nearly empty now
), nearly all issues with Single Player have now been fixed. Now we just have MP to deal with, and some art additions, and the mod will be out of beta.Version 0.9.7 Released 22 Oct 09
__________________
Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. |
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#10 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Legends of Revolution has been updated to version 0.9.8. It is not prior version save game compatible. The main notable changes are that you should no longer need to launch as an administrator on Vista and Windows 7, you may now disable Legend Units, and the AI will now no longer announce that it is preparing for war (WHEOOHRN diplo denial) unless all other diplomatic denials have been overcome. So don't expect that Orange fist to warn you about Stalin preparing for war if he hates you already, his diplo denial wol't change from "We just don't like you enough", so there will be no prior warning to invasion.
Changelog: V 0.9.8 changelist:
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#11 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Apologies to all Steam Users and people who's BtS copies had signed themselves into the current user registry rather then the local machine, as the LoR 0.9.8 installer messed up and said your copy wasn't updated and aborted. This is fixed now in the new installer. Legends of Revolution 0.9.8b released, mainly to fix the installer issue, but a couple of other bugs that were reported in the 0.9.8 build were also squashed in this updated as well.
This is a minor update to 0.9.8, so 0.9.8b is save game compatible with 0.9.8. Since 0.9.8 was not save game compatible with prior versions (0.9.7c and below), obviously 0.9.8b will not be either, so it is recommended you finish your 0.9.7 games before updating. 0.9.8b changelist:
-0.9.8a
Download Legends of Revolution 0.9.8b Last edited by phungus420; Dec 19, 2009 at 06:15 PM. |
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#12 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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LoR version 0.9.8c released:
Download Legends of Revolution 0.9.8c full version Download LoR 0.9.8c (light) -aesthetic components like ethnic unit and city art removed LoR 0.9.8b had a major bug in it where Victories did not work correctly. This is adressed in the 0.9.8c build. Currently other then the noted failure of multiplayer, Legends of Revolution version 0.9.8c is completely bug free. So it is recommended you update to the current version. I do realize downloading a large file is a problem for some people, and because there are nearly a 1000 users who have downloaded LoR versions 0.9.8 and 0.9.8b I will try to release a more reasonably sized patch for easy updating soon. However I must write new install scripting code for the patch to install correctly for different versions (such as light and full), and have it delete old files that have been removed in 0.9.8c that were present in other 0.9.8 versions. Thus it may take a few days for me to release a patch. Edit adendum: Minor update to the 0.9.8c release, as there was a bug found in the installer that raised a couple of red flags. If you installed LoR 0.9.8c and it dumped start menu shortcuts directly into your Star Menu Shortcuts folder, without separating them into their own section, I recommend you delete the uninstaller in LoR, and reinstall, rather then running the uninstaller. There were only 80 downloads of LoR 0.9.8c, and only a few of these could have experienced this bug, but it is worth noting. 0.9.8c+ changelist: -Fixed installation issue with the start menu shortcuts on Complete installs -Added Afforess's Python Callbacks -More translations 0.9.8c changelog:
Last edited by phungus420; Dec 30, 2009 at 11:39 AM. |
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#13 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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Legends of Revolution 0.9.8d released 9 March 10
0.9.8d changelist:
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#15 |
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Warlord
Join Date: Oct 2005
Location: Norway
Posts: 113
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#16 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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I was going to stop with the release of 0.9.8d, yes. However I will finish up version 0.9.9 and release that. Multiplayer should be totally functional by then, at least I plan on supporting LoR until that is done. Without AchillesZero it is impossible to finish this mod though, and I am getting bogged down by art issues I simply cannot deal with and am not inclined to work on. Working on this project is no longer fun, it is more of a chore; I'll finish what I can, but I would like to quit relatively soon.
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#17 |
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Deity
Join Date: Dec 2002
Location: Arizona
Posts: 4,688
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do you plan on modding again in the future?
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#18 |
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Is this it, Priest?
Join Date: Sep 2008
Posts: 357
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Sorry to hear, I really enjoy your modding work. Best of luck in whatever you do next. What is in version 0.9.9, if you don't mind me asking?
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#19 |
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Warlord
Join Date: Oct 2005
Location: Norway
Posts: 113
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Phungus: Sorry to hear this. When did Achilleszero leave the project, and why?
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#20 |
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Northern Hermit
Join Date: Jun 2003
Location: Alberta, Canada
Posts: 254
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Has anybody made any scenarios for LoR?
I prefer its handling of revolutions more than Ancient Med, but I like playing a (somewhat) historically accurate scenario. I think I may have read somewhere that regular BtS scenarios will work with LoR. Is this correct? |
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